Creating custom blocks of any size

General discussion about Super Mario Bros. X.

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HenryRichard
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Re: Creating custom blocks of any size

Postby HenryRichard » Wed Aug 20, 2014 5:06 pm

Veudekato wrote:
HenryRichard wrote:This also works if you use the "global swap" in the debugger (So you can make 32*16 slopes by swapping out pipes for them). It's eaisier than picking through the txt files, though not as easy as it is in PlatGEnWhol.
please...PlatGEnWohl* becouse Platformer game engine by wohlstand
PlatGEnWhol (what I wrote)

PlatGEnWohl (what you wrote)

EXACTLY different. EXACTLY.

srry for being annoying.
Last edited by HenryRichard on Thu Aug 21, 2014 10:15 pm, edited 1 time in total.

h2643
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Re: Creating custom blocks of any size

Postby h2643 » Thu Aug 21, 2014 5:01 am

HenryRichard wrote: PlatGEnWhol (what I wrote)

PlatGEnWohl (what you wrote)

EXACTLY the same. EXACTLY.
...
yeah it's the same

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Re: Creating custom blocks of any size

Postby Veudekato » Thu Aug 21, 2014 5:05 am

no, PlatGenWohl is true, becouse by WOHLSTAND. not WHOLSAND

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Re: Creating custom blocks of any size

Postby Anphiba » Fri Aug 22, 2014 11:31 am

THIS SHOULD BE STICKIED.
JOEY CAN YOU PLEASE STICK THIS?
IT IS THE FUTURE OF SMBX.
THANK YOU!!
Lol :lol:

HeroLinik
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Re: Creating custom blocks of any size

Postby HeroLinik » Fri Aug 22, 2014 2:24 pm

Anphiba wrote:THIS SHOULD BE STICKIED.
JOEY CAN YOU PLEASE STICK THIS?
IT IS THE FUTURE OF SMBX.
THANK YOU!!
Lol :lol:
It probably won't get stickied unless a modified version of the tutorial for PGW is made. The tutorial posted here applies to SMBX and modifying blocks through Notepad to change their physical attributes.

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Re: Creating custom blocks of any size

Postby Wohlstand » Fri Aug 22, 2014 3:06 pm

castlewars wrote:
Anphiba wrote:THIS SHOULD BE STICKIED.
JOEY CAN YOU PLEASE STICK THIS?
IT IS THE FUTURE OF SMBX.
THANK YOU!!
Lol :lol:
It probably won't get stickied unless a modified version of the tutorial for PGW is made. The tutorial posted here applies to SMBX and modifying blocks through Notepad to change their physical attributes.
I have big guide for editor, but some pages is not done:
http://engine.wohlnet.ru/docs/_sources/ ... ditor.html
Also, I will send request for stick when I start Beta of the Editor (it is nearly)

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Re: Creating custom blocks of any size

Postby Anphiba » Fri Aug 22, 2014 8:44 pm

Wohlstand wrote:
castlewars wrote:
Anphiba wrote:THIS SHOULD BE STICKIED.
JOEY CAN YOU PLEASE STICK THIS?
IT IS THE FUTURE OF SMBX.
THANK YOU!!
Lol :lol:
It probably won't get stickied unless a modified version of the tutorial for PGW is made. The tutorial posted here applies to SMBX and modifying blocks through Notepad to change their physical attributes.
I have big guide for editor, but some pages is not done:
http://engine.wohlnet.ru/docs/_sources/ ... ditor.html
Also, I will send request for stick when I start Beta of the Editor (it is nearly)
Cool!!
Then I will never lose this page!!
That means SM3DL Blocks for life!! :D

DaSpongeBobMan
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Re: Creating custom blocks of any size

Postby DaSpongeBobMan » Sat Nov 22, 2014 12:18 am

Didn't work for me. I copied the block code, opened SMBX, chose the block to resize, went to the debugger to find its coordinate, typed it in the code, typed its block ID, saved the code, and then the level, and then tested it, but nothing is resized. Is this method compatible for SMBX 1.3.0.1? And what should I save the code as? What did I do wrong?

Wohlstand
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Re: Creating custom blocks of any size

Postby Wohlstand » Sat Nov 22, 2014 12:27 am

DaSpongeBobMan wrote:Didn't work for me. I copied the block code, opened SMBX, chose the block to resize, went to the debugger to find its coordinate, typed it in the code, typed its block ID, saved the code, and then the level, and then tested it, but nothing is resized. Is this method compatible for SMBX 1.3.0.1? And what should I save the code as? What did I do wrong?
1) did you find right block?
2) did you re-saved file with smbx (don't save modyfied file when you run test!)?
I think, you need to try use the PGE, where blocks resizing automatically to be fit into gfx size.

Check this http://www.smbxgame.com/forums/v ... 816#p65816
And this http://www.smbxgame.com/forums/v ... 370#p62370 posts to look for more information.

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Re: Creating custom blocks of any size

Postby DaSpongeBobMan » Sat Nov 22, 2014 12:46 am

I'm not using PGE. I'm using the method Castlewars put here. And how do I make a modified version of the code?

Wohlstand
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Re: Creating custom blocks of any size

Postby Wohlstand » Sat Nov 22, 2014 1:05 am

DaSpongeBobMan wrote:I'm not using PGE. I'm using the method Castlewars put here. And how do I make a modified version of the code?
I think, you need learn more about LVL file format:
http://engine.wohlnet.ru/docs/_SMBX64/f ... iption.pdf
If you know them you also can put into blocks any impossible npc's into the blocks.
If your level have too much elements, to found necessary block will be difficult. If you learn this only, try to make tiny levels first before you will find blocks faster. And time-by-time you will get many skills of hard core.
But I'm recommend to start use pge, it will save lots of your time.

P.S. Good luck with hardcoring ;-)

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Re: Creating custom blocks of any size

Postby DaSpongeBobMan » Sat Nov 22, 2014 1:29 am

Not that.(No offense) Can someone help me with this?

Wohlstand
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Re: Creating custom blocks of any size

Postby Wohlstand » Sat Nov 22, 2014 1:44 am

DaSpongeBobMan wrote:Not that.(No offense) Can someone help me with this?
If you wanna for right algorithm, try this:
1) save modified lvl file
2) if it already opened, do testing/reopening without saving; or open them and if you changed right block, it will shown correctly, but check position of target block again!

Also check which data fields you modifying.

DaSpongeBobMan
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Re: Creating custom blocks of any size

Postby DaSpongeBobMan » Sat Nov 22, 2014 3:04 am

Is this for PGE? Can someone upload a video showing how to resize blocks without PGE?

Wohlstand
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Re: Creating custom blocks of any size

Postby Wohlstand » Sat Nov 22, 2014 4:30 am

DaSpongeBobMan wrote:Is this for PGE? Can someone upload a video showing how to resize blocks without PGE?
This I means for manual txt editing with notepad.
I have video how to change block contents via notepad. It is similar but you need to edit another fields of same blocks.
http://youtube.com/watch?v=c6X689qoJnA

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Re: Creating custom blocks of any size

Postby DaSpongeBobMan » Sat Nov 22, 2014 6:02 am

What about resizing blocks? Could upload a video using the method without PGE to resize blocks?

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Re: Creating custom blocks of any size

Postby underFlo » Sat Nov 22, 2014 6:08 am

DaSpongeBobMan wrote:What about resizing blocks? Could upload a video using the method without PGE to resize blocks?
ffs the video Wohlstand uploaded IS without PGE

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Re: Creating custom blocks of any size

Postby Wohlstand » Sat Nov 22, 2014 6:27 am

DaSpongeBobMan wrote:What about resizing blocks? Could upload a video using the method without PGE to resize blocks?
I sayd, difference is TINY:

Here I edited "including npc" field.
Do SAME which on this video, but edit instead the width and height values (default 32 and 32).
It is simple and easy to understand, and because I gave you the lvl file specification, because in them was documented EACH value of lvl file.

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Re: Creating custom blocks of any size

Postby Drachenbauer » Thu Sep 24, 2015 11:46 am

i want to resize a ?-Block, but if i hit it in the test, it shrinks back into it´s standart-size...
How to change the hited-block-size too?

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Re: Creating custom blocks of any size

Postby Wohlstand » Thu Sep 24, 2015 12:13 pm

Drachenbauer wrote:i want to resize a ?-Block, but if i hit it in the test, it shrinks back into it´s standart-size...
How to change the hited-block-size too?
...via hexing of blocksize via lunalua, because when you hits a block, SMBX doing a transformation of it via build-in width-height values, and therefore your block gets default size back after you hited it and when it has been transformed


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