SMB3 & SMW Bucketheads - Update 1.1

Share and discuss custom SMBX graphics.

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PixelPest
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SMB3 & SMW Bucketheads - Update 1.1

Postby PixelPest » Sun Sep 13, 2015 1:29 pm

I've had the ideas for these NPCs for a while, but never really finalized them until about a week ago. Bucketheads are a unique species of Goomba, that has similar attributes to SMW Galoombas. I'll be using a version of these in a new Project I'll be working on soon, but anyone is welcome to use them. In this pack there are both SMW Bucketheads and SMB3 Bucketheads that both share the same attributes (excluding the Basic Buckethead, see below). Enjoy!

Update 1.1: Attempted to add texture to SMB3 _Buckethead, Basic Buckethead, and Bucketrider. Please tell me if it looks better and if not, what I did wrong. Thanks for all of the great constructive criticism, especially from PROX!

Contents and Descriptions:
Spoiler: show
SMB3 Bucketheads:
_Buckethead: The most common buckethead. It replaces the SMW Galoomba and after jumped on can be grabbed from the side or the top, but can never be eaten by a Yoshi.
Basic Buckethead: Replaces SMB3 Goomba and has no additional attributes.
Big Buckethead: Replaces SMW Rex and has no additional attributes.
Boombucket: Replaces SMB3 Bob-omb (stationary). Can be grabbed from the top.
Bucketrider: Replaces jumping Cheep-Cheep and has no additional attributes.
SMW Bucketheads:
_Buckethead: The most common buckethead. It replaces the SMW Galoomba and after jumped on can be grabbed from the side or the top, but can never be eaten by a Yoshi.
_Bucketrider: Replaces jumping Cheep-Cheep and has no additional attributes.
Buckethead - Alternate: Alternate recolour of the original SMW Buckethead.
Bucketrider - Alternate: Alternate recolour of the original SMW Bucketrider.
Screenshots:
Spoiler: show
Image
Image
Image

Update 1.1:
Image
Downloads:
Last edited by PixelPest on Mon Sep 14, 2015 8:43 pm, edited 2 times in total.

PROX
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Re: SMB3 & SMW Bucketheads

Postby PROX » Sun Sep 13, 2015 2:09 pm

these look like barrel heads to me lol All they need now is some texture xD

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Re: SMB3 & SMW Bucketheads

Postby PixelPest » Sun Sep 13, 2015 2:10 pm

PROX wrote:these look like barrel heads to me lol All they need now is some texture xD
What do you mean by texture?

PROX
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Re: SMB3 & SMW Bucketheads

Postby PROX » Sun Sep 13, 2015 7:15 pm

what I mean by texture is adding detail to areas in the graphic to give it the illusion that you could look at it and feel like you could touch it (if that makes any sense).

Here's an example:
Spoiler: show
this is a tree trunk piece (that has no outline, but I digress).
Image
If you look at it at first glance, what would you see if I didn't tell you what it was at the beginning? Honestly it could have been anything. It could have been a brown pillar or something.
Now let's look at it when texture is applied to it. Basically what I did was use the black and white colors and changed the opacity down to 50 rather than 250 and it came out like this: Image
Now you can see that it looks like a tree trunk (Although personally I think it would have looked better if I toned down the contrast, but that's an easy fix). There are many ways of adding detail to your graphic. It's always a good idea to experiment and see what you come up with. Even SMW graphics use texture (although it uses less colors to do so since it's meant to look more like a cartoon).
Anyway I hope this made sense. All I can say is just have fun with what you are doing and try to do things that you are not used to doing.

PixelPest
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Re: SMB3 & SMW Bucketheads

Postby PixelPest » Sun Sep 13, 2015 7:17 pm

PROX wrote:what I mean by texture is adding detail to areas in the graphic to give it the illusion that you could look at it and feel like you could touch it (if that makes any sense).

Here's an example:
Spoiler: show
this is a tree trunk piece (that has no outline, but I digress).
Image
If you look at it at first glance, what would you see if I didn't tell you what it was at the beginning? Honestly it could have been anything. It could have been a brown pillar or something.
Now let's look at it when texture is applied to it. Basically what I did was use the black and white colors and changed the opacity down to 50 rather than 250 and it came out like this: Image
Now you can see that it looks like a tree trunk (Although personally I think it would have looked better if I toned down the contrast, but that's an easy fix). There are many ways of adding detail to your graphic. It's always a good idea to experiment and see what you come up with. Even SMW graphics use texture (although it uses less colors to do so since it's meant to look more like a cartoon).
Anyway I hope this made sense. All I can say is just have fun with what you are doing and try to do things that you are not used to doing.
Thanks for the advice PROX. Will work on this.

NathanBros
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Re: SMB3 & SMW Bucketheads

Postby NathanBros » Sun Sep 13, 2015 7:35 pm

They look very weird.

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Re: SMB3 & SMW Bucketheads

Postby PixelPest » Sun Sep 13, 2015 9:29 pm

NathanBros wrote:They look very weird.
They're supposed to. They make might look a little better after I add some "texture" to the wood. They were really nothing more than a fun idea I wanted to share.

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Re: SMB3 & SMW Bucketheads

Postby TheKingOfBoos » Mon Sep 14, 2015 1:12 pm

It's a cool idea, but I look forward to the next version more. This could definitely use some work.

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Re: SMB3 & SMW Bucketheads

Postby Taker » Mon Sep 14, 2015 5:29 pm

I see a barrel not a bucket! :D


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