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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Sat Sep 26, 2015 7:58 pm
Sednaiur wrote:PROX wrote:Yay more inspiration for making graphics. I like the frozen water. It looks nice. Also those hills gave me a great idea.
Thanks. It is good to be of inspiration for someone, even if I do not know in which way ^^.
MECHDRAGON777 wrote:If you know where it leads, then will you remove it when it is done? You know Ice is my donain, but can you please do a Nuclear Reactor level in world seven? I would love to see your take and the ice adds to the abandon felling! It also gives a reason for you to do a HD Nuclear Powerplant tileset ^_^!
Yes, I will remove the cheaters exile when the project is done...to move it even ore outside the real worldmap  . And there will be more ocassions for a cheating player to step into the evil trap. No one should cheat in a episode at all ^^.
Also, I already have planned a nuclear level (and a tileset for it), but it will be in world 8, because in world 8 there will be a bit more factory-styled levels. In my opinion, a level like this is not so nice in world 7.
Oh and I did watch your videos (Part 3 and Part 4a) of your playthrough of my demo 2.1, so here is the full list of my comments to it:
Part 3 comments:
0:03:20 The needed blue colorswitch was bitween the blocks there. You first needed to break the brick and then jump bitween the two itemblocks, to activate the colorswitch.
Yes, it was too evil hidden, so I changed that up a bit.
0:03:30 I already changed that spot, so you can get back up there now, if you would want to.
0:04:20 The stuff the crab turns into, is some sort of „tempura“ - in this case fried crab. Very tasty ^^
0:05:30 These palmtrees are now replaced by custom-made palmtrees, so no Sonic-stuff anymore there
0:07:37Yes, your framerate is very low in many of your videos (as far as I saw it by now), so I assume your PC is having problems with your desktop recorder. But I think my notebook PC would die by doing a record with it xD.
0:07:45There you said it xD. I really fear what will happen, if you play the level „Sturdust Hills“ in the starworld then :-/.
0:11:35My todays standards in level-design now make sure that you can go back all the way, in a level that has Bishoujo-pics in them, so a situation like this will not happen to you anymore.
0:13:30The venus firetraps are venus sporetraps in my project, so that it looks more logical when I use them underwater. But of course one can still block these spores with the hammer suit ^^.
0:15:35When my project is finished, your co-commentator should try it out by himself, he might change his opinion maybe ;-P.
0:15:35Do not worry – that spot is fixed since long, along with the very old graphic of the seashell and the crabs themselves.
0:18:00If you want to get better power-ups then just mushrooms, you need to get them out of bonus rooms that are (obviously) hidden in the levels. But sometimes there are better power-ups on the common route too.
0:22:35That bonus area is not as long anymore, as I completely redid it from ground up. Also, there is no golden star in there anymore. Should be better now ^^.
0:25:20Since I already told you about that stuff, I am not going to repeat myself about it ^^.
0:32:27Not anymore  . I changed the level quite a bit, so you will not see that happen again.
0:33:16These exclamation marks out of coin blockers were an ugly thing. Now they got replaced by a nice looking NPC ^^.
0:33:48Instead of only a coin-challenge, there are now 5 different challenges. That level is also entirely remade and houses a „Hollow medal-challenge“ now, instead of the coin-challenge.
0:37:27Heh heh – you do not mess with my levels that easy
0:38:35This happens when a unsmart Sednaiur tries to emulate SML2 as good as possible. I already made all spikes like these to real solid ones by now, so this will never happen again.
0:42:25Bosseditor/Bossedit8 will be more thankful for all these „just informations“ when he plays the episode, since they hint you to several secrets in the game ^^.
0:43:35You seem to hate your keyboard really much. You do that a lot ^^
0:46:35Unfortunately most level designers do not really care about this kind of stuff. But I always do, even at spots that one cannot reach without cheating.
0:48:25That is where some of you start to sound like you did take something that is prone to be not too healthy for you^^.
0:49:00That secret was kind of too difficult to figure out, so I alredy fixed that. When someone finds the secret now, he just can swim through there.
0:56:10That had to hurt for sure xD
0:57:20You just missed the invisible vineblock by a few pixels there xD. Of course you are not supposed to bring any power-up there. I moved the block up one row, so one does not miss it so easily anymore.
1:00:30There is no warp in there anymore. I changed it to something else.
1:06:00Yes, that silence ^^. Just kidding, but I really didn't like the keyboard-killing and the random screaming in this video.
1:08:00That cutie on the picture there is from the anime „Ikki Tousen“ which is an „ecchi“-anime. And that means that it is an anime for 16 years and older ^^.
1:09:00So you are using a word commonly, while you forgot it's meaning?
You sure are funny ^^
1:11:00Here I saw that the laser discs are actually misplaced by SMBX, because I changed their hitbox up. Good thing that PGE does it's job just fine with them.
1:21:00I already fixed that gigantic cutoff there, so there is no need to worry anymore xD. Good find ^^.
1:44:40That cutoff is also fixed since long, but you did a good job finding it.
2:31:30I just heard a girl screaming there xD. But I thought a boy is playing ^^.
2:48:45Nice one right there. This is why you never take drugs offscreen xD
Just kidding ^^
2:50:45I would never be mad for stuff like this. It is just very hard to comment onto a 3:17:00 video ^^. Still, thank you for doing that.
2:57:15It seemed like the drugs started to show their nasty effect there ^^ So hard button smashing, your keyboard dosn't deserve it, does it?
3:09:20The level is in fact not really longer then around 3 minutes. But with your FPS even that turns into a decade. I feel with you on that one. That level was more than 22 minutes long in your video xD That is crazy.
Part 4a comments:
0:05:20Many of the backgrounds are reshaded and got some details added, but I am working onto completley reorder the different elements of them, so they are less like „just“ reshaded.
0:07:05Yes, sorry that I took myself so long time for commenting on your videos. I would have done so earlier, but since I hadn't an internet connection, I could not even watch anything on the forums in that time. I personally think this (4th) video is the most entertaining so far  .
0:10:50This is right, but there is also a pipe that bypasses the spot of the Gumba Soldiers (that you had missed there).
0:16:40There is a switch hidden in that level, which turns every green harmful cactus into a green cactus coin. This way you can enter the pipes covered by the cacti.
0:26:40The oilfalls are custommade and never used anywhere else by me. I thought just recoloring a waterfall-BGO would be too cheap and also would look bad. It would look like inked water rather than hot oil ^^.
0:28:00I wish I could shorten it, but I do not want to leave it out. But in case PGE comes out before I can finish my project, I may shorten the time it takes to blow up the boom guy. Then he has his problem way faster xD.
0:28:40Yes it was kind of misleading what I had witten there. I guess it would be better to write „in upper sector A“ instead of „in sector upper A“.
0:35:30I like how you just made „mew“ there, to answer to Prox statement xD. Maybe you ate a cat to breakfast? Wait, did you eat „Wohlstand“ there?
0:45:00That whole level got redone now. You even can get the secret(s) up there, in the first section, without a superleaf.
0:50:15You didn't get what Prox meant by „Buzzy Beetle“ there, I guess ^^. It was very funny, though  .
0:52:10That foreground-problem was something that I could not fix for some reason. But now since the level is entirely remade, that problem is history too.
0:59:50I don't know how the mask could be like this, but it is fixed for sure now.
1:06:18Exactly ^^. And Prox was right, it was very noisy and messed up with all the people speaking at the same time  .
1:08:30Back in 2013 (when this level was made) I didn't know that this kind of stuff is possible in SMBX. But now you cannot enter any door or sideways-pipe without bottom at their entrance, so you need to hit the blocks below now  .
1:18:25Everywone admits „I don't have a playstation“, while I need to admit „I have not a Nintendo console“, well except a good old Super Famicom. But I dislike the consoles from today anyways, except the Wii and the Wii-U. Playstation 3 and 4, aswell as X-Boxes of any kind are nothing but useless cheap PCs. Why? Well, you need to update them like a PC, you need to maintain them a little bit like a PC, but the games for them are already technically and graphically behind the PC-versions, even before the PS4 or X-box one got released. Also, you cannot even surf in the internet with any of these cheap and useless consoles ^^.
Also, why is Microsoft publishing a game console, when they already have their own gaming platform O.o?
1:20:28At the start of the project, I planned to put in Yoshi and his pals, but that idea got scrapped. But still, I may still add them as unlockables or something.
1:20:45I am still working onto the expanded SMW GFX-pack, but yes, it will come out anytime soon, even though, I have not too much time lately for working onto it.
1:21:24Bosseditor/Bossedit8 speaks the truth there. PGEs editor is so much more functional then the one from SMBX so it really helps to get used to it.
1:25:15It looks like a crystal to me, it has the shape of a crystal, it even is a crystal ^^. But some people say it looks like a cactus -.-. Maybe their video resolution was blurry ^^?
1:25:15Okay, who is fileing his nails there xD
1:28:50No one really wants to know what is possible in my imagination...really ^^
1:32:00Someone there making that „hrough“-scream, sounded very similar to the character Bryan Fury from Tekken 3, when he get's hit xD.
1:32:54Prox: „No Mechdragon, go back“ while you are grabjumping the sand. Prox: „Mechdragon I've said go back – it's not that one“ while you still grabjump onto the sand there. Then after getting the right one with the switch inside, you try to grabjump the leftmost pit and suddenly „NO – I didn't wanted to fall“ xD. You all are so funny there – please do more stuff like this xD.
1:39:10What was that xD. It was just unidentifiable xD
Thank you a lot for doing these videos. You and Bossedit8 showed off some problems I didn't see by myself.
Also it was very entertaining so far (especially how you died on the spore by the Venus Sporetrap in level 2-7 xD). Please also do the rest of the demo too ^^.
I was asking to see a Nuclea Power Plant tileset/level so I can have a good tileset to use when I have to make a level o the same quality! (I am making a level for Utsuho Reiuji (Tōhō character))
Are you going to use Nuclear Waste or what?
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braineat
- Monty Mole

- Posts: 110
- Joined: Mon Aug 24, 2015 10:08 am
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Postby braineat » Sun Sep 27, 2015 2:22 pm
It's one of bests episode if I ever seen.
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Tue Oct 06, 2015 8:56 pm
I got to the end of the 4th world, only to encounter a Toad who told me the demo was over. If the 4th world is the end, why does the post say there are 6 worlds available to play?
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Oct 06, 2015 9:14 pm
Sambo wrote:I got to the end of the 4th world, only to encounter a Toad who told me the demo was over. If the 4th world is the end, why does the post say there are 6 worlds available to play?
the demo consists of 4 worlds, he hasn't released the other ones.
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Tue Oct 06, 2015 11:23 pm
This is a bit misleading, then:
These islands can be explored in "Lowsers Conquest":
It makes it seem like worlds 5 and 6 are playable. He should put a note after that says "not in this demo" or something like that.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Wed Oct 07, 2015 6:36 am
Sambo wrote:This is a bit misleading, then:
These islands can be explored in "Lowsers Conquest":
It makes it seem like worlds 5 and 6 are playable. He should put a note after that says "not in this demo" or something like that.
So he should add "not in the demo" after every world that comes after world 4 in the spoiler?
Idt thats needed a lot of people don't do that.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Wed Oct 07, 2015 2:52 pm
FoxyThePirFox wrote:Sednaiur. You inspired me. Just looking at your screenshots and your work brings happiness.
I hope this episode will be featured. Sednaiur FIGHTING!!! :3 :3 :3
Thank you a lot - it is nice to be supported this way. I keep fighting to finish this project in the upcomming year :-)
But about featured episodes, I assume that will not be possible anymore, as there is no featured episodes anymore as far as I am aware (at least I had read about it somewhere and I also do not see any featured content anymore).
Harvey36Dice wrote:
wow, the ice tileset looks great,the design and atmosphere looks good! want to see more screens....
also u inspired me to make an ice level
Thank you :-).
I guess I can post an update this weekend. It will be a starworld level ^^. Maybe you will like it then.
Ness-Wednesday wrote:This is excellent!
Thus, the graphics look like they weren't from smb3 unless you pay attention to the colors used.
I am really looking forward to this project.
Thank you very much ^^. Yes, this project is inspired by SMB3 (even though, I use my own custom-pallette and not the SMB3 one :-P), but it seems I move more and more into an alternative direction too with the level-design. Hopefully you will like it, when it is finished.
MECHDRAGON777 wrote:
I was asking to see a Nuclea Power Plant tileset/level so I can have a good tileset to use when I have to make a level o the same quality! (I am making a level for Utsuho Reiuji (Tōhō character))
Are you going to use Nuclear Waste or what?
So that is all to it, eh ^^.
Secretly want me to do a tileset for you, eh? ^^ Just kidding - I will do one anyways, since I dream of doing a nice level around a nuclear reactor that is used by Lowser to power his arms factory.
Also, Utsuho Reiuji is a cutie-beautie anyways, so I am looking forward to see your level for her (also, I guess you mean "Touhou" instead of "Tōhō", as the pronounciation of both differs in japanese ;-) ). braineat wrote:It's one of bests episode if I ever seen.
Thank you. I try my best to make it to one of the best episodes you will have ever played ;-).
Sambo wrote:I got to the end of the 4th world, only to encounter a Toad who told me the demo was over. If the 4th world is the end, why does the post say there are 6 worlds available to play?
Where do I say that there are six worlds in the demo to play? I assume you mistook something on the toppost, but I can change the information up a bit, so a mistake like this dosn't happen again.
Sambo wrote:This is a bit misleading, then:
These islands can be explored in "Lowsers Conquest":
It makes it seem like worlds 5 and 6 are playable. He should put a note after that says "not in this demo" or something like that.
Now I understand ^^. You mistook all of that a bit. I updated the toppost over the past weeks, but the paragraph you mentioned tells about the worlds that will be in "Lowser's conquest" and about the worlds that are done so far. The demo itself is from past year, so it only includes the first 4 worlds and is also already way outdated. I am sorry for that mistake. Hopefully you liked the demo anyways.
Tinkerbell wrote:Sambo wrote:This is a bit misleading, then:
These islands can be explored in "Lowsers Conquest":
It makes it seem like worlds 5 and 6 are playable. He should put a note after that says "not in this demo" or something like that.
So he should add "not in the demo" after every world that comes after world 4 in the spoiler?
Idt thats needed a lot of people don't do that.
I guess I can just put a little information at the download to tell how many worlds are included in the demo. My bad in this case ^^.
Also on another note, I am still working onto a level, but it may take until the weekend to give the update (even though, I am already working on it almost two weeks now), but this is because I am updating many of the GFX from the other levels of the world the level is for, and this is a bit troublesome. But I have a screenshot of the updated level "Stardust Plains" right here:
So there is finally no very ugly recolored stuff like pink Goombas, gruesome colored Koopa Troopers, or badly colored Piranha Plants anymore. I also came to make custom starhill-BGOs. Finally everything looks a bit more like a starworld, I guess ^^.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Wed Oct 07, 2015 3:02 pm
That level looks really nice, and I somehow tend to think that the name you choose for this level is a reference to M&L: Superstar Saga.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Oct 07, 2015 3:49 pm
So many creative ideas as far as graphics go lol. Its hard to come up with something original since someone else seems to do it before I do lol. Anyway, as always, these look amazing. I'm making graphics for my own episode, and I see why it takes so long. Its hard to keep it original though. The medium and small hills look a bit metallic btw 
Last edited by PROX on Fri Oct 09, 2015 1:48 pm, edited 1 time in total.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Wed Oct 07, 2015 8:52 pm
I have a screenshot of the updated level "Stardust Plains" right here:
So there is finally no very ugly recolored stuff like pink Goombas, gruesome colored Koopa Troopers, or badly colored Piranha Plants anymore. I also came to make custom starhill-BGOs. Finally everything looks a bit more like a starworld, I guess ^^.
Oh My God the CGFX is amaizing : i really like the starry piranha plants and these bushes, and the design looks good. Creative GFX
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Wed Oct 07, 2015 9:44 pm
Sednaiur wrote:
MECHDRAGON777 wrote:
I was asking to see a Nuclea Power Plant tileset/level so I can have a good tileset to use when I have to make a level o the same quality! (I am making a level for Utsuho Reiuji (Tōhō character))
Are you going to use Nuclear Waste or what?
So that is all to it, eh ^^.
Secretly want me to do a tileset for you, eh? ^^ Just kidding - I will do one anyways, since I dream of doing a nice level around a nuclear reactor that is used by Lowser to power his arms factory.
Also, Utsuho Reiuji is a cutie-beautie anyways, so I am looking forward to see your level for her (also, I guess you mean "Touhou" instead of "Tōhō", as the pronounciation of both differs in japanese  ).
*pronunciation
Well, On the wiki, I see it spelled both ways! Well, if you do a Nuclear level, that right there gives me inspiration! I know Tōhō levels are all common around here now, but still, I do not plan on doing a typical Danmaku styled level for this! Anyway, speaking of Danmaku, I wounder if you would do that as a bonus, haha! anyway,looking great, I will finish the demo when I get the chance. Thank you for the reply.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Oct 17, 2015 11:34 am
I just could finish the full worldmap of my project, which is visible in the spoiler below:
I needed to crop it's size, so I could upload it properly, so it looks a bit bad. It also only shows the overworld, not the extra worlds. :-P
Also, I never really liked the way in which the worldmaps in SMBX are made often (scattered-around worlds without an order, often with big spaces of black bitween them), so I designed mine more like an actual worldmap, that also has a border.
It has the following parameters now:
Tiles: 18565 (around a year ago, I feared I would need more than 20.000 tiles, but then I could greatly reduce the size of world 9, and it was fine for the rest of the plannings)
Scenery: 5000 (I had a fight until the last few seconds of the build, since I added a last new world, which can be accsessed from world 1 only. That "P"-world is already finished)
Paths: 1250 (not really much for a worldmap of this size, I guess ^^)
Level-icons: 286 (most of them are just transition pipes, warp stars, or toadhouses, but I guess in the end my episode will have around 130 to 140 real levels in total)
h2643 wrote:That level looks really nice, and I somehow tend to think that the name you choose for this level is a reference to M&L: Superstar Saga.
I forgot to note, that the screen is just to show the new grafics, that replace the old ones in the level, where the screenshot is from. But thank you anyways :-).
The name is just made up, as I never played any of the Mario and Luigi Games, beside "Bowser's Inside Story", which I found hilariously funny xD.
Every level in my starworld has a "Stardust" in front of it, so there is no real reference here :-P.
PROX wrote:So many creative ideas as far as graphics go lol. Its hard to come up with something original since someone else seems to do it before I do lol. Anyway, as always, these look amazing. I'm making graphics for my own episode, and I see why it takes so long. Its hard to keep it original though. The medium and small hills look a bit metallic btw :P
Thank you very much. I now saw some of your graphics in your project, and you sure are inspired by some of my graphics, as it seems :-).
One thing I do to try to stay (seemingly) original, is to not get inspiration from anywhere, except from the original SNES Marios (in this case, the star road of SMW) , the SNES Donkey Kongs, or the Gameboy Marios. Because you need to fill in every difference by yourself, instead of searching for them. But if I really do not know how to fill in my ideas to something, I take a break from spriting, go outside, and take some looks around the streets. Sometimes it already helps out, to fix the hole of ideas. :-)
Also about the hills, you are right about the metallic look, but I wanted it this way, because I needed something in the background that has more "even" shading. But also, because I needed something to replace the old (cheaply recolored) grassland hills. :-P
Harvey36Dice wrote:Oh My God the CGFX is amaizing : i really like the starry piranha plants and these bushes, and the design looks good. Creative GFX
Thank you, but I don't really think that the design in the screen is good ^^. That is because:
1) It has a spam of NPCs
2) It has nothing to collect or hit (item blocks)
3) I just edited the area shown on the screenshot, to show off the newly done NPCs for the starworld. :-P
But I will post an update of the next starlevel later this day (or tomorrow), since I still need to do three sections, to finish it.
MECHDRAGON777 wrote:*pronunciation
Well, On the wiki, I see it spelled both ways! Well, if you do a Nuclear level, that right there gives me inspiration! I know Tōhō levels are all common around here now, but still, I do not plan on doing a typical Danmaku styled level for this! Anyway, speaking of Danmaku, I wounder if you would do that as a bonus, haha! anyway,looking great, I will finish the demo when I get the chance. Thank you for the reply.
Thanks for correcting me - I sometimes really mess up that word and still need to learn a lot of english ^^.
I don't plan on doing a danmaku-level, but if I would do one, it would be a bit different than just a boss. :-P
About the demo, I would be happy when you do so, but if you do not like to do it of if you do not find the time to do so, you can just drop it, of course. :-)
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Oct 17, 2015 11:43 am
Really nice world map, it has the right amount of variety of decorations and it's looking really good even for being a SMB3 map.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
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Postby Darkonius Mavakar » Sat Oct 17, 2015 12:05 pm
Amazing, that's all i can say.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sat Oct 17, 2015 12:55 pm
The world map looks amazing! I can see you put a lot of effort there. :)
I need to say I recently played the Demo (I played almost-all because I got a clash in one of the levels of the 4th world) and wow! I'm really impressed for the graphics that contains each level, (especially the pipes caught my attention) and the level design was fun and unique too!
I played the demo in co-op mode (I know this episode is made for a single-player mode, but because I'm bad I broke the rules) was a bit hard play with this mode but I really never got a several problem with the single-player design. I'd like to suggest you to update the star graphic BGO (the one that appears at the start of each level) almost every-graphics are amazing in the episode, but IMO that graphics needs a more textures and probably more shadow, just is a suggestion. =P Also I think you've over-used the fire-piranha plant, because I saw it in almost-all pipes that contains a piranha-plant, however I don't think this be a big problem, just is something for some reason I'd like to mention... I really enjoyed the demo! I'm looking forward to this gets finished and good luck!
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Postby MECHDRAGON777 » Sat Oct 17, 2015 5:02 pm
Sednaiur wrote:I just could finish the full worldmap of my project, which is visible in the spoiler below:
I needed to crop it's size, so I could upload it properly, so it looks a bit bad. It also only shows the overworld, not the extra worlds. 
Also, I never really liked the way in which the worldmaps in SMBX are made often (scattered-around worlds without an order, often with big spaces of black bitween them), so I designed mine more like an actual worldmap, that also has a border.
It has the following parameters now:
Tiles: 18565 (around a year ago, I feared I would need more than 20.000 tiles, but then I could greatly reduce the size of world 9, and it was fine for the rest of the plannings)
Scenery: 5000 (I had a fight until the last few seconds of the build, since I added a last new world, which can be accsessed from world 1 only. That "P"-world is already finished)
Paths: 1250 (not really much for a worldmap of this size, I guess ^^)
Level-icons: 286 (most of them are just transition pipes, warp stars, or toadhouses, but I guess in the end my episode will have around 130 to 140 real levels in total)
h2643 wrote:That level looks really nice, and I somehow tend to think that the name you choose for this level is a reference to M&L: Superstar Saga.
I forgot to note, that the screen is just to show the new grafics, that replace the old ones in the level, where the screenshot is from. But thank you anyways  .
The name is just made up, as I never played any of the Mario and Luigi Games, beside "Bowser's Inside Story", which I found hilariously funny xD.
Every level in my starworld has a "Stardust" in front of it, so there is no real reference here  .
PROX wrote:So many creative ideas as far as graphics go lol. Its hard to come up with something original since someone else seems to do it before I do lol. Anyway, as always, these look amazing. I'm making graphics for my own episode, and I see why it takes so long. Its hard to keep it original though. The medium and small hills look a bit metallic btw 
Thank you very much. I now saw some of your graphics in your project, and you sure are inspired by some of my graphics, as it seems  .
One thing I do to try to stay (seemingly) original, is to not get inspiration from anywhere, except from the original SNES Marios (in this case, the star road of SMW) , the SNES Donkey Kongs, or the Gameboy Marios. Because you need to fill in every difference by yourself, instead of searching for them. But if I really do not know how to fill in my ideas to something, I take a break from spriting, go outside, and take some looks around the streets. Sometimes it already helps out, to fix the hole of ideas. 
Also about the hills, you are right about the metallic look, but I wanted it this way, because I needed something in the background that has more "even" shading. But also, because I needed something to replace the old (cheaply recolored) grassland hills.
Harvey36Dice wrote:Oh My God the CGFX is amaizing : i really like the starry piranha plants and these bushes, and the design looks good. Creative GFX
Thank you, but I don't really think that the design in the screen is good ^^. That is because:
1) It has a spam of NPCs
2) It has nothing to collect or hit (item blocks)
3) I just edited the area shown on the screenshot, to show off the newly done NPCs for the starworld. 
But I will post an update of the next starlevel later this day (or tomorrow), since I still need to do three sections, to finish it.
MECHDRAGON777 wrote:*pronunciation
Well, On the wiki, I see it spelled both ways! Well, if you do a Nuclear level, that right there gives me inspiration! I know Tōhō levels are all common around here now, but still, I do not plan on doing a typical Danmaku styled level for this! Anyway, speaking of Danmaku, I wounder if you would do that as a bonus, haha! anyway,looking great, I will finish the demo when I get the chance. Thank you for the reply.
Thanks for correcting me - I sometimes really mess up that word and still need to learn a lot of english ^^.
I don't plan on doing a danmaku-level, but if I would do one, it would be a bit different than just a boss. 
About the demo, I would be happy when you do so, but if you do not like to do it of if you do not find the time to do so, you can just drop it, of course. 
The map looks great, and I am kind of have mixed feelings toward that. I am sorry for correcting you, but the demo will be finished in a few weeks (I hope)
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Sat Oct 17, 2015 5:57 pm
RudeGuy07 wrote:Really nice world map, it has the right amount of variety of decorations and it's looking really good even for being a SMB3 map.
Thanks :-).
I still remember my first version of the worldmap, where I just couldn't stand it, to see a single tile not being covered by a scene, a level, or a path. It looked horrible, in my opinion.
But I need to admit that I could use around 200 more sceneries for my actual worldmap, but since I cannot cast spells to make that able, I need to accept my fate. xD
Darkonius Mavakar wrote:Amazing, that's all i can say.
Well then, thank you! That's all I can say then. ^^
DarkMecha wrote:The world map looks amazing! I can see you put a lot of effort there. :)
I need to say I recently played the Demo (I played almost-all because I got a clash in one of the levels of the 4th world) and wow! I'm really impressed for the graphics that contains each level, (especially the pipes caught my attention) and the level design was fun and unique too!
I played the demo in co-op mode (I know this episode is made for a single-player mode, but because I'm bad I broke the rules) was a bit hard play with this mode but I really never got a several problem with the single-player design. I'd like to suggest you to update the star graphic BGO (the one that appears at the start of each level) almost every-graphics are amazing in the episode, but IMO that graphics needs a more textures and probably more shadow, just is a suggestion. =P Also I think you've over-used the fire-piranha plant, because I saw it in almost-all pipes that contains a piranha-plant, however I don't think this be a big problem, just is something for some reason I'd like to mention... I really enjoyed the demo! I'm looking forward to this gets finished and good luck!
Thank you very much for the feedback about the demo :-D.
Yes, I may have worked a long time just on the worldmap, and I placed the first few tiles of it, when I still was newly registered at NSMBX back then. I still remember people like "Chad" and "Natsu" aka "Masterkyu" commenting on it ^^.
I designed the map in a way, that there are several paths to the finish, a normal one, a fitting one for a speedrun since it is shorter but well hidden, and a bonus one which contains the most levels.
I hope this increases the replay value for the episode a bit.
About the two player-mode, I would like to know more about how my project plays in two player, but because I am not experienced with that, I cannot balance and structure the events around that. But I am happy to know that you could play it in two player-mode succsessful, even being a bit too hard (I guess because of an insufficient number power-ups for two players ^^).
The venus firetrap...yes I like this NPC a lot, but I will check for what you said, so thank you for pointing this out. Maybe I can reduce on some of them.
But I dont understand what you meant by "I played almost-all because I got a clash in one of the levels of the 4th world". I assume you mean "crash" instead of clash, so maybe you could tell me what happened to you? I never encountered a crash and I think I played through world 4 at least 10 times by now, with and without cheats (for bugtesting-purposes).
For the starsign at the beginning of several levels, do not worry as I already did that. Now they are also build into the ground, wall, or ceiling, instead of hovering free in the air, since that looks just too bad for me too. Also, I am updating the GFX of my project every now and then, so do not worry about that either, most of the graphics in the demo are already outdated, especially most of the NPCs.
Thank you for playing the demo and reporting these things :-)
MECHDRAGON777 wrote:The map looks great, and I am kind of have mixed feelings toward that. I am sorry for correcting you, but the demo will be finished in a few weeks (I hope)
Thank you. I hope your mixed feelings are of a good kind, not of a bad kind :-P.
Also, no need to be sorry for correcting me - this is the way I can improve my english, right?
Do not push yourself about the demo, I am already happy that you did the sessions, you already did. ^^
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Ethereality
- Banned
- Posts: 336
- Joined: Sun Feb 02, 2014 9:33 pm
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Contact:
Postby Ethereality » Sat Oct 17, 2015 6:19 pm
OMG! The world map is very amazing! It's visual map world is exciting! I can't wait play the next demo (I hopefully...)
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sun Oct 18, 2015 6:36 am
Sednaiur wrote:RudeGuy07 wrote:Really nice world map, it has the right amount of variety of decorations and it's looking really good even for being a SMB3 map.
Thanks  .
I still remember my first version of the worldmap, where I just couldn't stand it, to see a single tile not being covered by a scene, a level, or a path. It looked horrible, in my opinion.
But I need to admit that I could use around 200 more sceneries for my actual worldmap, but since I cannot cast spells to make that able, I need to accept my fate. xD
Darkonius Mavakar wrote:Amazing, that's all i can say.
Well then, thank you! That's all I can say then. ^^
DarkMecha wrote:The world map looks amazing! I can see you put a lot of effort there. 
I need to say I recently played the Demo (I played almost-all because I got a clash in one of the levels of the 4th world) and wow! I'm really impressed for the graphics that contains each level, (especially the pipes caught my attention) and the level design was fun and unique too!
I played the demo in co-op mode (I know this episode is made for a single-player mode, but because I'm bad I broke the rules) was a bit hard play with this mode but I really never got a several problem with the single-player design. I'd like to suggest you to update the star graphic BGO (the one that appears at the start of each level) almost every-graphics are amazing in the episode, but IMO that graphics needs a more textures and probably more shadow, just is a suggestion. =P Also I think you've over-used the fire-piranha plant, because I saw it in almost-all pipes that contains a piranha-plant, however I don't think this be a big problem, just is something for some reason I'd like to mention... I really enjoyed the demo! I'm looking forward to this gets finished and good luck!
Thank you very much for the feedback about the demo  .
Yes, I may have worked a long time just on the worldmap, and I placed the first few tiles of it, when I still was newly registered at NSMBX back then. I still remember people like "Chad" and "Natsu" aka "Masterkyu" commenting on it ^^.
I designed the map in a way, that there are several paths to the finish, a normal one, a fitting one for a speedrun since it is shorter but well hidden, and a bonus one which contains the most levels.
I hope this increases the replay value for the episode a bit.
About the two player-mode, I would like to know more about how my project plays in two player, but because I am not experienced with that, I cannot balance and structure the events around that. But I am happy to know that you could play it in two player-mode succsessful, even being a bit too hard (I guess because of an insufficient number power-ups for two players ^^).
The venus firetrap...yes I like this NPC a lot, but I will check for what you said, so thank you for pointing this out. Maybe I can reduce on some of them.
But I dont understand what you meant by "I played almost-all because I got a clash in one of the levels of the 4th world". I assume you mean "crash" instead of clash, so maybe you could tell me what happened to you? I never encountered a crash and I think I played through world 4 at least 10 times by now, with and without cheats (for bugtesting-purposes).
For the starsign at the beginning of several levels, do not worry as I already did that. Now they are also build into the ground, wall, or ceiling, instead of hovering free in the air, since that looks just too bad for me too. Also, I am updating the GFX of my project every now and then, so do not worry about that either, most of the graphics in the demo are already outdated, especially most of the NPCs.
Thank you for playing the demo and reporting these things
MECHDRAGON777 wrote:The map looks great, and I am kind of have mixed feelings toward that. I am sorry for correcting you, but the demo will be finished in a few weeks (I hope)
Thank you. I hope your mixed feelings are of a good kind, not of a bad kind  .
Also, no need to be sorry for correcting me - this is the way I can improve my english, right?
Do not push yourself about the demo, I am already happy that you did the sessions, you already did. ^^
Well, I was able to tell from the red underline... your spelling is tons better then mine! I promised to record the demo and I will. It is one of my most viewed videos, so yeah...
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sun Oct 18, 2015 8:08 am
Okay i know you like to reply to him mech but can you for the love of us other people put those large quotes in a spoiler? Or just erase everything else and let the part stay which you want to reply. I am suprised the staff hasn't done this yet.
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