Five Nights at Freddy's GFX Pack

Share and discuss custom SMBX graphics.

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CraZyBoY69
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Five Nights at Freddy's GFX Pack

Postby CraZyBoY69 » Mon Nov 16, 2015 3:58 am

Hai, last days i made Bonnie GFX and i don't have time to make pack.
But now i already made it :D

Image

DOWNLOAD LINK: https://www.mediafire.com/?3szufkcb97s51t7
Don't worry! i will update it :D

Fish-Kun
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Re: Five Nights at Freddy's GFX Pack

Postby Fish-Kun » Mon Nov 16, 2015 4:27 am

Basing from the only picture I see, this really needs a lot of progress. Sprite masks are slightly larger than the sprite, which shows a blackish "aura" that surrounds the animatronics. The paintings/posters should look better when you add a border (picture frame type). Other than that, it looks like it's going to be a nice GFX Pack for FNaF inspired SMBX levels, although I couldn't imagine this much on an episode.

Liraxus
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FAWXY IS NOICE

Postby Liraxus » Mon Nov 16, 2015 7:56 am

Yeah, Fish-Kun nailed it on the head, the pictures just look resized and heavily bit-crushed, not to mention 1x1 pixels, and the animatronics look blurry and don't really seem to fit. Those are also 1x1 pixels.

PersonNamedUser
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Re: Five Nights at Freddy's GFX Pack

Postby PersonNamedUser » Mon Nov 16, 2015 10:19 am

Fish-Kun wrote:Basing from the only picture I see, this really needs a lot of progress. Sprite masks are slightly larger than the sprite, which shows a blackish "aura" that surrounds the animatronics. The paintings/posters should look better when you add a border (picture frame type). Other than that, it looks like it's going to be a nice GFX Pack for FNaF inspired SMBX levels, although I couldn't imagine this much on an episode.

TheNinjaCake
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Re: Five Nights at Freddy's GFX Pack

Postby TheNinjaCake » Mon Nov 16, 2015 4:06 pm

To be honest, the graphics don't look like anything else there, mostly seen in the posters, I'd suggest using similar palettes and styles to existing Mario Styles

Bryan
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Re: Five Nights at Freddy's GFX Pack

Postby Bryan » Tue Nov 17, 2015 12:09 am

The GFX don't fit in with the general theme of graphics from SMBX.

You could try remaking the statues and posters in SMBX-style though and that would help make them look much better.

Valtteri
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Re: Five Nights at Freddy's GFX Pack

Postby Valtteri » Tue Nov 17, 2015 8:49 am

SuperMario12345 wrote:
Fish-Kun wrote:Basing from the only picture I see, this really needs a lot of progress. Sprite masks are slightly larger than the sprite, which shows a blackish "aura" that surrounds the animatronics. The paintings/posters should look better when you add a border (picture frame type). Other than that, it looks like it's going to be a nice GFX Pack for FNaF inspired SMBX levels, although I couldn't imagine this much on an episode.
Don't do this.

CraZyBoY69
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Re: Five Nights at Freddy's GFX Pack

Postby CraZyBoY69 » Tue Nov 17, 2015 5:17 pm

Bryan wrote:The GFX don't fit in with the general theme of graphics from SMBX.

You could try remaking the statues and posters in SMBX-style though and that would help make them look much better.
I'll try.

VaatiWindMage
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Re: Five Nights at Freddy's GFX Pack

Postby VaatiWindMage » Tue Nov 17, 2015 7:38 pm

pls
pls no
im gunna die

Tango
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Re: Five Nights at Freddy's GFX Pack

Postby Tango » Thu Nov 19, 2015 7:37 pm

I was cheering myself to not see somebody say about the 1x1 pixel thing here.

WELL.

I discord, because if the entire episode use 1x1 pixels, it isn't a big deal. Now, i have a question to do:

You ripped these graphics or you really made it?

If you ripped that pixel animatronics, you should credit the actual artists of the pixel-art.

Well, beside other errors, it' okay. Good luck on the next GFX!

CraZyBoY69
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Re: Five Nights at Freddy's GFX Pack

Postby CraZyBoY69 » Thu Nov 19, 2015 10:19 pm

Miles Troopa wrote:I was cheering myself to not see somebody say about the 1x1 pixel thing here.

WELL.

I discord, because if the entire episode use 1x1 pixels, it isn't a big deal. Now, i have a question to do:

You ripped these graphics or you really made it?

If you ripped that pixel animatronics, you should credit the actual artists of the pixel-art.

Well, beside other errors, it' okay. Good luck on the next GFX!
I took it from Google Images, i try find who made this sprites.
Anyway about the SMB3 Style, i still learning i will try.

AirSeus
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Re: Five Nights at Freddy's GFX Pack

Postby AirSeus » Fri Nov 20, 2015 10:54 am

TheNinjaCake wrote:To be honest, the graphics don't look like anything else there, mostly seen in the posters, I'd suggest using similar palettes and styles to existing Mario Styles
Graphics don't have to use Mario palettes, there are plenty of graphics without the use of Mario palettes.

Jacob Turbo
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Re: Five Nights at Freddy's GFX Pack

Postby Jacob Turbo » Fri Nov 20, 2015 11:03 am

I took it from Google Images, i try find who made this sprites.
So I searched it and, sure enough, I found these sprites, Along with more, So I went to the Deviant page, resized the sprites, and made this :
Spoiler: show
Image
Also the creator of the original sprites is DMechaTails

Mooshry
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Re: Five Nights at Freddy's GFX Pack

Postby Mooshry » Mon May 30, 2016 4:58 pm

Valtteri wrote:
SuperMario12345 wrote:
Fish-Kun wrote:Basing from the only picture I see, this really needs a lot of progress. Sprite masks are slightly larger than the sprite, which shows a blackish "aura" that surrounds the animatronics. The paintings/posters should look better when you add a border (picture frame type). Other than that, it looks like it's going to be a nice GFX Pack for FNaF inspired SMBX levels, although I couldn't imagine this much on an episode.
Don't do this.
Don't do what?

Valtteri
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Re: Five Nights at Freddy's GFX Pack

Postby Valtteri » Mon May 30, 2016 5:12 pm

Make a post with only a quote. Additionally Mooshry if you want to ask about a mod action you should do so via PM especially when the alternative is to needlessly bump a 7-month-old topic.


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