LunaDLL and crap

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BabyWeegee
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Joined: Wed Jan 22, 2014 9:08 pm

LunaDLL and crap

Postby BabyWeegee » Wed Apr 02, 2014 1:54 pm

So as you may have noticed, a new SMBX craze is sweeping the community known as LunaDLL. LunaDLL is used as an extension to SMBX so that you can do stuff that isn't optional in the game. Now onto the point. The videos attached in Valtteri's post about this don't really explain anything, but rather shows Luna's capabilities - and even still, not very much. And I tried to read the .txt file but my head exploded after the first paragraph. So is there any simple, yet in-depth way to explain this LunaDLL thing? It looks interesting and I'd really like to try and implement it into my games.

Thanks for your time.
~BabyWeegee

Emral
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Re: LunaDLL and crap

Postby Emral » Wed Apr 02, 2014 1:56 pm

the txt file is the most simple thing out there

basically, you got a bunch of commands, which you can align to new events above 1000. Events 0-21 are section-specific, while 0 works for the entire level. These commands have a set of numbers behind them, which normally represent stuff like delay, active time, trigger, etc.

leif_erikson
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Re: LunaDLL and crap

Postby leif_erikson » Sat Apr 05, 2014 2:29 pm

I'm working on a different tutorial to explain how to use it more easily


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