Giant Mario or... (now changed into Big Mario)

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Arceus88
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Giant Mario or... (now changed into Big Mario)

Postby Arceus88 » Wed Oct 28, 2015 11:12 pm

Well, its kinda bad for all of you. I used paint.net.

So this Giant Mario replaces SMB3 Bowser. The fire power won't can now reach to ground, and its or his only other attack is a massive Ground Pound. Nobody did not answered my request so I made this. You can call it whatever you want, like Glitched-up Mario, Dirty Pixels, a giant Mario robot, bla bla. I made this for my project.

Versions:
Spoiler: show
v1
- everybody hates it.

v2
- Modern 8bit Big Mario with 8bit firepower. Erased v1 download link and archive.
Screenshot:
Spoiler: show
Image
Download:
Last edited by Arceus88 on Fri Oct 30, 2015 4:07 am, edited 3 times in total.

Fawful265
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Re: Giant Mario or...

Postby Fawful265 » Thu Oct 29, 2015 1:30 am

Oh my goodness 0_0... this is pretty good and original, but i think 1x1 pixels doing this boss - ugly :|

PROX
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Re: Giant Mario or...

Postby PROX » Thu Oct 29, 2015 4:49 am

ok first off, that's WAAAAAAAY too big to be functional. 2nd, the pixel size should only be 2x2 because everything else clashes horribly. 3rd,when you resize something, make sure you set it to nearest neighbor before changing its size.

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Re: Giant Mario or...

Postby PixelPest » Thu Oct 29, 2015 7:21 am

PROX wrote:3rd,when you resize something, make sure you set it to nearest neighbor before changing its size.
Although this is true, it's not all you have to do when resizing a graphic. After resizing it to ?%, you will have squares of pixels that are more than 2x2 px. (Resize a graphic by 200% + nearest neighbour will make each block of colour 4x4 px.) Now you have to go through and add blocks of 2x2 px to get rid of most of the 4x4 px. A great example of this can be found in the giant Shy Guys in the Community GFX Pack. They are twice the size of normal, resized with N.N., and then modified to remove the blocks of 4x4 px. Try using them as a reference. This needs a lot of work.

Ness-Wednesday
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Re: Giant Mario or...

Postby Ness-Wednesday » Thu Oct 29, 2015 7:21 pm

So this is 4x4 pixels?
This is a hilarious, but not a good idea to do.
Heh, I guess giant graphics are a bad idea (I have this old giant villager that is extremely big).

SecondScolipede
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Re: Giant Mario or...

Postby SecondScolipede » Thu Oct 29, 2015 9:17 pm

Ness-Wednesday wrote:So this is 4x4 pixels?
This is a hilarious, but not a good idea to do.
Heh, I guess giant graphics are a bad idea (I have this old giant villager that is extremely big).
Well, Giant graphics can be done well, but it's one of the most tedious tasks out there in terms of SMBX. I think Vatlerri (I think I spelt that wrong) did a giant bowser that looked great. I don't know if that was actually Vatlerri tho.

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Re: Giant Mario or...

Postby PixelPest » Thu Oct 29, 2015 9:48 pm

Ness-Wednesday wrote:So this is 4x4 pixels?
Not really. He resized it incorrectly so now it's a mess of blocky sections and 1x1 pixels.
The King of Name Butchering wrote: Vatlerri (I think I spelt that wrong)
You sure did; Valtteri.

Arceus88
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Re: Giant Mario or... (now changed into Big Mario)

Postby Arceus88 » Fri Oct 30, 2015 4:09 am

Giant Mario is decided to be changed to Big Mario, because no one likes the first version.

PS I don't know what's the size of Big Mario (the forme in Super Mario Maker)

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Re: Giant Mario or... (now changed into Big Mario)

Postby HenryRichard » Sat Oct 31, 2015 11:15 am

Arceus88 wrote:PS I don't know what's the size of Big Mario (the forme in Super Mario Maker)
He's 2 blocks by 2 blocks.
Personally I don't mind 4x4 pixels, but this may be pushing the boundaries a bit...
Also since it's 8-bit but with more color it really annoys me because it's essentially a 16-bit sprite with absolutely no shading that clashes with the much more detailed area around it

Fawful265
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Re: Giant Mario or... (now changed into Big Mario)

Postby Fawful265 » Sat Oct 31, 2015 11:25 am

HenryRichard wrote:
Arceus88 wrote:PS I don't know what's the size of Big Mario (the forme in Super Mario Maker)
He's 2 blocks by 2 blocks.
Personally I don't mind 4x4 pixels, but this may be pushing the boundaries a bit...
Also since it's 8-bit but with more color it really annoys me because it's essentially a 16-bit sprite with absolutely no shading that clashes with the much more detailed area around it
What did you mean? I not understand man :|

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Re: Giant Mario or... (now changed into Big Mario)

Postby xXTEMFLAKESXx » Mon Nov 02, 2015 5:25 am

Arceus88 wrote:Nobody did not
DOUBLE NEGATIVE! someone did ur request then

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Re: Giant Mario or... (now changed into Big Mario)

Postby PixelPest » Mon Nov 02, 2015 6:52 am

DJ_yoshiok wrote:
Arceus88 wrote:Nobody did not
DOUBLE NEGATIVE! someone did ur request then
I think it wasn't just not a grammatical error.
If you want to make it a little easier on yourself, I just realized that there is actually a big Mario in the CGFX pack that you could use for reference. I'm pretty sure it's used as a giant grabbable Grinder.


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