The world map looks like you hust used the Cloud tiles crom your Super Mario Brothers 1 expansion. Other then that, it looks like a majestic peice of work. I will live stream this episode on release.
PGE Engine 0.2.3-alpha + Peach + "~"-key + "chucknorris" + "iamsuperman" =
"I don't know what's name of that blonde girl in white jaket, but she wasn't protected from raccoon's tail. Bye "
(C) Peach Mario
I will start now to work onto the next level, but since I also need to work onto an TI3 level, it may take a while. I should get it done until the weekend, though.
Tinkerbell wrote:Damn i would like to use some of this stuff from you but i also want to play this so badly now :D
It's good to see this still being worked on also.
Heh - thanks a lot :-D.
In the past months I updated many graphics that were used since the beginning of this project, so when this episode is done, you will have lot's of updated graphics then ^^.
I try to get this project done as fast as possible without rushing it.
Harvey36Dice wrote:I really like the bramble Level, and the ice level ones. The 2nd screen has custom slopes. I'm sure you made the level with PGE. Want to see more screens.
Thank you for your comment :-).
Yes, all the levels since world 5 are made with the brilliant PGE-editor, but the custom slopes are actually made way before PGE started to be developed. I made them in the middle of 2013 when I had read about a tutorial written by Skyblue Yoshi for custom block-sizes. But in the end these slopes are more buggy then they are cool, because they cause problems when you try to walk while on the top edges of the steep slopes. So maybe I will remove them in the further process of my project.
FoxyThePirFox wrote:I'm so excited for this episode to be finished! I hope this episode will be featured ^_^
I want 2nd season of Sailor Moon Crystal.
Thank you very much :-).
Maybe it will be finished but it still takes around 9 months (estimated time) before this project is finished. There are still around 40 levels that need to be completed.
You didn't really found the "Congratulations"-level while playing the demo in fullgame mode, didn't ya ^^?
And for Bishoujo Senshi Sailormoon Crystal, I just LOVE the tasty bishoujo tenshi- uh senshi :-P. But still, it is kinda sad that they don't make the new series as long like in the original was, which had 200 episodes and some movies. On the other hand it is too rockin' that they even do a new series about it. I am really looking forward to see Tomoe-chan again, in the new art style which is just TOO gorgeous ^o^. But she is already too beautiful to resist anyways, just like Meiou-chan :-P.
Suckerman7 GM wrote:Will you release another demo, Seddy? Because I'm looking forward to see more levels from Lowser's Conquest.
I do not plan to release another demo, because when I did, the full version would cover only two more worlds which is not too much. In my opinion it would spoiler too much of the new stuff added. But a release is not too far away anymore anyways. It is scheduled to release in around 9 to 10 months. Also, thank you for your interest :-).
MECHDRAGON777 wrote:The world map looks like you hust used the Cloud tiles crom your Super Mario Brothers 1 expansion. Other then that, it looks like a majestic peice of work. I will live stream this episode on release.
Please compare them both before you say something like that :-P. I would never do such...whatever ^^. Thank you for commenting :-).
Wohlstand wrote:Just for a joke:
Why Peach disabled for this episode:
PGE Engine 0.2.3-alpha + Peach + "~"-key + "chucknorris" + "iamsuperman" =
"I don't know what's name of that blonde girl in white jaket, but she wasn't protected from raccoon's tail. Bye :mrgreen: "
(C) Peach Mario
Is this an engine-test? It must be, since I do not see an HUD and you do bomb blocks away that are indestructible.
Also, about Toad and Peach, they are blocked because they have an adventure going on, while the Mario Bros. are helping out on the Eastsun Islands, and maybe I tell the story of Peach and Toad in another episode, which will be SMB2-styled then. But that all depends onto something. But they are also blocked because of the way I design the levels - mostly they are usable (there are no Yoshies, no mandatory spinjumps to proceed, etc) but in my opinion they are both more for a Doki Doki Panic-styled episode rather than a SMB3-styled episode.
And what did you do to the pretty, way too cute, irresistible, devine, aboslutely indescribable, untouchable, never to be spoken bad about and too damn sexy Tsukino Usagi aka Sailor Moon? It is horrible - you are a Cheater xD? She will punish you in the name of love, justice, and pure perfection, for you did cheat in front of her >_<
lucascio13 wrote:i am support the project! good lucky! :)
MECHDRAGON777 wrote:The world map looks like you hust used the Cloud tiles crom your Super Mario Brothers 1 expansion. Other then that, it looks like a majestic peice of work. I will live stream this episode on release.
Sednaiur wrote:Please compare them both before you say something like that . I would never do such...whatever ^^. Thank you for commenting .
Says the person who made the revamped backgrounds, revamped sonic palm trees, revamped SML2 gfx..... yeah you see my point xD
I love this game's combination of sillyness and serious level design, not to mention the stunning visuals. It even had clever writing and some nice cutscenes :^)
Sednaiur wrote:
Is this an engine-test? It must be, since I do not see an HUD and you do bomb blocks away that are indestructible.
Also, about Toad and Peach, they are blocked because they have an adventure going on, while the Mario Bros. are helping out on the Eastsun Islands, and maybe I tell the story of Peach and Toad in another episode, which will be SMB2-styled then. But that all depends onto something. But they are also blocked because of the way I design the levels - mostly they are usable (there are no Yoshies, no mandatory spinjumps to proceed, etc) but in my opinion they are both more for a Doki Doki Panic-styled episode rather than a SMB3-styled episode.
And what did you do to the pretty, way too cute, irresistible, devine, aboslutely indescribable, untouchable, never to be spoken bad about and too damn sexy Tsukino Usagi aka Sailor Moon? It is horrible - you are a Cheater xD? She will punish you in the name of love, justice, and pure perfection, for you did cheat in front of her >_<
Yes, it's a test of the engine, but I executed episode from ~/.PGE_Project/worlds folder via PGE Engine's main menu. (on windows same folder usually %UserProfile%\.PGE_Project\worlds, where %UserProfile% - is a variable which has full path to user directory like to "C:\Users\Vasya" or "C:\Document and settings\Vasya" on Win200/WinXP)
I'm not a cheater, I'm a hacker .
But here Peach is simply jealous Mario, because a lot of unknown to Peach girls here anyway and she wants to be with Mario together and she following to path passed by Mario some time ago (side story which going when Peach finished her adventure before Mario found Lowser's home, and came to find Mario)
I going to see this you doing a fantastic job with your project and it looks like your level design in and the graphics are really nice job done you really need to sign up on SMW central if you know because nobody wants to help me with my project and I will credit you for everything what you did please please please sign up on SMW central thank you
and the reason I say this because use the perfect person for all of this type of work
plus you will get better at the graphics drawing skills and SMW central because right now there's some bad people in smw central
we needed a person like you the SMW central do some bad people manager to set things straight here
and I mean do you to control graphics music ASM patch all I want to tell you
It took me a bit longer then expected to finish this level, because I also worked onto other stuff and also did some graphics for already existing levels of my project.
But now for the screenshots themselves:
This level introduces the Ptooie from SMB3 to my project. It works almost identical to the original, it blows the big spore up in the air and let it fall down again, and when you kill the Ptooie, then the spore will start to fall. Also, there is an upside-down Ptooie as well, which sucks the spore up instead of blowing it.
Also, the ice on the water is destroyable with spinjumps.
Sednaiur wrote:Please compare them both before you say something like that :-P. I would never do such...whatever ^^. Thank you for commenting :-).
Says the person who made the revamped backgrounds, revamped sonic palm trees, revamped SML2 gfx..... yeah you see my point xD
Yea I do :-P. The colors of the two tilesets are very similar, though. Also, I am working onto removing more stuff like the sonic palmtress - they themselves already got replaced with something custom-made, aswell as some other stuff. Let's see how much other stuff I can replace until the full release of my project ^^.
Waddle Derp wrote:I love this game's combination of sillyness and serious level design, not to mention the stunning visuals. It even had clever writing and some nice cutscenes :^)
Thank you very much for these words :-D. I am happy that you also like this kind of stuff. But I know that there are many typos in the demo v2.1, I fixed all of them, so there is not almost every third word capitalized etc. I also changed up many other things by now - for example, there is no son of Lowser anymore and "Board the slimy" is also changed to something different. "Board the slimy" was supposed to be a Wart-replacement back at the beginning of this project in 2013, but now he will be entirely custom-made :-).
Also, there will be more silly situations and characters ahead, like a Goomba which tries to beat you with cheat-codes, for example ^^.
Wohlstand wrote:Yes, it's a test of the engine, but I executed episode from ~/.PGE_Project/worlds folder via PGE Engine's main menu. (on windows same folder usually %UserProfile%\.PGE_Project\worlds, where %UserProfile% - is a variable which has full path to user directory like to "C:\Users\Vasya" or "C:\Document and settings\Vasya" on Win200/WinXP)
I am impressed how far your engine got for now. When I saw it last time, you still had the blue rectangle as a placeholder-graphic but now everything looks nice and most things seem to work. The only things that I saw were the slopes not working, not correctly setup death effects, no items out of blocks (but already a counter for the amount of items in the blocks) and other small stuff that you sure can fix in the future. It really gives me hope for a new and improved platform to build own stuff. I know one thing for sure: If PGE gets finished before my project, I will fully adjust my project onto all the new features of PGE. Would be so great to have more possibilities in terms of NPCs etc.
Also, the cheatcode "Chucknorris" is very nice - smashing everything no matter if it is indestructible or not xD.
Wohlstand wrote:I'm not a cheater, I'm a hacker :ugeek: .
But here Peach is simply jealous Mario, because a lot of unknown to Peach girls here anyway and she wants to be with Mario together and she following to path passed by Mario some time ago (side story which going when Peach finished her adventure before Mario found Lowser's home, and came to find Mario)
A nice idea for a reason to allow Peach as an unlockable player maybe? I may think about it ^^. But I don't think that Peach must be jealous of any of the girls - she is pretty cute herself, in my opinion :-P.
MECHDRAGON777 wrote:Okay, I am tempted to 100% the demo just to see that screen! Anyway, do you have a side by side comparison of the two world maps?
To see that screen, you would actually need to 110% the demo, since you are not supposed to get through this door there. I still made it possible in case a cheater would try to enter the door in the wall. Somekind of little easteregg and also a punishment for cheating ^^. But you should refrain from entering the pipe at the end, since it warps you to the "Cheaters exile" which lies far away from the worldmap and you cannot return.
TvGameSmwSmbx wrote:I going to see this you doing a fantastic job with your project and it looks like your level design in and the graphics are really nice job done you really need to sign up on SMW central if you know because nobody wants to help me with my project and I will credit you for everything what you did please please please sign up on SMW central thank you
and the reason I say this because use the perfect person for all of this type of work
plus you will get better at the graphics drawing skills and SMW central because right now there's some bad people in smw central
we needed a person like you the SMW central do some bad people manager to set things straight here
and I mean do you to control graphics music ASM patch all I want to tell you
As far as I understand you, you want me to sign up at SMWC to help you onto your hacking project there, but I must disappoint you. I am way too busy with my own things to help out other people with their projects - I am very sorry about this. Also, I am not really interested in hacking anymore, even though, I tried it some years ago but failed to understand the principes of it. Also, the options in creating GFX with deeper shading and colors are highly limited in SMW, since it is a Super Famicom-game, while SMBX allows 256 colors for each object. For me it is best to stick to SMBX/PGE and finish my work here. Sorry about that :-/
If you know where it leads, then will you remove it when it is done? You know Ice i my donain, but can you please do a Nuclear Reactor level in world seven? I would love to see your take and the ice adds to the abandon felling! It also gives a reason for you to do a HD Nuclear Powerplant tileset ^_^!
PROX wrote:Yay more inspiration for making graphics. I like the frozen water. It looks nice. Also those hills gave me a great idea.
Thanks. It is good to be of inspiration for someone, even if I do not know in which way ^^.
MECHDRAGON777 wrote:If you know where it leads, then will you remove it when it is done? You know Ice is my donain, but can you please do a Nuclear Reactor level in world seven? I would love to see your take and the ice adds to the abandon felling! It also gives a reason for you to do a HD Nuclear Powerplant tileset ^_^!
Yes, I will remove the cheaters exile when the project is done...to move it even ore outside the real worldmap :-P. And there will be more ocassions for a cheating player to step into the evil trap. No one should cheat in a episode at all ^^.
Also, I already have planned a nuclear level (and a tileset for it), but it will be in world 8, because in world 8 there will be a bit more factory-styled levels. In my opinion, a level like this is not so nice in world 7.
Oh and I did watch your videos (Part 3 and Part 4a) of your playthrough of my demo 2.1, so here is the full list of my comments to it:
0:03:20 The needed blue colorswitch was bitween the blocks there. You first needed to break the brick and then jump bitween the two itemblocks, to activate the colorswitch.
Yes, it was too evil hidden, so I changed that up a bit.
0:03:30 I already changed that spot, so you can get back up there now, if you would want to.
0:04:20 The stuff the crab turns into, is some sort of „tempura“ - in this case fried crab. Very tasty ^^
0:05:30 These palmtrees are now replaced by custom-made palmtrees, so no Sonic-stuff anymore there :-P
0:07:37Yes, your framerate is very low in many of your videos (as far as I saw it by now), so I assume your PC is having problems with your desktop recorder. But I think my notebook PC would die by doing a record with it xD.
0:07:45There you said it xD. I really fear what will happen, if you play the level „Sturdust Hills“ in the starworld then :-/.
0:11:35My todays standards in level-design now make sure that you can go back all the way, in a level that has Bishoujo-pics in them, so a situation like this will not happen to you anymore.
0:13:30The venus firetraps are venus sporetraps in my project, so that it looks more logical when I use them underwater. But of course one can still block these spores with the hammer suit ^^.
0:15:35When my project is finished, your co-commentator should try it out by himself, he might change his opinion maybe ;-P.
0:15:35Do not worry – that spot is fixed since long, along with the very old graphic of the seashell and the crabs themselves.
0:18:00If you want to get better power-ups then just mushrooms, you need to get them out of bonus rooms that are (obviously) hidden in the levels. But sometimes there are better power-ups on the common route too.
0:22:35That bonus area is not as long anymore, as I completely redid it from ground up. Also, there is no golden star in there anymore. Should be better now ^^.
0:25:20Since I already told you about that stuff, I am not going to repeat myself about it ^^.
0:32:27Not anymore :-P. I changed the level quite a bit, so you will not see that happen again.
0:33:16These exclamation marks out of coin blockers were an ugly thing. Now they got replaced by a nice looking NPC ^^.
0:33:48Instead of only a coin-challenge, there are now 5 different challenges. That level is also entirely remade and houses a „Hollow medal-challenge“ now, instead of the coin-challenge.
0:37:27Heh heh – you do not mess with my levels that easy :-P
0:38:35This happens when a unsmart Sednaiur tries to emulate SML2 as good as possible. I already made all spikes like these to real solid ones by now, so this will never happen again.
0:42:25Bosseditor/Bossedit8 will be more thankful for all these „just informations“ when he plays the episode, since they hint you to several secrets in the game ^^.
0:43:35You seem to hate your keyboard really much. You do that a lot ^^
0:46:35Unfortunately most level designers do not really care about this kind of stuff. But I always do, even at spots that one cannot reach without cheating.
0:48:25That is where some of you start to sound like you did take something that is prone to be not too healthy for you^^.
0:49:00That secret was kind of too difficult to figure out, so I alredy fixed that. When someone finds the secret now, he just can swim through there.
0:56:10That had to hurt for sure xD
0:57:20You just missed the invisible vineblock by a few pixels there xD. Of course you are not supposed to bring any power-up there. I moved the block up one row, so one does not miss it so easily anymore.
1:00:30There is no warp in there anymore. I changed it to something else.
1:06:00Yes, that silence ^^. Just kidding, but I really didn't like the keyboard-killing and the random screaming in this video.
1:08:00That cutie on the picture there is from the anime „Ikki Tousen“ which is an „ecchi“-anime. And that means that it is an anime for 16 years and older ^^.
1:09:00So you are using a word commonly, while you forgot it's meaning?
You sure are funny ^^
1:11:00Here I saw that the laser discs are actually misplaced by SMBX, because I changed their hitbox up. Good thing that PGE does it's job just fine with them.
1:21:00I already fixed that gigantic cutoff there, so there is no need to worry anymore xD. Good find ^^.
1:44:40That cutoff is also fixed since long, but you did a good job finding it.
2:31:30I just heard a girl screaming there xD. But I thought a boy is playing ^^.
2:48:45Nice one right there. This is why you never take drugs offscreen xD
Just kidding ^^
2:50:45I would never be mad for stuff like this. It is just very hard to comment onto a 3:17:00 video ^^. Still, thank you for doing that.
2:57:15It seemed like the drugs started to show their nasty effect there ^^ So hard button smashing, your keyboard dosn't deserve it, does it?
3:09:20The level is in fact not really longer then around 3 minutes. But with your FPS even that turns into a decade. I feel with you on that one. That level was more than 22 minutes long in your video xD That is crazy.
0:05:20Many of the backgrounds are reshaded and got some details added, but I am working onto completley reorder the different elements of them, so they are less like „just“ reshaded.
0:07:05Yes, sorry that I took myself so long time for commenting on your videos. I would have done so earlier, but since I hadn't an internet connection, I could not even watch anything on the forums in that time. I personally think this (4th) video is the most entertaining so far :-).
0:10:50This is right, but there is also a pipe that bypasses the spot of the Gumba Soldiers (that you had missed there).
0:16:40There is a switch hidden in that level, which turns every green harmful cactus into a green cactus coin. This way you can enter the pipes covered by the cacti.
0:26:40The oilfalls are custommade and never used anywhere else by me. I thought just recoloring a waterfall-BGO would be too cheap and also would look bad. It would look like inked water rather than hot oil ^^.
0:28:00I wish I could shorten it, but I do not want to leave it out. But in case PGE comes out before I can finish my project, I may shorten the time it takes to blow up the boom guy. Then he has his problem way faster xD.
0:28:40Yes it was kind of misleading what I had witten there. I guess it would be better to write „in upper sector A“ instead of „in sector upper A“.
0:35:30I like how you just made „mew“ there, to answer to Prox statement xD. Maybe you ate a cat to breakfast? Wait, did you eat „Wohlstand“ there?
0:45:00That whole level got redone now. You even can get the secret(s) up there, in the first section, without a superleaf.
0:50:15You didn't get what Prox meant by „Buzzy Beetle“ there, I guess ^^. It was very funny, though :-P.
0:52:10That foreground-problem was something that I could not fix for some reason. But now since the level is entirely remade, that problem is history too.
0:59:50I don't know how the mask could be like this, but it is fixed for sure now.
1:06:18Exactly ^^. And Prox was right, it was very noisy and messed up with all the people speaking at the same time :-P.
1:08:30Back in 2013 (when this level was made) I didn't know that this kind of stuff is possible in SMBX. But now you cannot enter any door or sideways-pipe without bottom at their entrance, so you need to hit the blocks below now :-P.
1:18:25Everywone admits „I don't have a playstation“, while I need to admit „I have not a Nintendo console“, well except a good old Super Famicom. But I dislike the consoles from today anyways, except the Wii and the Wii-U. Playstation 3 and 4, aswell as X-Boxes of any kind are nothing but useless cheap PCs. Why? Well, you need to update them like a PC, you need to maintain them a little bit like a PC, but the games for them are already technically and graphically behind the PC-versions, even before the PS4 or X-box one got released. Also, you cannot even surf in the internet with any of these cheap and useless consoles ^^.
Also, why is Microsoft publishing a game console, when they already have their own gaming platform O.o?
1:20:28At the start of the project, I planned to put in Yoshi and his pals, but that idea got scrapped. But still, I may still add them as unlockables or something.
1:20:45I am still working onto the expanded SMW GFX-pack, but yes, it will come out anytime soon, even though, I have not too much time lately for working onto it.
1:21:24Bosseditor/Bossedit8 speaks the truth there. PGEs editor is so much more functional then the one from SMBX so it really helps to get used to it.
1:25:15It looks like a crystal to me, it has the shape of a crystal, it even is a crystal ^^. But some people say it looks like a cactus -.-. Maybe their video resolution was blurry ^^?
1:25:15Okay, who is fileing his nails there xD
1:28:50No one really wants to know what is possible in my imagination...really ^^
1:32:00Someone there making that „hrough“-scream, sounded very similar to the character Bryan Fury from Tekken 3, when he get's hit xD.
1:32:54Prox: „No Mechdragon, go back“ while you are grabjumping the sand. Prox: „Mechdragon I've said go back – it's not that one“ while you still grabjump onto the sand there. Then after getting the right one with the switch inside, you try to grabjump the leftmost pit and suddenly „NO – I didn't wanted to fall“ xD. You all are so funny there – please do more stuff like this xD. 1:39:10What was that xD. It was just unidentifiable xD
Thank you a lot for doing these videos. You and Bossedit8 showed off some problems I didn't see by myself.
Also it was very entertaining so far (especially how you died on the spore by the Venus Sporetrap in level 2-7 xD). Please also do the rest of the demo too ^^.
Sednaiur. You inspired me. Just looking at your screenshots and your work brings happiness.
I hope this episode will be featured. Sednaiur FIGHTING!!! :3 :3 :3
Sednaiur wrote:It took me a bit longer then expected to finish this level, because I also worked onto other stuff and also did some graphics for already existing levels of my project.
But now for the screenshots themselves:
This level introduces the Ptooie from SMB3 to my project. It works almost identical to the original, it blows the big spore up in the air and let it fall down again, and when you kill the Ptooie, then the spore will start to fall. Also, there is an upside-down Ptooie as well, which sucks the spore up instead of blowing it.
Also, the ice on the water is destroyable with spinjumps.
wow, the ice tileset looks great,the design and atmosphere looks good! want to see more screens.... also u inspired me to make an ice level
This is excellent!
Thus, the graphics look like they weren't from smb3 unless you pay attention to the colors used.
I am really looking forward to this project.