WIP Graphics Showcase 2

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MECHDRAGON777
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Re: WIP Graphics Showcase 2

Postby MECHDRAGON777 » Thu Nov 05, 2015 11:50 pm

HenryRichard wrote:
PROX wrote:The tileset looks pretty nice so far TKoB. I'm noticing your improvement.
Image
it's gonna be fun making slopes on this tileset. This was a request from MECHDRAGON777
I'm hoping that it's not as grainy as it appears in this image - if that's the case, then it's great!
It is because he had the grid on in Paint.net. It is a good way to prevent people from stealing it early. Anyway, I loved watching it being made! It really is nice and it is just what I need.

PROX
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Re: WIP Graphics Showcase 2

Postby PROX » Fri Nov 06, 2015 12:16 am

HenryRichard wrote:
PROX wrote:The tileset looks pretty nice so far TKoB. I'm noticing your improvement.
Image
it's gonna be fun making slopes on this tileset. This was a request from MECHDRAGON777
I'm hoping that it's not as grainy as it appears in this image - if that's the case, then it's great!

Also I have several WIP tilesets:
Spoiler: show
SM64 Bob-om Battlefield
Image

SMB1 Ice:
Image

Some sort of weird SMW grass:
Image
it's the paint.net grid that you're seeing. I forgot to turn it off when I took the screenshot. Those tilesets look good so far.

TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Fri Nov 06, 2015 11:36 am

PROX wrote:The tileset looks pretty nice so far TKoB. I'm noticing your improvement.
Image
it's gonna be fun making slopes on this tileset. This was a request from MECHDRAGON777
Thanks that means a lot to me! :D Slopes are for scrubs.

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Fri Nov 06, 2015 11:55 am

Scrubs = people who know what they're doing

Look at that scary face
[rimg]http://i.imgur.com/whTl2It.png[/rimg]

PROX
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Re: WIP Graphics Showcase 2

Postby PROX » Fri Nov 06, 2015 2:14 pm

Enjl wrote:Scrubs = people who know what they're doing

Look at that scary face
[rimg]http://i.imgur.com/whTl2It.png[/rimg]
oh look, he has buck teeth xD

underFlo
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Re: WIP Graphics Showcase 2

Postby underFlo » Fri Nov 06, 2015 3:03 pm

Image Image Image Image

idk, they were originally going to be based off toads but now nobody but me looks anything like a toad

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Fri Nov 06, 2015 4:29 pm

Spinda wrote:Image Image Image Image

idk, they were originally going to be based off toads but now nobody but me looks anything like a toad
You should make more of them, they look really cool!


Guess which festival is coming up!
Image

Mable
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Re: WIP Graphics Showcase 2

Postby Mable » Fri Nov 06, 2015 4:32 pm

Enjl wrote: Guess which festival is coming up!
Image
Easter?

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Fri Nov 06, 2015 4:37 pm

Yeah! I love collecting the fabeled Easter Snowballs and then putting them into my mouth.

HenryRichard
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Re: WIP Graphics Showcase 2

Postby HenryRichard » Fri Nov 06, 2015 4:51 pm

Spinda wrote:Image Image Image Image

idk, they were originally going to be based off toads but now nobody but me looks anything like a toad
bossedit8 looks terrifying

The others are great though - I especially like Darkonius.

E:Image

Murphmario
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Re: WIP Graphics Showcase 2

Postby Murphmario » Fri Nov 06, 2015 6:04 pm

Everything on this page looks pretty good, including the Mario emote.

I also started on an 8-bit tileset:
Image
It's in no particular style, and I plan to reshade it after it's complete.

Edit: I meant the previous page.

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Fri Nov 06, 2015 6:14 pm

HenryRichard wrote: E:Image
Image

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Re: WIP Graphics Showcase 2

Postby Snowburger » Fri Nov 06, 2015 6:22 pm

Murphmario wrote:Everything on this page looks pretty good, including the Mario emote.

I also started on an 8-bit tileset:
Image
It's in no particular style, and I plan to reshade it after it's complete.

Edit: I meant the previous page.
That uses five colours,8-bit only uses four.

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Fri Nov 06, 2015 6:26 pm

Swinder wrote:
Murphmario wrote:Everything on this page looks pretty good, including the Mario emote.

I also started on an 8-bit tileset:
Image
It's in no particular style, and I plan to reshade it after it's complete.

Edit: I meant the previous page.
That uses five colours,8-bit only uses four.
Wrong. Each tile in an 8-bit game uses up to 4 colours (including alpha channel). This tileset meets the requirements.

Snowburger
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Re: WIP Graphics Showcase 2

Postby Snowburger » Fri Nov 06, 2015 6:30 pm

Enjl wrote:
Swinder wrote:
Murphmario wrote:Everything on this page looks pretty good, including the Mario emote.

I also started on an 8-bit tileset:
Image
It's in no particular style, and I plan to reshade it after it's complete.

Edit: I meant the previous page.
That uses five colours,8-bit only uses four.
Wrong. Each tile in an 8-bit game uses up to 4 colours (including alpha channel). This tileset meets the requirements.
Oh yeah,my bad!

I remembered,there can be up to 256 colours on screen at any one time...

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Re: WIP Graphics Showcase 2

Postby PixelPest » Sat Nov 07, 2015 12:34 pm

Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Spoiler: show
Image

TheKingOfBoos
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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Nov 07, 2015 12:41 pm

PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Spoiler: show
Image
Ohhhh man that looks good!!! And very inspirational too! Would it be all right if I made something slightly similar from scratch for my episode? If it's not ok I won't do it.

Emral
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Re: WIP Graphics Showcase 2

Postby Emral » Sat Nov 07, 2015 12:46 pm

PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Spoiler: show
Image
How about some windows and engines? I can also see this working out in a city environment, so maybe some construction site bgos to go with that idea would be nice, too.

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Re: WIP Graphics Showcase 2

Postby TheKingOfBoos » Sat Nov 07, 2015 12:49 pm

Enjl wrote:
PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Spoiler: show
Image
How about some windows and engines? I can also see this working out in a city environment, so maybe some construction site bgos to go with that idea would be nice, too.
And of course it needs a fitting background, unless you want to stick with black. That could be cool.

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Re: WIP Graphics Showcase 2

Postby PixelPest » Sat Nov 07, 2015 1:06 pm

TheKingOfBoos wrote:
Enjl wrote:
PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Spoiler: show
Image
How about some windows and engines? I can also see this working out in a city environment, so maybe some construction site bgos to go with that idea would be nice, too.
And of course it needs a fitting background, unless you want to stick with black. That could be cool.
Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.


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