The Enemy's Castle(CC11 83th Place)

They're not that bad, but they're not that good either.

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PersonNamedUser
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The Enemy's Castle(CC11 83th Place)

Postby PersonNamedUser » Thu Aug 13, 2015 6:43 pm

Hello! This is was my CC11 Level Entry!
I want to see what you guys think!
Screenshots:
Spoiler: show
ImageImageImage
Reviews:
Spoiler: show
SuperMario12345 - The Enemy's Castle (1.6832/10)
Bomber57 (0.5/10)
Oh my god, I am so glad I didn't attempt this level legitimately. This level is 16 THOUSAND blocks, 21 sections of utter hell. The difficulty is too high, simply unwarranted. The length and the difficulty is too much together, and dying before or after the checkpoint is probably really disappointing. The bosses move at light speed (their speed multipliers are like 3 or 4, talk about artificial difficulty) and like to despawn if they go too far off your screen. The room where you have to get 4 keys is full of stupid challenges, like finding a key in 30 seconds or else you die. I decided to see what would happen if you didn't get it in 30 seconds only to be greeted by like 50 bomb generators, which lagged the hell out of my computer. This level would probably take a few hours to do legitimately, and its simply not worth it.
bossedit8 (3.25/10)
This level was incredible big and it was so dragged out that it was just repetitive on certain cases. I kinda had fun while I was playing for the first time but then it gets boring and also pretty annoying like some of the jumps are just streched out and you need momentum in order to manage. There's a lot you can do in this level aswell but even if you provide a lot of playability, most of them are forced in order to finish your level anyway like with all of those keys and such. At the beginning you're not even at the castle, you're at the outside lavaland and after a long walk and jump you get to one of the midbosses in this level, Birdo. Birdo in this level is a lot faster than any regular Birdos so watch out... but the stupid part is that once you let Birdo off the screen for too long it will despawn and also it resets it's health. After that you earn the halfway and then there is a very long corridor for you to take care. Climbing, walking, jumping, dodging, waiting and it repeats. This is where it gets repetitive. After that long corridor including a single room with a key you get to another midboss which is Scarlet Shy Guy and just like Birdo he's incredible fast. After that you get to the main room with 4 doors to choose and you have to compete all of them in order to proceed. One is the red donut platforming with podoboos, one is the ceiling and floor lava and you have to slowly follow it, one is a single room where you have to be very fast in order to get to the door or else you have to hit the switch in order to reset the timing which was kinda clever and the last room is pretty stupid because you have to be very fast until you found the key and you even have to be very fast to get out of this room because once the timer hits zero on that room you get spammed with shooting bombs everywhere and you're pretty much done for. After that you fight Shadow Link with unfair appearing hazards at the beginning. Then you get to simplified platforming area with enemies and then to a little maze with doors. The biggest problem with this level is that after I hit the P-Switch 2 times you get a run-time error 6 - overflow because coins turning into blocks will count as blocks and since this level has a lot of blocks involved it will overexceed the limit of blocks. After the maze you fight the boo with a lot of Bowser Statues, multiple switches that you have to press and then throwblock generator appears. After that you get to the secondary halfway point which is a SMW star but only if you go to the left first where the pipe is. After multiple jumpings again you get to the maze part which is just boring because no enemies what so ever and there's even one area that you can be stuck on because any character other than Luigi can't jump this high in a relatively small area so you have to forcefully quit and restart. After the maze part you finally get to the main boss in this castle, buzzy beetle. He replaces Ludwig von Koopa but again just like nearly any other bosses, he's super fast. After you defeat him you get to another buzzy beetle boss which is replacing SMB2 wart and there's also a lot of Bowser Statues on your way, results in spam and you won't gain a power up during the fight. After this monster you finally beat the level with a star.
Chad (0.5/10)
This is honestly one of the longest and most unreasonable levels I've ever seen. While the first "half" of the level is mainly a few sections of standard progression ending with a hyperfast Birdo, once you hit the midpoint at the entrance to Section 4, you still have to go through 17 entire additional sections before you reach the end. Most of them are extremely long and convoluted by themselves, and contain several more hyperfast bosses along the way, a few of which are even accompanied with projectile spam or other complex difficulties. There is a SMW star checkpoint, but it's close enough to the end that it doesn't really help the sections before it much. Also in the mix are a very slow and tedious lava tunnel, a luck-or-die/time-based/find-the-key-in-one-of-63-identical-blocks room, very minimal but long platforming sections, a door maze solved by trying random doors after pressing a P-switch generator to see if any changes are noticed (one switch actually crashed SMBX via overflow, likely due to the near-max block count), and an amazingly long switch maze. The outside sections in the beginning aren't bad and I like Section 10's shell timer gimmick, but those really don't compare to everything else, unfortunately.
Quill (0.666/10)
https://www.youtube.com/watch?v=ygE01sOhzz0
Valtteri (3.5/10)
The P Switch causes a crash. Until that I thought it was all right. Overall I feel like this would work better if the level was divided into several shorter levels, though. The bosses are way too fast. I dreaded the key puzzle at first but it proved to be pretty entertaining except for the room where you had less than half a second per block to find a key or you would DIE. After that came the door maze with the Switch that would crash the game with the overflow error.
Don't Worry this level is actually good though.
WARNING:
This level is very long! And also Pretty difficult!


Download:
http://www.mediafire.com/download/ko1g1 ... Castle.zip

And The P-swtich error should be fixed.
Last edited by PersonNamedUser on Fri Jan 01, 2016 5:34 pm, edited 1 time in total.

RoundPiplup
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Re: The Enemy's Castle(CC11 83th Place)

Postby RoundPiplup » Thu Aug 13, 2015 6:51 pm

Based on looking at the pictures... It doesn't look too hard(well, it's only just a few of the many screens I can probably imagine). But then when I read the reviews it says that it's very long. I'll see if I can get past through "utter hell" level.

Emral
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Re: The Enemy's Castle(CC11 83th Place)

Postby Emral » Thu Aug 13, 2015 7:10 pm

I think the level would be long enough if you only used these three screens. It'd have made it a few tiers higher easily. And if it had actually good placement of NPCs and coins, you might've made Tier 5.

Mable
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Re: The Enemy's Castle(CC11 1th Place)

Postby Mable » Fri Aug 14, 2015 7:39 am

Oh Satan pls help me survive this bang level
Image

Ness-Wednesday
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Re: The Enemy's Castle(CC11 83th Place)

Postby Ness-Wednesday » Fri Oct 16, 2015 6:28 pm

I am actually surprised that mine got a higher rating then your level.
Maybe if this wasn't so cruel, then maybe this could have gone higher.
Watch as of how in CC12 since I'm better in level editing and I get shocked that there would be a few levels that I beaten that were a bit better then mine.


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