Share your completed SMBX episodes or play and discuss others.
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Alagirez
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Post by Alagirez » Mon Oct 26, 2015 5:43 am
Uneartly Stomaches (again, thanks for MECHDRAGON777 for the Video)
VIDEO
MECHDRAGON777
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Post by MECHDRAGON777 » Mon Oct 26, 2015 9:30 am
Do you need a Peach/Link beta tester or a video recorder?
Alagirez
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Post by Alagirez » Tue Oct 27, 2015 12:22 am
MECHDRAGON777 wrote: Do you need a Peach/Link beta tester or a video recorder?
i just need a video recorder.
MECHDRAGON777
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Post by MECHDRAGON777 » Tue Oct 27, 2015 2:03 am
Harvey36Dice wrote: MECHDRAGON777 wrote: Do you need a Peach/Link beta tester or a video recorder?
i just need a video recorder.
I can do that if you desire.
Alagirez
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Post by Alagirez » Sat Nov 07, 2015 2:24 am
Erik
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Post by Erik » Sat Nov 07, 2015 5:36 am
Your new screens look great!, I especially like the autumn forest. keep it up!
TheKingOfBoos
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Post by TheKingOfBoos » Sat Nov 07, 2015 12:43 pm
Harvey36Dice wrote: November Screens!
The green doesn't match the autumn forest. OTher than that looks amazing!
MECHDRAGON777
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Post by MECHDRAGON777 » Sun Nov 08, 2015 8:32 pm
Harvey36Dice wrote: November Screens!
Can you send that Mirror level to me so I can record it? It does show it off if you want it to, otherwise, can you send a level I can record, or no?
Alagirez
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Post by Alagirez » Tue Nov 10, 2015 12:15 am
MECHDRAGON777 wrote: Harvey36Dice wrote: November Screens!
Can you send that Mirror level to me so I can record it? It does show it off if you want it to, otherwise, can you send a level I can record, or no?
i was sent it to you.
more screens
Witchking666
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Post by Witchking666 » Fri Nov 13, 2015 4:11 pm
What is Novembeer?
Is that a brand of wintery alcohol?
I would fix that typo...
And btw
Those screens look amazing to be honest
Especially the sewer and the level with mirror monolyth tileset
Alagirez
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Post by Alagirez » Sat Nov 14, 2015 6:44 am
witchking666 wrote: What is Novembeer?
Is that a brand of wintery alcohol?
I would fix that typo...
And btw
Those screens look amazing to be honest
Especially the sewer and the level with mirror monolyth tileset
oops.. it was a typo lol. Let me to fix that, and thanks!
Alagirez
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Post by Alagirez » Thu Nov 19, 2015 7:08 am
New Screens!
and
useless poll added
sezixor
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Post by sezixor » Thu Nov 19, 2015 7:33 am
Your screens look amazing, as always. I must say I am really looking forward to playing this!
Lx Xzit
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Post by Lx Xzit » Thu Nov 19, 2015 4:02 pm
I must say that this looks great! the levels shown in the screenshots look amazing and well-structured, I love the graphical combination that you did in most levels, Good work! I also liked the detail to classify the difficulty worlds with GD style, that's crazy but I like the idea. =P
Certainly I can not help noticing that in the hub the resizable graphic is with SMB3's colors, while the tileset (I think) and background are SMW's colors, also the player could be sliding on the slope which is next to the fixed block without move, i.e could be trapped, maybe you should fix it.
Alagirez
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Post by Alagirez » Thu Nov 19, 2015 10:06 pm
DarkMecha wrote: I must say that this looks great! the levels shown in the screenshots look amazing and well-structured, I love the graphical combination that you did in most levels, Good work! I also liked the detail to classify the difficulty worlds with GD style, that's crazy but I like the idea. =P
sezixor wrote: Your screens look amazing, as always. I must say I am really looking forward to playing this!
thanks for the compliment, DarkMeha and sezixor! I'm glad that you liked them.
DarkMecha wrote:
Certainly I can not help noticing that in the hub the resizable graphic is with SMB3's colors, while the tileset (I think) and background are SMW's colors, also the player could be sliding on the slope which is next to the fixed block without move, i.e could be trapped, maybe you should fix it.
Slope problem has been fixed, and the sizable still looks SMB3 recolored? i'm sure it was recolored with SMW palette.... but okay, i'll fix it.
HenryRichard
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Post by HenryRichard » Thu Nov 19, 2015 10:43 pm
Some of the sizeables in that SMB2 cave level look out of place, but other then that all the levels look good!
Alagirez
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Post by Alagirez » Fri Nov 20, 2015 11:19 pm
HenryRichard wrote: Some of the sizeables in that SMB2 cave level look out of place, but other then that all the levels look good!
Thanks!
also, what do you mean
about out of place sizables?
HenryRichard
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Post by HenryRichard » Fri Nov 20, 2015 11:24 pm
They just don't look quite right in that environment.
Alagirez
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Post by Alagirez » Fri Nov 20, 2015 11:29 pm
HenryRichard wrote:
They just don't look quite right in that environment.
oh, okay i'll remove them.
Alagirez
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Post by Alagirez » Sat Nov 28, 2015 7:40 am
Final screens on this November
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