Suicide Mission for Mario {Prototype}

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inoneednousername
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Suicide Mission for Mario {Prototype}

Postby inoneednousername » Fri Oct 16, 2015 1:18 am

Hi, I'm a player of Mario and really enjoy the game. However, I am looking forward to making a full episode in the future, here is a prototype of the level 1-3. I have given this game two names, "Spin Timing" and "Suicide Mission for Mario". Good luck! :)

Screenshot
Spoiler: show
Image
Download:
http://www.mediafire.com/download/ai1o3 ... Timing.lvl

Please reply with what you thought about the level :)

Mable
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Re: Suicide Mission for Mario {Prototype}

Postby Mable » Fri Oct 16, 2015 4:35 am

Nice screens dude those smb3 koopas look great in the level.

ShadowStarX
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Re: Suicide Mission for Mario {Prototype}

Postby ShadowStarX » Fri Oct 16, 2015 8:52 am

Since you didn't post any screenshots, I have to lock the thread!
PM a level judge or a moderator to make this unlocked!

glitch4
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Re: Suicide Mission for Mario {Prototype}

Postby glitch4 » Sat Oct 17, 2015 2:35 am

Screenshots provided, unlocked.

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Re: Suicide Mission for Mario {Prototype}

Postby Valentine » Sat Oct 17, 2015 7:01 am

REVIEW OF SUICIDE MISSION FOR MARIO/SPIN TIMING LEVEL 1-3 BY INEEDNOUSERNAME

SPAM
Spam of enemies is everywhere in this level in the part before the checkpoint there is like 10 lakitus that are all throwing things like poison mushrooms, mega moles and even podoboos (Those being the only real challenging ones). The second half i'd pretty much recommend you to die when you have the chance just to get rid of the lakitu spam. After that there's some pointless volcano lotuses that are only dangerous if you try to get the yoshi (Also impossible to dodge pretty much if you end up being too slow, which is not a good thing). The yoshi is pretty much just pointless as it isn't required to get anywhere and the bullet bill section at the end is really stupid because they're going the same direction as you, you have to catch up and just jump on the bullet bills that are placed in a way to make it look like it was a randomly generated square of bullet bills. Let's not mention the extremely big cutoff and clash and the water music that very clearly doesn't fit AT ALL. It's atleast beatable though.

SCORE:
1/10

inoneednousername
Guest

In response to the score.

Postby inoneednousername » Tue Oct 20, 2015 5:38 pm

I'm not saying your opinion is wrong or anything, just gonna explain a few things that may, at least, take a shot a changing a few opinions here and there...

A) This level is very difficult and tested multiple times, I assure you. Thank you for your opinion, don't take it personally...
B) The Clown Cruiser is there especially for passing the lakitus. If you didn't know, you can use it to crash into what they throw/the actual lakitu. Just a recommendation! ;)
C) This is a spin jump challenge, making the use of the volcano lotuses obvious...you can bounce off of them and there is a way to pass them all without getting hit once.
D) The cutoff is meant to confuse the player so they think that the game is over, even though it honestly isn't.
E) The bullet bills are set up in a way where it seems random, but is definitely tested and actually made in a way where the jumps are very hard to make.
F) The Yoshi gives an extra hit so the extra-risky, epic players can have a reward for being good players!
G) What is DEFINITELY random is what the lakitus throw.
H) This is a prototype, so expect future changes to the level! Thank you for your feedback and I'll be sure to make quite a few edits! X*

Once again, don't take this the wrong way, I'm not raging or anything about the terribly low score, but I just thought I'd give a few reasons why I slightly disagree. Then again, you're a level judge, so I'll just go ahead with what you've stated.
Finally, thank you for your judgment! (Hey, at least it's not as bad as every single 3D Sonic Game ;])


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