Postby PixelPest » Tue Sep 15, 2015 9:04 pm
This level is a lot better than before. I'll just give you a few suggestions in point form this time:
-bonus section could use some BGOs and NPCs; a few Swoopers (bat NPCs) would do perfect
-the purple water GFX looks more like poison than water; especially in a highly SMW-styled level like this you should look at using the vanilla SMW water instead
-on the same water topic, if you give it water physics once, always give the water...water physics?
-the 1-up trap in the castle was really annoying and makes the level a lot lower quality since there are no other traps and it's not funny at all
-only put a big door when the player is going into a bossfight
-make the underwater section count (make it a lot longer or take it out completely)
-sometimes too much variation makes a level too chaotic; chaos can be good if you do it right though...
-coin placement was at standard; try making it a little more challenging in some areas
-power-up placement was okay, but a power-up before the boss battle (not just the hidden one), or near the Thwomps in the castle section would be nice
-use of BGOs and sizables was good, NPC placement was also not too bad; some places lacked a little bit in them
-music was fitting throughout
-appropriate amount and useage of custom graphics; I was worried you might have gone overkill but you didn't which was good
-yoshi coin placement was satisfactory but could have been a bit more challenging
-overall, not bad and a lot better than before
My Rating: 4.9/10
Last edited by
PixelPest on Sat Sep 26, 2015 7:56 am, edited 1 time in total.