Postby Raster » Sat Apr 19, 2014 7:19 pm
I played the demo and I have a few complaints.
What I liked
The levels were really simple and the level style immediately reminded me of Super Mario World. The levels have perfect length and enough powerups. There were Dragon Coins and the levels were satisfying generally.
What I did not like
In the first level, the grass looks a bit out of place since you didn't place enough slopes. It felt bland and boring in that regard. The level also lacks any annex section and the Dragon Coins were placed in obvious locations. The enemy placement was mediocre and there was little variety. There were far too many coins in places, and I don't like how the powerups are all placed in the same spot... in every level. Try to spread them all over the level to make them more enjoyable.
When you pass the checkpoint in the second level and die, the player is instantly killed when you replay the level because a goomba i placed right on the checkpoint. That's a major issue and completely destroys the level. Also, have you noticed how the levels lack scenery? They feel quite bland. The lack of actual bonus sections is also pretty disappointing. I didn't like how the coins are placed either. They're either in:
A) large formations (about twenty) one next to the other;
B) in-between coin blocks.
The coin patterns get boring fast. Add that to the generally boring levels and... yeah, you get what I mean. The sky level was actually one of the better ones. However, the first paratroopa immediately dies when you start the level. The coin pattern is awful as well, though you did place some scenery so I'll give you credit for that.
I didn't like the castle much. Although there was some enemy variety, the boss battle is a total disappointment. Have you learned how to use warps in SMBX? The help file can be a great reference. Having multiple sections make the level easier to navigate. Speaking of warps, the player can skip the first level due to an issue on the World Map. You probably set it as starting point so the player can immediately skip to the second level. Either way, that should be fixed. Oh, and the World Map is very boring. It lacks scenery and all the levels except the castle look the same. The path between the field and the mountainous region is totally out of place, too.
So yeah, you still have a lot to fix; the demo was lacking generally. But don't feel discouraged! You have great potential and I'm sure this project will get better as you improve your skills as a designer. Good luck!