This is the place for video games!
Moderator: Userbase Moderators
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Sep 15, 2015 11:27 pm
I'm not gonna bother uploading screenshots of these cause they're not that great.
Airship Fleet : 7393-0000-003F-DDBF
Flaming Calamari II : 91C3-0000-0040-0BF7
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Zipper
- Ripper II

- Posts: 354
- Joined: Wed Aug 12, 2015 11:31 am
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Contact:
Postby Zipper » Wed Sep 16, 2015 5:02 am
Keep the Switch Running!
(B5D7-0000-0040-D7E2)
Difficulty : yes
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Wind
- Chain Chomp

- Posts: 315
- Joined: Fri Dec 20, 2013 12:38 pm
Postby Wind » Wed Sep 16, 2015 9:41 am
Water Temple
C02E-0000-0041-B99C

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qig
- Ninji

- Posts: 980
- Joined: Sat Dec 21, 2013 5:14 pm
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Contact:
Postby qig » Wed Sep 16, 2015 12:06 pm

Parabeetle Panic - B9BB-0000-0042-5088
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Wed Sep 16, 2015 1:39 pm
Ammunition Airship v2 - F425-0000-0042-9BAB
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Wed Sep 16, 2015 3:04 pm
Yoshibrothers wrote:The Deep, Deep Sea
7D24-0000-003F-ECA4

Image is broken
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Chad
- Chain Chomp

- Posts: 330
- Joined: Sun Mar 02, 2014 3:22 pm
Postby Chad » Wed Sep 16, 2015 5:12 pm
Ah, what the heck. I've got the Supper Marty-O Marker too, so I might as well submit my own level codes. They're very hit-and-miss, though:
Tricky Teeth Tunnel: 8B13-0000-0026-A83D
Rocky Reef Passage: C9DC-0000-002F-0276
Wild Wing Fortress: 42AF-0000-002F-E87A
Turbo Raft Panic: 57AF-0000-0037-C8B2
Furious Flame-Jet Fort: E6F6-0000-0038-8CAF
Sky Engine Demolition: 0CCD-(ObligatorySetOfZeroesLiterallyEveryLevelCodeHasHere)-0042-691F
Possibly more coming if I stop being rusty and out-of-practice with my level design, although I'm a little bit prouder of the last two (especially Sky Engine, that one took half a night to test).
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Wed Sep 16, 2015 5:34 pm
Chad wrote:Ah, what the heck. I've got the Supper Marty-O Marker too, so I might as well submit my own level codes. They're very hit-and-miss, though:
Tricky Teeth Tunnel: 8B13-0000-0026-A83D
Rocky Reef Passage: C9DC-0000-002F-0276
Wild Wing Fortress: 42AF-0000-002F-E87A
Turbo Raft Panic: 57AF-0000-0037-C8B2
Furious Flame-Jet Fort: E6F6-0000-0038-8CAF
Sky Engine Demolition: 0CCD-(ObligatorySetOfZeroesLiterallyEveryLevelCodeHasHere)-0042-691F
Possibly more coming if I stop being rusty and out-of-practice with my level design, although I'm a little bit prouder of the last two (especially Sky Engine, that one took half a night to test).
Aye lmao didn't think you'd arrive here. Nice to see ya.
Also...
Chad wrote:Sky Engine Demolition: 0CCD-(ObligatorySetOfZeroesLiterallyEveryLevelCodeHasHere)-0042-691F
I think they do that so that similar codes for upcoming games won't conflict with Mario Maker, or if somehow the system ran out of combinations it can just change a digit in the 0000 area. Not sure which one makes more sense, or if either are true, but that's my idea.
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Yoshibrothers
- Rocky Wrench

- Posts: 667
- Joined: Mon Jan 13, 2014 6:45 am
Postby Yoshibrothers » Wed Sep 16, 2015 7:15 pm
Slippy's Grand Adventure
6DB9-0000-0043-DC16
The image you see here is the hard path. There are two paths you can take: the regular path or the hard path. The hard path, of course, contains more rewards at the end of it. Which path you choose does not matter, as they both lead to the goal.
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datkinson82
- Guest
Postby datkinson82 » Thu Sep 17, 2015 12:21 am
Here's a course I made based on the level Panic Zone from SMBX The Invasion 2, I had to shorten it a bit and put a warp pipe in the middle to make it fit into Mario Maker, let me know if anyone likes it maybe I'll make some more.
8BE3-0000-0043-A04D
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Quill
- Rydia

- Posts: 812
- Joined: Tue Dec 03, 2013 12:51 pm
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Contact:
Postby Quill » Thu Sep 17, 2015 4:29 pm
Fortress of Precision: F4C0-0000-0047-552C
Difficulty: Hard
Collapsed Caverns: 4E5C-0000-0047-7390
Difficulty: Easy
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datkinson82
- Guest
Postby datkinson82 » Fri Sep 18, 2015 1:45 am
Here's on more based on the SMBX level Switch Action Zone from the Invasion 2.
DA9A-0000-0049-2B1B
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Quill
- Rydia

- Posts: 812
- Joined: Tue Dec 03, 2013 12:51 pm
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Contact:
Postby Quill » Fri Sep 18, 2015 2:25 pm
Secrets of the Universe: 3B6A-0000-004B-4198
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Chad
- Chain Chomp

- Posts: 330
- Joined: Sun Mar 02, 2014 3:22 pm
Postby Chad » Fri Sep 18, 2015 3:17 pm
I know a couple people already came across it but:
Underneath the Airship: 9D9A-0000-0045-BF87
EDIT: Also, people in this thread should tell us when they've deleted one of the levels submitted here, because it's disappointing and a waste of time to enter a false code. A couple of them, such as Wind's Something Something and Tinkerbell's 1-3 no longer exist.
Last edited by Chad on Fri Sep 18, 2015 4:45 pm, edited 1 time in total.
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Fri Sep 18, 2015 4:07 pm
Entrance to the Factory: 8788-0000-004B-0A01
Bullet Trouble: 1ADC-0000-004B-855C
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Fri Sep 18, 2015 4:47 pm
More Mysterious Mirrors: EC19-0000-0046-C330
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Fri Sep 18, 2015 4:48 pm
If only users could have joint custody of a thread (weird way to put it, but you get the idea), then my job adding these codes would be 10x easier.
Oh well. The codes past Quill's Fortress of Precision and Collapsed Caverns will be added soon enough.
EDIT: Done.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Contact:
Postby HenryRichard » Fri Sep 18, 2015 7:04 pm
I think I made something good enough to post:
Lucario at the Peak of No Return

1692-0000-0048-D67A
This was my attempt at trying to make an ice level - I think I did pretty well.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Fri Sep 18, 2015 7:47 pm
Chad wrote:I know a couple people already came across it but:
Underneath the Airship: 9D9A-0000-0045-BF87
EDIT: Also, people in this thread should tell us when they've deleted one of the levels submitted here, because it's disappointing and a waste of time to enter a false code. A couple of them, such as Wind's Something Something and Tinkerbell's 1-3 no longer exist.
I actually managed to stumble upon this level playing 100 Mario Challenge, not even knowing it was made by you.
Anyways, here are my courses...
Hammer Bros. Evil Ship:

One of the evilest levels, this place is filled with Hammer Bros. Thrown by Lakitus, shot out of cannons, inside ? blocks, they are everywhere!
ID: BE5F-0000-0019-270A
Kamek's Castle:

Something magikoopas can do in Super Mario Maker is get rid of flag poles and axes. Combining this creative usage with tons of obstacles and a small course before it, it can get intense during the fight. Can you defeat Kamek?
ID: 1D5C-0000-0030-7709
Looks are Deceiving:

Don't let the level name fool you, it has nothing to do with THAT game. Anyways, Kamek has returned. Can Luigi get through his labyrinth of tricks and traps?
ID: 1E43-0000-004CC-6C13
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Fri Sep 18, 2015 10:54 pm
My very first level and Monty Ville will be deleted soon(well, the first level already did). I'm making an easier version of Monty Ville since all I know about all of my other levels(except my very recent level, the 2nd SMB Airship level I've made). I'm planning on removing some hidden moles, adding some more visible at start moles, and replacing all mushroom with Tier 2 power-ups(fire flower/cape).
By then, I'll soon edit this post and add the new version of that level. It doesn't expand the length or reduce it. But it'll be easier. Also... To whoever played my levels, thanks for trying it out. I felt like almost nobody was going to take a look at it.
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