The SMBX "SMB3" Overhaul API Mod v1.0.2

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Artemis008
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Artemis008 » Tue Sep 01, 2015 9:55 pm

Create a LunaGlobal file with this mod and put it in your worlds folder.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby HunnyBon » Sat Sep 05, 2015 11:19 am

Artemis008 wrote:Create a LunaGlobal file with this mod and put it in your worlds folder.
Thank you very much, I hope this doesn't break any episodes I play :D

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Valentine » Sat Sep 19, 2015 2:16 pm

Is it possible to change the timer in specific levels in the minimalistic version because i have tried the code on the thread and it doesn't seem to work.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby XerX » Sat Sep 19, 2015 2:23 pm

Frozen Boo wrote:Is it possible to change the timer in specific levels in the minimalistic version because i have tried the code on the thread and it doesn't seem to work.
You should be able to. Make sure you're naming the file in the level's graphic folder "lunadll.lua" and not "lunaworld.lua".

The way Lunalua works is that lunaworld.lua is loaded first, then lunadll.lua is loaded after.

Valentine
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Valentine » Sat Sep 19, 2015 3:27 pm

it is called lunadll.lua. Except it doesn't seem to be making it a .lua file It's name is just lunadll.lua and the file name might be .txt
i'm not sure but that might be the problem

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby XerX » Mon Sep 21, 2015 11:17 am

That might be the problem.

Do this : http://www.pcadvisor.co.uk/how-to/softw ... s-3341794/

Then just rename the file, removing the "txt" extension.

Also, I don't know if this works, but when you save files with notepad, go to "Save As" and save the file as "lunadll.lua" (With the quotes) and it should save it as such.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Valentine » Mon Sep 21, 2015 11:54 am

I got it working, but there is a problem. If i change the timer it overlaps the other timer and it looks ugly.

And when i set it to not have a timer it has a timer of 300 seconds

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby XerX » Mon Sep 21, 2015 11:59 am

Frozen Boo wrote:I got it working, but there is a problem. If i change the timer it overlaps the other timer and it looks ugly.

And when i set it to not have a timer it has a timer of 300 seconds
That...shouldn't happen. I'll look into it.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby ZIkeRIT » Thu Sep 24, 2015 10:23 am

I want to ask.Is there is some way to add reserve item box in minimalistic or normal version?
I'm stoped using original version...because....you know...
But then i saw this minimalistic version,i might use it in my episode.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby ZIkeRIT » Sat Sep 26, 2015 12:14 am

Found 1 bug.
In minimalistic version (not tested on normal),with easy mode (Flower-Mushroom-Small),when you are riding yoshi,when you get hurt,you not only lose your yoshi,but you lose your POWERUP too...

Artemis008
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Artemis008 » Mon Sep 28, 2015 6:13 pm

ZIkeRIT wrote:I want to ask.Is there is some way to add reserve item box in minimalistic or normal version?
I'm stoped using original version...because....you know...
But then i saw this minimalistic version,i might use it in my episode.
At the moment no but some one is working on a SMB3 inventory.

XerX
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby XerX » Thu Oct 01, 2015 8:39 am

Artemis008 wrote:
ZIkeRIT wrote:I want to ask.Is there is some way to add reserve item box in minimalistic or normal version?
I'm stoped using original version...because....you know...
But then i saw this minimalistic version,i might use it in my episode.
At the moment no but some one is working on a SMB3 inventory.
That's not what he's asking for.

You can do it by changing this line in the module.

Code: Select all

local useReserve = false;
to

Code: Select all

local useReserve = true;
You'd have to set your own graphic for the box if you want it, and your items may overlap the hud.

Phazon1111
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Phazon1111 » Wed Oct 14, 2015 6:07 pm

I got an error.

..o And The Enchanted Lands\LuaScriptsLib/smb3overhaul.lua:99: Field
"smb3RouletteScoreValueStar" does not exist

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby XerX » Thu Oct 15, 2015 10:40 am

Phazon1111 wrote:I got an error.

..o And The Enchanted Lands\LuaScriptsLib/smb3overhaul.lua:99: Field
"smb3RouletteScoreValueStar" does not exist
update your lunalua.

Mumu03
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Mumu03 » Sat Nov 14, 2015 6:35 pm

World and Level numbers won't appeard. no idea why. (I'm not doing a screenshot because i don't know how to take one)

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby PixelPest » Sat Nov 14, 2015 7:06 pm

Mumu03 wrote:World and Level numbers won't appeard. no idea why. (I'm not doing a screenshot because i don't know how to take one)
The HUD by default does not show the world and level numbers. Go to Level Settings-->Advanced in the Level Editor and type whatever you want to show up on the HUD for that level. Don't write too much though, there is a character limit.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Mumu03 » Sat Nov 14, 2015 7:28 pm

PixelPest wrote:
Mumu03 wrote:World and Level numbers won't appeard. no idea why. (I'm not doing a screenshot because i don't know how to take one)
The HUD by default does not show the world and level numbers. Go to Level Settings-->Advanced in the Level Editor and type whatever you want to show up on the HUD for that level. Don't write too much though, there is a character limit.
Thanks.

Ness-Wednesday
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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Ness-Wednesday » Sun Nov 15, 2015 9:04 am

It isn't working for me.
I followed everything right, have the latest version of Lunalua and the Luna scripts folder is in the root of my SMBX folder.

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Mable » Sun Nov 15, 2015 9:14 am

Ness-Wednesday wrote:It isn't working for me.
I followed everything right, have the latest version of Lunalua and the Luna scripts folder is in the root of my SMBX folder.
Could you actually like provide a screen of ur episodes folder? And one of ur lunalua one?

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Re: The SMBX "SMB3" Overhaul API Mod v1.0.2

Postby Ness-Wednesday » Sun Nov 15, 2015 10:20 am

Tinkerbell wrote:
Ness-Wednesday wrote:It isn't working for me.
I followed everything right, have the latest version of Lunalua and the Luna scripts folder is in the root of my SMBX folder.
Could you actually like provide a screen of ur episodes folder? And one of ur lunalua one?
Image
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Don't ask why the name is crossed and the npcs are covered in white.
And, I forgot to circle the LunaScriptsLib folder (next to the Lunadll folder).


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