Berry's Day In Subcon(Download for Fixed Version!)

They're not that bad, but they're not that good either.

Moderator: Userbase Moderators

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Berry's Day In Subcon(Download for Fixed Version!)

Postby PersonNamedUser » Sat Sep 05, 2015 3:59 am

Hello Everyone! This is a level i made that took me 5 days to make. It's a SMB2 level that features Berry!
If you don't know who Berry is then visit this page.
Screenshots:
Spoiler: show
ImageImageImageImageImageImage
Download:
THIS LEVEL REQUIRES LUNALUA!
http://www.mediafire.com/download/fgrvr ... xed%29.zip

And I would like feedback.
Last edited by PersonNamedUser on Fri Oct 09, 2015 11:54 am, edited 1 time in total.

LordYoshi999
Spike
Spike
Posts: 290
Joined: Fri Jan 09, 2015 8:45 pm

Re: Berry's Day In Subcon

Postby LordYoshi999 » Sat Sep 05, 2015 12:23 pm

Curse you man! >:o
I was gonna play this level until I saw it required lunalua >:Oooooooo

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Berry's Day In Subcon

Postby PersonNamedUser » Sat Sep 05, 2015 12:34 pm

LordYoshi999 wrote:Curse you man! >:o
I was gonna play this level until I saw it required lunalua >:Oooooooo
How about you install lunalua?

LordYoshi999
Spike
Spike
Posts: 290
Joined: Fri Jan 09, 2015 8:45 pm

Re: Berry's Day In Subcon

Postby LordYoshi999 » Sat Sep 05, 2015 1:03 pm

SuperMario12345 wrote:
LordYoshi999 wrote:Curse you man! >:o
I was gonna play this level until I saw it required lunalua >:Oooooooo
How about you install lunalua?
Meh, I don't really find myself using it much, so I'm probably not gonna get it. Maybe later, but not now.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Berry's Day In Subcon

Postby FanofSMBX » Fri Sep 11, 2015 4:44 pm

Reposted from: http://supermario12345.prophpbb.com/topic106.html#p358

The playable and using my graphics are good, but it's long and hard with lots of enemies and not a lot of powerups. I died to the first Phanto and then the second because they were close to the key. I stopped playing after that because I would have to start from the first Phanto and key. Also, did you know you can get stuck in the potion section if you make a door and scroll the door off screen? The Wart's Palace graphics are also good.

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3599
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

Re: Berry's Day In Subcon

Postby Alagirez » Sat Sep 12, 2015 12:26 am

judging for the screens, the design is okay IMO. The 4th screen has cut-off (see the pillar), you should fix that.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Berry's Day In Subcon

Postby bossedit8 » Sat Sep 19, 2015 4:18 am

SuperMario12345 is the new MECHDRAGON777
Original link: http://www.youtube.com/watch?v=OTHnCuCJZm8

ZIkeRIT
Bot
Bot
Posts: 58
Joined: Tue Sep 01, 2015 6:03 am

Re: Berry's Day In Subcon

Postby ZIkeRIT » Wed Sep 23, 2015 3:00 am

Soooooooooo long????
And pls,remake berry playable,because going into the blocks when you grabbing items isnt normal)))

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Berry's Day In Subcon

Postby PersonNamedUser » Wed Sep 23, 2015 9:11 pm

ZIkeRIT wrote:Soooooooooo long????
And pls,remake berry playable,because going into the blocks when you grabbing items isnt normal)))
Guess what? I just remade the playable! I'll post the fixed download soon!

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Berry's Day In Subcon(Download for Fixed Version!)

Postby PersonNamedUser » Fri Oct 09, 2015 11:55 am

I have posted a fixed version of the level! The Playable should be fixed!

glitch4
Banned
Posts: 2577
Joined: Tue Dec 31, 2013 3:43 pm

Re: Berry's Day In Subcon(Download for Fixed Version!)

Postby glitch4 » Fri Oct 16, 2015 9:46 am

Official Review

This level was pretty decent, it starts out in the grassland-themed section and ends in Wart's battle room themed section. It would be pretty good, if it wasn't the gameplay, because - it's way too long, maybe about 15 minutes if you don't go on everything, like collecting coins, etc. The checkpoint is also unbalanced, the second half of this level makes the gameplay longer that the first one. The emeny placement isn't good whatsoever, because there's a lot of them and they need to be less more, because they make the difficulty of this level hard, sort of. There's many cutoffs, like the pillar with buried ones. The atmosphere and music fit were pretty fine, but this level was too goddamn long and difficult with some cutoffs.

5.5/10


Return to “Average”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari