Retro Mario Bros.

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CraZyBoY69
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Retro Mario Bros.

Postby CraZyBoY69 » Fri Oct 16, 2015 12:54 am

Hai, i want to show you my classic remake project. :D

Image

Demo
Download link: http://www.mediafire.com/download/do30w ... o+Bros.rar


PLAYER
Mario
Luigi

Powerup
Ice Flower
Yoshi

World 1
Spoiler: show
1-1 Image
Spoiler: show
1-2
[/img]Image
Spoiler: show
1-3 Image
Spoiler: show
1-4 Image
World 2
Spoiler: show
2-1 Image
Spoiler: show
2-2 Image
World 4 -> World 8 .Still in Making.

NOTE: Sorry for my bad english.
ABOUT FANART: Sorry it's bad.
When the project will finish?: I'll try finish it fast as i can, but i can't promise because it's something i need have to do.
About Project: Remake of Super Mario Bros.
Story: The Story about 2 heroes name Mario and Luigi the who will save Princess Peach who has been kidnapped by Bowser.
Credit: GFX not mine.
About level: Don't worry about level. it's short in demo i will update cool music and cool level.





WORLD MUSIC:
File not upload yet.

FULL GAME:
Download not available.
Last edited by CraZyBoY69 on Tue Oct 20, 2015 2:29 pm, edited 6 times in total.

Mable
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Re: Retro Mario Bros.

Postby Mable » Sat Oct 17, 2015 6:04 am

I would suggest adding some more information to this like:

- What is this project about?
- What is the goal of it?
- Is there a story or not?
- Did you make those gfx? If not maybe give credit to the orignal authors of them or just say you didn't make those but you credit those who did.

Sure you posted screens but providing some more info about the project would be something imo.

Liraxus
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Re: Retro Mario Bros.

Postby Liraxus » Sat Oct 17, 2015 6:49 am

Oh, hey, a first project that actually isn't someone saying "hi im werkin on dis"? I'll be damned.

Just a note, try to introduce some vertical platforming, just because the game is retro and apparently takes inspiration from SMB1 doesn't mean it can't be horizontal all the time, also, Tinkerbell has a point, we're fine with "princess stolen by fat lizard" as the story, we're in it for the gameplay. From what I'm seeing, you're really taking notes from the first Super Mario, probably to get yourself comfy with the editor I take it?

RudeGuy
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Re: Retro Mario Bros.

Postby RudeGuy » Sat Oct 17, 2015 9:57 am

All the levels are really short. Like, not even half a minute and you're already at the checkpoint. The world map also needs a lot more decorations.

CraZyBoY69
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Re: Retro Mario Bros.

Postby CraZyBoY69 » Sat Oct 17, 2015 11:19 am

Tinkerbell wrote:I would suggest adding some more information to this like:

- What is this project about?
- What is the goal of it?
- Is there a story or not?
- Did you make those gfx? If not maybe give credit to the orignal authors of them or just say you didn't make those but you credit those who did.

Sure you posted screens but providing some more info about the project would be something imo.
What you mean by goal?

Sednaiur
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Re: Retro Mario Bros.

Postby Sednaiur » Sat Oct 17, 2015 11:55 am

I think by "What is the goal of it" Tinkerbell means, what do you like to accomplish for yourself or for the player with your project. Something like "With this project I like to get more into SMBX", or "With this project I try to bring you a more classical-styled episode, that focuses mainly around SMB1".

The screenshots look interesting, regarding the design, so I guess I can try it out later this day. :-)

Also, is the idea about the grass on the blocks yours? I find it very interesting, so I made a SMB1-styled version of it ^^.
Maybe you want to get a SMB1-styled version, that fits better than the SMB3-grass?
Spoiler: show
Image
If so, I can give you an updated tileset with the blocks, if you like :-)

CraZyBoY69
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Re: Retro Mario Bros.

Postby CraZyBoY69 » Sat Oct 17, 2015 12:59 pm

Sednaiur wrote:I think by "What is the goal of it" Tinkerbell means, what do you like to accomplish for yourself or for the player with your project. Something like "With this project I like to get more into SMBX", or "With this project I try to bring you a more classical-styled episode, that focuses mainly around SMB1".

The screenshots look interesting, regarding the design, so I guess I can try it out later this day. :-)

Also, is the idea about the grass on the blocks yours? I find it very interesting, so I made a SMB1-styled version of it ^^.
Maybe you want to get a SMB1-styled version, that fits better than the SMB3-grass?
Spoiler: show
Image
If so, I can give you an updated tileset with the blocks, if you like :-)
Yeah, i been seaching for this and darkland grass

Sednaiur
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Re: Retro Mario Bros.

Postby Sednaiur » Sat Oct 17, 2015 6:00 pm

Okay, I have send you a PM which contains the shown blocks, a cave-version and a darkland-version.
When I release an update for my SMB1-pack, they will be contained in there.

Good luck for your project :-)

CraZyBoY69
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Re: Retro Mario Bros.

Postby CraZyBoY69 » Sun Oct 25, 2015 3:44 am

Sednaiur wrote:Okay, I have send you a PM which contains the shown blocks, a cave-version and a darkland-version.
When I release an update for my SMB1-pack, they will be contained in there.

Good luck for your project :-)
Snow is required D:


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