Super Mario World 3: Mario's Triumph

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Wkay
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Super Mario World 3: Mario's Triumph

Postby Wkay » Mon Sep 21, 2015 3:38 am

Image
Super Mario World 3: Mario's Triumph is a project based off of the original Super Mario World and has the same exact story. It includes 7 different worlds with each having 4-9 levels.
Progress - 5%

Screenshots - 9/21/2015
Spoiler: show
Image
Image
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Graphics
Spoiler: show
Most graphics are from Valtteri, other graphics come from various users.
Beta Testers
-Xipic
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If you'd like to be a beta tester, then please PM me.

Wkay
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Re: Super Mario World 3: Mario's Triumph

Postby Wkay » Tue Sep 22, 2015 11:44 pm

Uh... bump.

ZIkeRIT
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Re: Super Mario World 3: Mario's Triumph

Postby ZIkeRIT » Wed Sep 23, 2015 1:24 am

Uh...that doesnt look good....First of all those screen's tells me...NOTHING!What is that?Some block's,sizables and 1 enemy?No BGO's(only 1)Nothing intiresting...SMB1 was more interesting than this!

Mable
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Re: Super Mario World 3: Mario's Triumph

Postby Mable » Wed Sep 23, 2015 6:32 am

Wkay wrote:Uh... bump.
So you bump this after 1 day? Do you know the word patience? Do you know that some people wait months to get some feedback? Why? Just why?

mariogeek2
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Re: Super Mario World 3: Mario's Triumph

Postby mariogeek2 » Wed Sep 23, 2015 9:21 am

ZIkeRIT wrote:Uh...that doesnt look good....First of all those screen's tells me...NOTHING!What is that?Some block's,sizables and 1 enemy?No BGO's(only 1)Nothing intiresting...SMB1 was more interesting than this!
What he said

My suggestion, Wkay, is to design some levels first and post them in the Levels subforum, and then wait for them to get reviewed. After your level designing skills have improved, come back to this project or start a new one.

Also, for your first project, don't make such a long episode. 7 worlds with 4 to 9 levels? That's simply too much for a new user. My recommendation is to shorten it to 1-3 worlds with 3-6. Or start a new one with that many. But if you're dead-set on finishing this project with that many worlds and levels I can't stop you.

TheKingOfBoos
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Re: Super Mario World 3: Mario's Triumph

Postby TheKingOfBoos » Wed Sep 23, 2015 3:52 pm

I think this has promise. I don't like the current screenshots, they're a bit bland, but this has promise. Tell ya what, do what mariogeek said. Get some levels reviewed, play some episodes, then you'll be ready.

Valtteri
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Re: Super Mario World 3: Mario's Triumph

Postby Valtteri » Wed Sep 23, 2015 3:56 pm

The problem with making sequels to official Mario titles by naming your episode "name-of-some-Mario-game number" is that most of the time there already exists an official title that's basically that. In your case, one could argue that the SMW3 title belongs to Yoshi's Island DS as that is the official sequel to Yoshi's Island (Super Mario World 2).

Wkay
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Re: Super Mario World 3: Mario's Triumph

Postby Wkay » Wed Sep 23, 2015 7:56 pm

mariogeek2 wrote:
ZIkeRIT wrote:Uh...that doesnt look good....First of all those screen's tells me...NOTHING!What is that?Some block's,sizables and 1 enemy?No BGO's(only 1)Nothing intiresting...SMB1 was more interesting than this!
What he said

My suggestion, Wkay, is to design some levels first and post them in the Levels subforum, and then wait for them to get reviewed. After your level designing skills have improved, come back to this project or start a new one.

Also, for your first project, don't make such a long episode. 7 worlds with 4 to 9 levels? That's simply too much for a new user. My recommendation is to shorten it to 1-3 worlds with 3-6. Or start a new one with that many. But if you're dead-set on finishing this project with that many worlds and levels I can't stop you.
Sorry, I'm trying to keep this in the Super Mario World level design.
Also, the level count has been changed to 4-6 levels and there will only be 2-5 worlds.

mariogeek2
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Re: Super Mario World 3: Mario's Triumph

Postby mariogeek2 » Wed Sep 23, 2015 10:47 pm

Wkay wrote: Sorry, I'm trying to keep this in the Super Mario World level design.
What do you mean? I never said you had to change your level design, or suggested that you do. The only thing I suggested relating to levels was that you submit some to the levels subforum before you work on this project, and that you reduce the number of levels in the project to 3-6 per world. If you want every level you submit to the levels subforum to be SMW-styled, I don't have any problem with that.
Also, the level count has been changed to 4-6 levels and there will only be 2-5 worlds.
Okay, that's still a bit much, but a vast improvement. I think you'll have a much better time designing the episode now, as well as probably improving the quality of it. (Any playthroughers, such as bossedit8, if they ever play through it, will most likely appreciate this change.)


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