Postby ShadowStarX » Fri Aug 28, 2015 5:37 am
Maple Treeway review
Design & Gameplay: 2/10 (counts 70%)
This level had bad design. It's not fun to play at all, at least in my opinion. The NPC placement is bad, and the variety is a bit low too, but just a bit. This level is also really short. The player can also get stuck if he falls down from the treetop if he/she doesn't have a leaf. Also, the first powerup shouldn't be hidden. The giganticus piranhacus (the tall piranha plant) is also hard to avoid if you don't take a shell with you. The coins are also place really badly.
Atmosphere & Visuals: 3/10 (counts 30%)
The music is fitting and the gfx are very autumnish.
Aside from that, I didn't like the level's atmosphere either. There are cutoffs, especially with the treecrown gfx, and the airship tiles with the smb1 fences are out of place. The amount of BGOs is also very random in my opinion. The tree sizables are very ugly, those look like 50 years old poker cards that had a bath in acid, then a yellow paint bucket and finally a bucket of glue with orange juice in it.
Score: 2.3/10
A bad attempt of recreating a mario kart course in smbx
Moved to 'Trash Can'