Temple Of Wind

They're not that bad, but they're not that good either.

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TrustyGun
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Temple Of Wind

Postby TrustyGun » Sun Sep 27, 2015 7:07 am

In a new episode I am making, this will be a secret level for the first world, and as such, it is an hard level. You have been warned.

A mostly vertical "climbing" type level. While it may be short, it is a rather hard level! There are three dragon coins you can get, can you collect them all?

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TheKingOfBoos
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Re: Temple Of Wind

Postby TheKingOfBoos » Mon Sep 28, 2015 12:48 pm

No! The great traditions dictate you must have five dragon coins!

TrustyGun
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Re: Temple Of Wind

Postby TrustyGun » Mon Sep 28, 2015 6:29 pm

TheKingOfBoos wrote:No! The great traditions dictate you must have five dragon coins!
TheKingOfBoos wrote:The great traditions dictate you must have five dragon coins!
TheKingOfBoos wrote:you must have five dragon coins!
TheKingOfBoos wrote:five dragon coins!
TheKingOfBoos wrote:five
Shit. I am thinking about re-texturing dragon coins in my episode to something else, so it's not much of an issue soon.

TheKingOfBoos
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Re: Temple Of Wind

Postby TheKingOfBoos » Tue Sep 29, 2015 12:24 pm

No it's ok :) 3 works too :)

SecondScolipede
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Re: Temple Of Wind

Postby SecondScolipede » Wed Sep 30, 2015 12:17 am

Oh my goodness this is really hard! It took me about 30 attempts and I had to use a leaf to actually make it to the end :( that last section is unneccesarily hard though. (I'm not complaining about having to use a spinjump though)

Otherwise, it's a good level! Those multi-clouds are a bit annoying, since they look the same as the singular ones but are not hollow like the singular ones. maybe they should have a black outline or at least a difference in color. The music doesn't really fit that well, as the music is more of a final-stretch end of game music, and this feels just like a mid-game level, not the final one. I didn't have an issue with the graphics, and yeah! that's all I got.

Keep making levels!
-Scoli

ShadowStarX
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Re: Temple Of Wind

Postby ShadowStarX » Mon Nov 09, 2015 12:34 pm

Temple of wind review

Design & Gameplay - Acceptable
| This level had some interesting kaizo-ish concepts with regular Mario difficulty, true the execution wasn't that good. There were some fun parts, so I wouldn't say that it was a bad level to play. The difficulty was mostly okay in general, but not for W1, not even a secret level.
- As I mentioned before, there were some flaws in the difficulty.
1) The part before the star is tedious for first time players. They would try to do regular jump (because that gives you higher jump height and it's also easier to control), but after the player falls into the spiny pit, he/she realizes the need of spinjump way too late.
2) The clouds are solid from the bottom too, aside from the small ones. It's inconsistent, and that's never good in a level. (for example: sometimes the waterfalls are swimmable, sometimes they are not, true not in this level)
3) The platforming part is okay but the waiting time is a bit long if you fail. (which will probably happen on the first try)
In conclusion: the biggest flaw of the level that it's probably unbeatable during the first run. The level is

Atmosphere & Visuals - Okay
+ The music was fitting in the level.I also didn't see clash.
| The blocks were a bit too bright compared to the background.
- I think that the level could've had some background objects.

Score: 3.25/10
An acceptable level with only one flaw: it's impossible to beat on first try (the second try isn't that bad)
Moved to 'Average'


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