Super Mario Bros. 420 - Stage #5

Levels posted here need a lot of work before they're ready to be played.

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SBells27
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Super Mario Bros. 420 - Stage #5

Postby SBells27 » Tue Oct 06, 2015 1:51 pm

WARNING: Contains Kaizo!

Fifth stage of SMB.420. It takes place in a Cave, and this is probaly the hardest one I made so far :P Good Luck

Difficulty: 8.6/12 (Really Hard)

(This was uploaded for testing, when the owner finish all the levels, he will make an episode about it)

PROX
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Re: Super Mario Bros. 420 - Stage #5

Postby PROX » Wed Oct 07, 2015 12:03 am

if you plan on making an episode, it would be a good idea to put it in the episode forum. Also it would be a good idea to not release every level in that episode before completion.

bossedit8
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Re: Super Mario Bros. 420 - Stage #5

Postby bossedit8 » Wed Oct 07, 2015 10:24 am

I don't think the title choicements would be a thing in the future if it's ended up like Kaizo. Anyway...


@bossedit8's Review - Super Mario Bros. 420 - Stage #5 - Created by @SBells27

Design Usage:
I don't know what this brought up in mind that this is supposed to be a good level of yours that everyone would enjoy. Instead it's Kaizo relative that focuses more on memorization than anything and precicements. For a Kaizo based level it would of been at least kinda decent but for an ordinary Mario level it really isn't. Now onto the level itself. At the beginning you need to go to the right while falling or else you're getting spiked to death at the bottom of the cave area. After that you have to jump over some spikes and lava with your spinjump or what-not. After the first section there's a invisible block over a lava pit which I didn't hit it for the first time play which is kinda a surprise but you know, Kaizo... what else would it be. Then you obtain a halfway point which if you touch the tape you became big and you most likely die since you glitch through the area and fall into your death and once you start at the midway you start inside the rocks and glitch through again. That halfway point is just terribly placed. It needs way more space than that. Infact, everything needs more space to move around rather than forcing it to be super small but well, Kaizo, of course. After the section you have to either be lucky that those bullet bills won't shoot or else you have a tough time getting through those super cramped spiked obstacles further on. At the end of this section, to be honest, it's physically impossible to beat this level because there is a SMB block blocking the SMW '?' Block that contains a P Switch and you need it to advance to the last section of this level. I literally tried everything as of what comes in mind but no luck during gameplay so I have to remove that block via my cursor which is impossible to do that ingame aka when you play it in "Start Game" mode rather than in "Level Editor" mode. To me, the whole level was at least playable except for that one block that's blocking the '?' block. Also you used multiple elements into one like SMB blocks into SMW themed level and such. Music was at least fitting though. Gameplay wise, well it's Kaizo so not many people would make that as an enjoyable Mario level.
Point rating: 0.5

NPC Playements:
Basic Kaizo difficulty needs to be NPCs that's just there to test your ability to be good at it. All NPCs that are usable are required to beat while others that are just obstacle relative and such are either required to jump over or be completly avoidable like these bullet bills in this level. At least the enemies do fit except that there are SMB3 bullet bill blasters with SMB3 bullet bills. Least you could use those SMW bullet bills to fit more into this level. At the end of this level there are some SMB Hammer Brothers at the bottom. Other NPCs like that one power up after the midway, that's required to get through the level and as I mentioned with the halfway point stuff, yeah, way too cramped to be here like that. Needs more space than that to prevent such obvious glitches by going through the wall. Some coins are there at least that you can collect at the near end of this level but the rest is just there to be like Kaizo and such so yeah...
Point raiting: 0.75

Overall rating Score: 1.25


For a kaizo based level, it's ok but for being an ordinary Mario level it's not where it supposed to be at. Also this level is physically unbeatable without removing that block in the editor that I mentioned before in the review specifically. If you remove that block this level is beatable but currently it's not if you play it legit. Let me tell you one thing. Do you even test your own levels before it's release? If you don't test your own level before it's releasements then it's usually very bad! Please, test your levels before you release them and it's best to test your levels multiple times if it's fully possible to play it without messing with the editor during gameplay!


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