Emral's Collection Version 5

Share and discuss custom SMBX graphics.

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Emral
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Emral's Collection Version 5

Postby Emral » Sun Feb 09, 2014 9:10 am

The '16 Emrmas Update.

Screenshots:
Spoiler: show
Image
Changelog:
Spoiler: show
5:
Edited:
-New organisation method again again
-Renamed a bunch of stuff to be more accurate
-Hardcoded stuff now set up to require lunalua

Removed:
-some very old, useless stuff
-Emrmas (cancelled again)

Added:

Tilesets:
-Airship Tileset
-Haunted Manor Tileset
-Digital Tileset
-Kirby Mass Attack Haunted Manor
-Kirby Mass Attack Block
-Kirby Mass Attack Inner Sanctum
-Golden City

Enemies:
-KMA Spideroo
-KMA Sanchang
-KMA Yamiger
-KMA Mossy
-KMA Helmee (code by Waddle Derp, API-ing by me)
-KMA Skully
-KMA Noserunt
-KMA Gordo
-KMA Mummbon

Other:
-Fuzzy that kinda sits
-Electric Door
-Revamped Emrmas Tree
-Pipe Block
-Mini Heavy Lobster
-Heart of Nova Enemies
-Bus Stop
-Kirby Mass Attack BGs
-KMA Bomb
-Eyes Hills
-Crate Recolour
-Sun and Moon Pipes
-Jellysquib
-Mighty Gunvolt City Tileset
-Shock Platforms (code by Pyro)
-World Map Pipe
-Winter World Map Stuff
-World Map Stripey Path
-World Map Levels with Roman Numerals
-Bash Street Kids Coliseum Tileset

4.1:
Spade-Files! Seeing a spade symbol in a folder name means that there are png graphics inside!
You will need pge and lunalua smbx to use those.

Edited:
-Recoloured Custom Temple Tileset (3.0)
-Fixed Futuristic Facitlity Pipes

Added:
-Emral Pizza
-Savant Mask Eeries
-Snow Bit
-Snowball
-Spooky Ghost
-Terraria Campfire
-Emral, Enjl, Enjo and Enju Vending Machines (collab with Marina)
-Water Bit
-Battle Blocks
-Cthulu/Frogleg Boss Door
-Castlevania Long Library Tileset
-Catacombs Tileset
-Remake of my first cgfx
-Glass Panels
-Ice Spikes
-KTD Final Area BG (Stars only)
-No Buddies Land Sky Stage Tileset Extended + Rinkas
-Sample switch block colours
-Added Neon Tileset recolour
-Added Dynasty Pack Recolour
-Ectoplasm Pack
-Emral City Tileset
-EZ Testing Track Tileset & Blue Recolour
-Fanta Forest Tileset (collab with Marina)
-Added Yellow/Green Variant of the Lab tileset
-Some kirby final area set
-Sewer Tileset

4.0:
Edited:
-Added PGE Tileset files to most old tilesets
-Fixed 4 Switch Palace Tileset
-Fixed Expanded SMB3 Cave Tileset Recolour
-Completed Black Castle Tileset
Added:
-Non-perpetual Banzai Bills
-Custom Grand Star
-Demon Boo
-Updated NSMBU Bowser
-Robotics;Notes Tanegashi Machine
-Snifit Masks Enemies
-Illusion Brother
-Dr Pepper & Skal Vending Machines
-Nya-Explosion
-Custom Effect Pack (includes Powerups and coins)
-Player Specific World Map Levels
-8Bit Colourful Caverns Tileset Pack
-Custom Player Blocks
-Golden Checkpoint Pipe
-Subfolder: Handdrawn Backgrounds
•Asteroid Belt Background
•Cave Background
•Desert Background
•Grassy Plains with Snow Mountains Background
•Ice Desert Background
•Nighttime City Background
•Space Tentacle Background
-New Handdrawn tilesets
•New Afternoon Plains tilesets
xAfternoon Plains
xFire Flower Valley
xVerdant Woods
xBoo's Painted Path
•Cave Tileset 2
•Grassland Tileset 3
•Dungeon Tileset
•Dynasty Tileset Pack
•Flower Castle Tileset
•Futuristic Facility Pack
•Golden Castle Tileset
•Laboratory Tileset Pack
•MK8 Thwomp Ruins Tileset
•Rope Tileset
•Space Airship Tileset
•Volcano Lab Tileset Pack

3.0:
Edited:
-SMB3 Big Buzzy Beetle
-Added SMB1 Bone Goomba Effects
Added:
-Subfolders
-SMW Styled Beanstalk Checkpoint
-SMW Climbable Fishbone
-Bored Pokey
-SMB3 Styled Chinese Checkpoint
-Framed Boo Boss Materials
-Fry Guy Boss Materials
-Galoomba
-Racoon Goomba
-Racoon Goomba over Leaping Piranha Plant
-SM3DL Goomba Dummy
-Spiky Goombas
-Ninji wearing a Ninja suit
-Rocket-ish Podoboo
-SMB1 Flagpole over SMW End Pole
-SMB3 Styled SMB2 Coin Switch Materials
-SMW Gold Bowser Statue over Fighterfly
-SMW Kuribo Coin over Dragon Coin
-Sniper Joe's (Megaman) face on various SMW Enemies
-Big Boo with a speech bubble
-Golden Springboard
-SMB3 Revamped SMW Springboard
-Targeting Ted over Ripper
-Traffic Boos
-Traffic Thwomp
-Abandoned Tower Keypad
-Golden Keypad
-SMB1 Grass Keypad
-Yoshi-Torpedo Ted
-Reserve Item Boxes
-Crate
-Star
-Triangle
-Vip and Wall and Alaska Mix 5 World Map Background
-Snow and Grass Variations of alternate SMB3 Bushes
-Alternate SMB3 Wood Tileset
-Expanded SMB3 Grass Tileset & Lime Coloured Version
-Expansive SMB3 Cave Tileset Recolour
-Handdrawn Tilesets
•Black Castle
•Cave
•Checkered Castle
•Desert
•Forest
•Grassland 1
•Grassland 1 Detailed
•Grassland 2
•Neon
•Pyramid
•Red Carpet Castle
•Ship
•Temple
-Purple Space Background over Mystic Cave Z
-Redrawn GameBoy Kirby's Dreamland Green Greens Tileset
-Signs indicating items
-SMB1 Torch
-SMB3 Styled SMB2 Bridge Piece
-SMB3 Recoloured SMW Squared Message Box
-Yoshi's Island Styled SMB3 Dungeon

Removed:
-Giant Goomba

2.1:
Edited:
Structure

2.0:
Added:
-A big goomba NPC
-Gigantic handdrawn Bowser over Mother Brain
-A big, handdrawn Buzzy Beetle
-Ripped jdaster64 and Tonberry2k's Blaarg, Dry Bone and Swooper which have been edited by Doc Melonhead
-A SMB3 Styled SMW Star
-SMW Dry Bone Coin
-A Ladder
-A desert keypad
-Blocklands World Map Graphics
-Uninteresting block
-Blue Wood Tileset
-More Boss doors
-Cosmic Cove Cave Tileset
-Expanded the SMB3 Note Block to a Tileset
-Expanded the SMB3 ?-Blocks to a Tileset
-SMB3 Water Edges to create a goo effect
-A second variant of HD-ish Pipes
-Graphics which should look like it's Luigi's House
-A DS System
-Piranha Plant Slide inspired tiles
-Red Wood Cave Tileset
-Just a lamp restyle
DragezeeY's Super Mario Territory City Tileset and Fountain

1.0:
Added:
-Structure
-Reshaded Bully NPC
-Recolour of the Cookie Chomp boss
-SM3DL Draglet over Hammer Brother
-Futuristic Checkpoles
-NSMB2 Skull Goomba
-Goombrat NPC (help by Darkchao)
-Gramps Luigi NPC
-Piranha Plant Nippers (Shocker made them for me)
-Revamped Versions of some standard graphics
-A small water fountain npc
-Variations of the enemy "Spike"
-Doors as friendly NPCs
-Enemies with different outlines, not grey ones
-A NSMB2-inspired Scoreboard
-World Map Paths like in SMW which allow you to enter a new area on the map
-Afternoon Plainlands Worldmap tiles
-Evernight Forest Worldmap tiles
-Orange Mario Playable
-4 Switch Palace Tilesets which can be used simultaneously
-Afternoon Plainlands Tilesets
-Evernight Forest Tilesets
-Some Boss doors
-A Toadstool (my first handdrawn graphic)
-HD-ish Pipes
-Rip of some tiles from the HD screen on Deviant Art
-HD-ish Special Blocks
- !-Switches with less Sarutation
-Magnets
-Background Signs for mushroom and star
-Sky-ish Recolour of It's-a-me!'s custom tileset
-Background Signs for Switch blocks and SMB3 Plain Switches
Downloads:

NEW Version 5 (14.3MB)

Version 4.1: Don't have my pack? Download the whole package here! (11.5MB)
Patch 4.1: Download everything new in 4.1! (2.5MB)

Version 4: The update from last summer. Why even downloed ths?! (9MB)
Patch 4: Add everything which was added in Version 4, if you have Version 3 only. This is super oldie though. (4MB)

Version 3: Want an even more outdated version for some reason? Don't worry, I got you covered! (5MB)
Patch 3: If the most recent version you have is 2.1, download this and Patch 4 to get up-to-date! (3MB)

Not all graphics are 100% by me. If someone else was part of one or a set of graphics, their name is either on the folder or in a .txt file inside.
Last edited by Emral on Sun Apr 16, 2023 5:45 am, edited 18 times in total.

zlaker
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Re: Emral's Graphics Pack [2]

Postby zlaker » Sun Feb 09, 2014 9:20 am

It looks really good Emral. I'm gonna download it.

Kingbowser112
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Re: Emral's Graphics Pack [2]

Postby Kingbowser112 » Sun Feb 09, 2014 10:04 am

Yeah, it sounds cool. Yes, it's cool. I downlaod now the pack! There're many interesting graphics. Good job!

xtremegamer51
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Re: Emral's Graphics Pack [2]

Postby xtremegamer51 » Sun Feb 09, 2014 11:06 am

I have already downloaded this I think in 2012 or early 2013 so I already know about many of the graphics in this pack already,and most of them are really cool.But the giant goomba and bone goomba could use an effect since they don't seem to have one.

icemario12
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Re: Emral's Graphics Pack [2]

Postby icemario12 » Mon Feb 10, 2014 5:28 pm

Hey Emral, there's a thing: Error: The download site must be permanently closed or moved somewhere else. Can you fix the link? Doesn't work for me.

Emral
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Re: Emral's Graphics Pack [2]

Postby Emral » Tue Feb 11, 2014 9:28 am

I fixed it. Appearently filesmelt is down, which is sad. Here's a new link http://www.speedyshare.com/7zcyt/downlo ... ge-2.0.zip

Emral
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Re: Emral's Graphics Pack [2]

Postby Emral » Sat Mar 29, 2014 9:34 pm

Alright, here's a little something:
As you might know, I'm currently working on Version 3 which, at this point, includes a whopping 39 new cathegories (Tilesets, NPC Packs, single blocks, background objects, etc.), which is a bunch!
There were, however, some problems I ran into whilst polishing this pack, being the structure.
I'm trying to release the new stuff as a patch and as a full release, so I rearranged Version 2's stuff to fit the new structure.
This version, 2.1 I call it, also includes some fixups I made to previous grapics, so there's a little bit of new stuff inside ;D
This pack feels really empty without all the new content you'll get when the community contest 7 is over. It's, like, 2/5 of the current content at least.
I think this is a legit version 2 in new structure, though. If I forgot to remove some graphics, good for you. Early 3.0, yay.
Folders which seem empty might get more graphics in the big update ;D
Take your time to find stuff in this more organized pack, I'm going to sleep now.
http://filesmelt.com/dl/Emrals_Graphics ... e_2.1_.zip

xtremegamer51
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Re: Emral's Graphics Pack [2.1]

Postby xtremegamer51 » Sat Mar 29, 2014 10:00 pm

Nice job on fixing some of this stuff Emral,and I can't wait for version 3!
But can you please add an effect to the giant and bone goomba?

Emral
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Re: Emral's Graphics Pack [2.1]

Postby Emral » Sun Mar 30, 2014 3:57 am

We'll see :3
E:
In a very unfortunate turn of events I lost the 3.0 changelog file.
Gonna rip some graphics for this now.

mochila
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Re: Emral's Graphics Pack [2.1]

Postby mochila » Tue Apr 01, 2014 2:36 am

Emral can you fixed the download link of the version 2.0 i can't download it It says you can only download it when your a premium member:(
can you move it to mediafire?...

Emral
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Re: Emral's Graphics Pack [2.1]

Postby Emral » Tue Apr 01, 2014 9:25 am

mochila wrote:Emral can you fixed the download link of the version 2.0 i can't download it It says you can only download it when your a premium member:(
can you move it to mediafire?...
-why would you want 2.0? 2.1 is way more sassy.
-i won't move to mediafire because I don't have an account there.
-if you look around the page you will notice that the name of the file on top is partially underlined. This is the download link.

SMBXxer
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Re: Emral's Graphics Pack [2.1]

Postby SMBXxer » Mon Apr 07, 2014 1:12 am

Yeah Emral, Filesmelt isn't working for me and as mochila said speedyshare is a downloads for premium members only site.
Can you move it to sendspace then?

Emral
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Re: Emral's Graphics Pack [2.1]

Postby Emral » Mon Apr 07, 2014 1:26 am

SMBXxer wrote:Yeah Emral, Filesmelt isn't working for me and as mochila said speedyshare is a downloads for premium members only site.
Can you move it to sendspace then?
I'm 100% sure you can download from speedyshare by clicking on the dotted-underlined title bext to the filesize tag. I've done it before. Everything below that line is irrelevant. If they changed it I can provide a new download.

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Re: Emral's Graphics Pack [2.1]

Postby FutureNyanCat » Tue Apr 08, 2014 9:21 am

SMBXxer, if you can't download from Filesmelt, then I can. I downloaded Sednaiur's SMB2 tilesets via FileSmelt and it's fine. Your laptop might have caught a rootkit and virus, that's why.

Anyways I still have the graphics. But nice though, especially the tilesets.

Emral
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Re: Emral's Graphics Pack [2.1]

Postby Emral » Thu May 01, 2014 11:48 am

I re-wrote the changelog for 3.0. It actually doubled the size of the Changelog txt file.
Anyways, 3.0 is finished. I'll test a bit of its graphics before releasing it to the public simoultaneously with the placement of my CC7 Level.
Some of the new additions are:
-Hardcoded graphics, for example my star reserve box. All of them have been tested. They aren't many, though.
-Many, many tilesets. For example the black castle tileset I recently showed off.
-A bunch of smaller graphics, such as the traffic thwomp

I decided to take the giant goomba out, since originally, its purpose wasn't the inclusion in levels. It was a test sprite and I feel uncomfortable with people using it.

So in a week-ish you'll get both the patch and the full thing.

I didn't modify much which already was in 2.0/2.1. You can leave some suggestions if you want. I'll see what I can do. I won't add anything which isn't in the changelog, though.

Btw here's an exclusive video. I'm aware someone already made another flagpole.

Emral
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Re: Emral's Graphics Pack [3]

Postby Emral » Fri May 09, 2014 7:29 am

You all knew this was coming:
3.0 Changelog
Spoiler: show
Edited:
-SMB3 Big Buzzy Beetle
-Added SMB1 Bone Goomba Effects

Added:
-Subfolders
-SMW Styled Beanstalk Checkpoint
-SMW Climbable Fishbone
-Bored Pokey
-SMB3 Styled Chinese Checkpoint
-Framed Boo Boss Materials
-Fry Guy Boss Materials
-Galoomba
-Racoon Goomba
-Racoon Goomba over Leaping Piranha Plant
-SM3DL Goomba Dummy
-Spiky Goombas
-Ninji wearing a Ninja suit
-Rocket-ish Podoboo
-SMB1 Flagpole over SMW End Pole
-SMB3 Styled SMB2 Coin Switch Materials
-SMW Gold Bowser Statue over Fighterfly
-SMW Kuribo Coin over Dragon Coin
-Sniper Joe's (Megaman) face on various SMW Enemies
-Big Boo with a speech bubble
-Golden Springboard
-SMB3 Revamped SMW Springboard
-Targeting Ted over Ripper
-Traffic Boos
-Traffic Thwomp
-Abandoned Tower Keypad
-Golden Keypad
-SMB1 Grass Keypad
-Yoshi-Torpedo Ted
-Reserve Item Boxes
-Crate
-Star
-Triangle
-Vip and Wall and Alaska Mix 5 World Map Background
-Snow and Grass Variations of alternate SMB3 Bushes
-Alternate SMB3 Wood Tileset
-Expanded SMB3 Grass Tileset & Lime Coloured Version
-Expansive SMB3 Cave Tileset Recolour
-Handdrawn Tilesets
-Black Castle
-Cave
-Checkered Castle
-Desert
-Forest
-Grassland 1
-Grassland 1 Detailed
-Grassland 2
-Neon
-Pyramid
-Red Carpet Castle
-Ship
-Temple
-Purple Space Background over Mystic Cave Z
-Redrawn GameBoy Kirby's Dreamland Green Greens Tileset
-Signs indicating items
-SMB1 Torch
-SMB3 Styled SMB2 Bridge Piece
-SMB3 Recoloured SMW Squared Message Box
-Yoshi's Island Styled SMB3 Dungeon

Removed:
-Giant Goomba
I provided a new teaser screen-drawing-shot-mashup and a few download links in the OP.

glitch4
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Re: Emral's Graphics Pack [3]

Postby glitch4 » Fri May 09, 2014 7:33 am

Hey I should download this pack. This is awesome and cool!

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Re: Emral's Graphics Pack [3]

Postby Murphmario » Fri May 09, 2014 5:18 pm

"Multicolored Cave Tileset: First person to make a good level with this will get a cookie."

Challenge accepted. These look good.

SMBXxer
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Re: Emral's Graphics Pack [3]

Postby SMBXxer » Fri May 09, 2014 8:16 pm

I can't get the Item Reserve boxes to work, I copied the crate Item Reserve box, pasted it in my Episode folder, tested it but it didn't show.
Please help.

Emral
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Re: Emral's Graphics Pack [3]

Postby Emral » Fri May 09, 2014 8:22 pm

SMBXxer wrote:I can't get the Item Reserve boxes to work, I copied the crate Item Reserve box, pasted it in my Episode folder, tested it but it didn't show.
Please help.
That's not how it works. You'll need the hardcoded graphics extractor Darkchao once posted here.


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