Carriable Firebars

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Dragonmaster146
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Carriable Firebars

Postby Dragonmaster146 » Wed Apr 09, 2014 7:43 pm

Might cause seizures. But then again you can change the framespeed back to normal. I just did to match the speed of the actual firebars.
Image
https://www.mediafire.com/?u7sjijjf405uhhd

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Re: Carriable Firebars

Postby FanofSMBX » Wed Apr 09, 2014 7:59 pm

The block fireball and the outward fireballs seem to be out of sync.

FutureNyanCat
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Re: Carriable Firebars

Postby FutureNyanCat » Wed Apr 09, 2014 8:52 pm

After checking and inspecting, the fireballs need to be the same frames as the fireball-in-block. This can be easily fixed.

Emral
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Re: Carriable Firebars

Postby Emral » Thu Apr 10, 2014 3:29 am

that inspiration from SSB4 hahaha.
It does look a bit weird that the inside and outside are out of sync and I'd honestly like a SMB1 version better, using the smb1 hit block, not the smw one like you seem to have used.

Valtteri
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Re: Carriable Firebars

Postby Valtteri » Thu Apr 10, 2014 6:41 am

Emral wrote:that inspiration from SSB4 hahaha.
It does look a bit weird that the inside and outside are out of sync and I'd honestly like a SMB1 version better, using the smb1 hit block, not the smw one like you seem to have used.
The top one is a yellow used SMB1 block.

Emral
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Re: Carriable Firebars

Postby Emral » Thu Apr 10, 2014 10:20 am

Valtteri wrote:
Emral wrote:that inspiration from SSB4 hahaha.
It does look a bit weird that the inside and outside are out of sync and I'd honestly like a SMB1 version better, using the smb1 hit block, not the smw one like you seem to have used.
The top one is a yellow used SMB1 block.
Oh wait so he made 3 styled versions? Wow how did I not notice?
But why's the SMB3 one green? I think an orange roto disc block or just a regular or red-ish used block would make more sense.

zlaker
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Re: Carriable Firebars

Postby zlaker » Thu Apr 10, 2014 10:30 am

This will be very useful in my game. And did you get inspired from SSB4?

Cacazk
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Re: Carriable Firebars

Postby Cacazk » Thu Apr 10, 2014 12:19 pm

It is in place of the pipe SMB3!

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Re: Carriable Firebars

Postby FutureNyanCat » Thu Apr 10, 2014 10:05 pm

caiozk wrote:It is in place of the pipe SMB3!
It does replace the Piranha Pipe (aka. Toothy) from SMB3.

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Re: Carriable Firebars

Postby FanofSMBX » Thu Apr 10, 2014 10:49 pm

Is it possible to make this melt icy coins? That would be a neat gimmick; go into a pipe to find the firebar, but you can skip it if you have a Fire Flower!

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Re: Carriable Firebars

Postby bossedit8 » Fri Apr 11, 2014 7:40 am

FanofSMBX wrote:Is it possible to make this melt icy coins? That would be a neat gimmick; go into a pipe to find the firebar, but you can skip it if you have a Fire Flower!
No, a regular SMB3 Flashing Toothy Pipe can't melt those frozen Coins and Munchers so it also does not work on a graphical changing NPC.

I really like that graphic idea. Nice work. Now we can destroy Enemies with Fire and not if someone is eating and destroying them. What is with the whole SSB4 Deal anyway?

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Re: Carriable Firebars

Postby Murphmario » Sat Apr 12, 2014 1:57 pm

bossedit8 wrote: What is with the whole SSB4 Deal anyway?
Firebars are a item in that game. They can be carried.

Anyways, looks nice. But: http://www.smbxgame.com/forums/v ... =31&t=2025

Emral
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Re: Carriable Firebars

Postby Emral » Sat Apr 12, 2014 7:19 pm

Murphmario wrote:
bossedit8 wrote: What is with the whole SSB4 Deal anyway?
Firebars are a item in that game. They can be carried.

Anyways, looks nice. But: http://www.smbxgame.com/forums/v ... =31&t=2025
you have successfully linked to a graphic which has been made in respond to this as seen in the first post on the other topic and the time difference between the release of the two graphics. I don't know why.


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