Nostalgic Hills

Levels posted here need a lot of work before they're ready to be played.
Ethereality
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Posts: 336
Joined: Sun Feb 02, 2014 9:33 pm
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Nostalgic Hills

Postby Ethereality » Fri Nov 06, 2015 4:41 pm

I basically create the coolest levels, what about trust.

Features:
SMW-styled
No custom graphics
An vanilla level of Super Mario World!
and more.

Screenshots:

Image
Image
Image

Download:

http://www.mediafire.com/download/1a6ss ... s+v1.0.zip

Please give a review my level. Comments and feedback!

Mable
Ludwig
Ludwig
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Joined: Sat Dec 21, 2013 4:23 am
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Re: Nostalgic Hills

Postby Mable » Fri Nov 06, 2015 4:56 pm

I like how you die immediatly if you don't react to the shell.

I like how the music is not fitting bc it's the underground theme.

Also there is never a rest the whole time you see npc after npc like ever 5 steps.

glitch4
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Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Nostalgic Hills

Postby glitch4 » Sat Nov 14, 2015 6:42 am

>:|

Official Review

This level is... completely rushed, isn't it? Let's start in the first screen, where you die by a shell that blue koopa kicks in if you don't react. There's even a Dragon Coin in the first screen for no reason. There's a underground music theme in grassland level, completely unfitting. Then the rest of this level is just jumping, running, avoiding emenies in one fricking long section. There's a lack of NPC placement, which is bad, no creativity, which makes the gameplay boring. At the end of this level, there's a very long goal poal (should be less higher) with a pointless bgo next to them placed, which should be removed. At least this level is possible to beat.
Spoiler: show
Image
Overall, I didn't enjoyed this level, it was rushed and has only one section, even unfitting music is there. My tip is that you should play levels from 'the best' section so it will make improve your level design better.

2.75/10


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