Pixel Island

Share your completed SMBX episodes or play and discuss others.

Moderator: Userbase Moderators

Did you enjoy the episode? (answer after completion)

Yes
21
62%
No
13
38%
 
Total votes: 34
Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Pixel Island

Postby Blocky2334 » Sun Jul 12, 2015 7:05 pm

Hello..as you may know,i have made this episode,and now i am working on "Weekend Stroll" BUT! after a YEAR i fixed the most important aspect..the tops of the logs. http://www.mediafire.com/download/p4doz ... Island.zip
Spoiler: show
ImageImageImageImageImage
If you have any problems with the game PM me! Thanks to valtteri for mario & luigi sprites and superhammerbros100 for dark bowser sprites! :D
Last edited by Blocky2334 on Wed Feb 03, 2016 11:35 am, edited 23 times in total.

PixelPest
Raccoon Mario
Raccoon Mario
Posts: 7111
Joined: Sun Jul 12, 2015 5:38 pm
Flair: Tamer of Boom Booms
Contact:

Re: Pixel Island

Postby PixelPest » Sun Jul 12, 2015 7:41 pm

First of all, please upload in a .zip format.
I downloaded only a few levels but I think they were a fair enough example of this episode.
Ghost House: A beginning battle with a Boohemoth? Not really a good idea. Very random and not fun. I also opened it in the level editor to find a useless row of hidden 1-ups along the top.
Castle: You went from Mario to Zelda in a clashy and also not very fun level with a very random and uncreative design. Try sticking to one graphical "idea" throughout the level and vary NPCs.
Subcon: Beginning a level with a boss battle (Mouser) just doesn't appeal to me, especially without power-ups, which all three levels lacked.
Please try to spend more time creating a variety of NPCs and a more creative, fun layout.
Rating (for the three levels above): 2.2/10

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Sun Jul 12, 2015 8:00 pm

Cosmik wrote:First of all, please upload in a .zip format.
I downloaded only a few levels but I think they were a fair enough example of this episode.
Ghost House: A beginning battle with a Boohemoth? Not really a good idea. Very random and not fun. I also opened it in the level editor to find a useless row of hidden 1-ups along the top.
Castle: You went from Mario to Zelda in a clashy and also not very fun level with a very random and uncreative design. Try sticking to one graphical "idea" throughout the level and vary NPCs.
Subcon: Beginning a level with a boss battle (Mouser) just doesn't appeal to me, especially without power-ups, which all three levels lacked.
Please try to spend more time creating a variety of NPCs and a more creative, fun layout.
Rating (for the three levels above): 2.2/10
Umm first of all in the castle level i did not put any blocks/items/enemies from zelda in any of the castle levels. second, in subcon the battle with mouser was there for added difficulty. and for the ghost house the boohemoth was meant to act as a fairly easy miniboss and as for the .zip format prob i had some issues so i decided to post it as it was and hope i didn't get too much hate for it. and i am very inexperienced with making custom npc's. im sorry about the issues ill try to work them out. :(

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Pixel Island

Postby bossedit8 » Sun Jul 12, 2015 9:00 pm

If this SMBX episode only has like 12 levels, it's probably gonna be relatively short but I might try out in the future once I have less SMBX episodes to work with. Currently this SMBX episode looks promising.

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Sun Jul 12, 2015 9:02 pm

thx!

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Pixel Island

Postby Mable » Mon Jul 13, 2015 3:35 pm

Okay let's take a quick look:

I list the levels in order like they do in the level editor i did play this but there are levels i had to edit also to actually get to the ending:

- The level 2castle uhm... yeah nothing much to say there it starts with a little go down and avoid the npcs and spikes. Latter you have to use the leaf to slowly fall down and avoid the spikes. Then you go in the pipe where the entrance and the exit is placed wrong. You supposed to place them 1 block lower not the middle.
Well let's talk about the Mother brain fight. Easy by that i mean really easy. All you do is throwing one ice block at it, another one, another one and thats it just throw them you can't really die there the rinkas are dodgeable but the upper npc section doesn't make sense.

-Block Palace: Okay idk why this is in it. Theres a sign which says "Step on the goomba" so practically all you do here is kill the goomba enter the pipe and thats it. BTW killing the goomba doesn't do anything.

- Bowser's castle: Well, it's not really a Castle in fact it's a little end bossrush against Ludwig, Larry, Mother Brain and Bowser in the end. You can even skip the Larry battle bc the warp isn't hidden. The battle aren't though also even if you added 2 boos to Ludwig and 2 rinka shooters to larry.

- Cookie Cave: This level isn't that great for real. It's a really cramped cave and the realllly bad thing is.. if you want to make it to the goal you have to be small which means if you go into it having a power-up you forced to loose it. And nobody likes that.

- Ghost House: Well... not the best i saw you can skip the Big Boo battle as the warp once again isn't hidden only the door is. The rest is just warping to find the battle with Ludwig. Oh i should mention if you get into the pipe which has warp 5 you can't get away from that spot bc there is no other warp that takes you back, level wrap is off and the springboard doesn't give you enough jump to get over there. So once again you forced to kill yourself. Nobody likes that

I will not talk about home bc all i see it serves as a intro

- Orange Ocean: Okay first off big no.. you can simply use the Underwater setting under settings instead of having 1 billion water layers. I also don't understand why there are fishbones in the ?-Blocks same with the Ice blocks. What i also noticed is that you kinda spammed the fishes. Theres is this warp which leads to this mouser battle. You can either die instantly to the kamikaze or survive. Even if you manage to beat them you have to kill yourself bc there is no way out. Theres a section with the goal but there no warp to it. Theres also this Grey ?-Block which has a poison mushroom in it. Doesn't do anything. And thats the level.

- Pie Plains: Okay it looks not bad but not good either. All i can say here is the thing with the yellow blocks from smw. IF you get hit by the swooper in the cave which turns you small you can't get out of there if you didn't unlock the warp. Theres not much for me to say about it it's relative short.

- Sky: The first thing i couldn't avoid... the Bridge Cutoff. In Section 4 theres a pipe with a warp far behind but it ends the level just like the goal you can get. What i don't get is the thing with the smw galoombas in the bubbles. It's not like they can do any damage to you if you don't touch them. Theres this section with blocks saying "Secret Room" but... you can't get there so yeah it's so secret you can't even get the secret.

- Spike Dungeon: OMG once again this is cramped but it lives up to the name it has Spikes. The part after the cramped Dry Bone, Thwomp rampage is eugh. I can't say how damn that was. You take the propeller block and what do you do? Yeah you try to fit into a small hole without touching the spikes or the lava if you do you die. In the last part of the first section you dodge laval while flying to the door. You get the checkpoint and battle Larry thats it.

- Star Station: Deservers as a get some drugs station? Joke aside you can get power-ups. Altough the clock doesn't really help bc you can't take it with ya but hey theres plenty 3-UP Moons. Oh yeah the toad says "Don't hit the self-destruct switch" if you do hit it it spawns 1 million bowsers and you dead.

- Start: Same like Pie Plains.. not good not that bad. The water section is kinda uneeded you don't have to go there but it shows spammed fishes and spammed water layers. Not much to say here for me.

- Subcon: Yeah Subcon... starts off with a mouser battle. You could get in the vase but it's blocked so you gotta fight. Theres a load of invisible 1-UP Mushroom blocks no idea why but ok. After Mouse you in a really tiny area with Wart you can't really dodge him that much. You throw them veggies so quick he can't do anything if you lucky just avoid the rinkas which are once again used.

- Toad House: Not much to say here the odinary Toad House where you can get items and Yoshis.

- Warp: The last one i saw in this. But what does it do? Theres nothing. So dunno why thats a thing.

Conclusion:

- Almost no bgo we're used the only ones i noticed where in Start, Pie Plains and the GH maybe i missed some bc i didn't see much use of them.
- Warps that we're not hidden so you could skip the section. Example being the Big Boo fight and the Second Larry fight in the Bowser Level.
- Fish Spam in the underwater level and the Start level.
- The only coins you can find are the Dragon ones.
- Wrong pipe placement in the Mother Brain level.
- You are forced to be hurt yourself in the Cave level and you forced to die in the Underwater one which has no exit.
- Music that doesn't fit in specific sections like the Mouser battle. The SMB2-Boss one would fit better.
- Bridge Cutoff
- Cramped Areas
Thats enough

Final Statement:

Image

If i would have to give points... 2.5/10 it wasn't that great tbh but if you improve on your next stuff and take advise from others you might get better then now. What would help also would be looking at these threads:

First time user guide to smbx by XerX
http://www.smbxgame.com/forums/v ... 35&t=10507

How to smbx by Marina
http://www.smbxgame.com/forums/v ... =35&t=9856

The Official Guide to Layers and Events in SMBX by Castlewars
http://www.smbxgame.com/forums/v ... =35&t=9866

Those are some basic things you should take a look at to improve for now. If you have any questions or need help you can always ask in the Help & Support section here.

In Regards
~ Sinem

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Tue Jul 14, 2015 12:06 pm

(after long pm)
Sinem wrote: You can post this on the thread also.
Ok then. heeerrree we go... there first of all there were some unused lvls in the file that i left in there just because. switch palace,toad house and warp zone. second of all the warp placement is correct and in the cave area the idea is you run & crouch under the spikes/lava and the bats are just there to be a pain..and i can easily fix the fish spam which i will. same with the warp errors. and i can change the music for the fight with mouser and in the start level the "fish spam" is ment to be a easy walkpast and the "bridge cutoff" wasnt even that,it was a platform for the exit warp and a secret exit past that. you need raccoon mario to fly by it for the entrance to subcon. and in the spike dungeon.it was ment to be difficult. and in orange ocean the fish bones+ ice block were just a random structure and FINNALY thepipethatleadstomouserandrainbowkoopasisonlymenttobeatroll The End.

Suckerman7 GM
Eerie
Eerie
Posts: 706
Joined: Fri Jun 19, 2015 9:42 am
Flair: Multiversal Traveller/Prismverse's God of Creation
Pronouns: he/him

Re: Pixel Island

Postby Suckerman7 GM » Wed Jul 15, 2015 1:24 pm

Yeah, I saw your project now. I'm also new at this forum, too. But in your episode, you've used simple graphics. And in the first screen, you didn't add log's top background and it was so odd. Anyways, I'd like to see your project in action! :)

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Pixel Island

Postby Mable » Thu Jul 16, 2015 5:52 am

Even if it was a troll attempt there was no exit for the level which was a let down.

I will look at the new boss fights later and review them again.

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Thu Jul 16, 2015 12:12 pm

i fixed the exit prob when i updated it.

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Pixel Island

Postby Mable » Thu Jul 16, 2015 1:48 pm

Okay so why are there now generating boom booms in the bowser battle?

For the rest i let someone else review this.

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Thu Jul 16, 2015 9:13 pm

to make it harder.

Mable
Ludwig
Ludwig
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Pixel Island

Postby Mable » Fri Jul 17, 2015 2:19 pm

Blocky2334 wrote:to make it harder.
Let's be honest it completly sucks now. No offense but you don't do that.

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Fri Jul 17, 2015 2:38 pm

changed it again. now instead its bullet bill shooters and roto-discs. also custom music. The boss is VERY difficult now.
Image

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Thu Aug 13, 2015 12:05 am

If you tried the airship section of mother brain's castle did you like it? If you did what do you think i should add them in more castles? I am currently working on more right now,i will add them in if you like em. :D

Lel_06
Rex
Rex
Posts: 31
Joined: Sat Aug 15, 2015 5:50 am

Re: Pixel Island

Postby Lel_06 » Fri Aug 21, 2015 5:32 pm

A short world but it's cool for one night to play and it's relax. :D

EDIT : But, where are the secret exit of the first level please ? :?:

RE-EDIT : Okay, I find it ! But in the first level, place the top of the logs because it's ugly.
Capture SMBX pour critique forum smbx.JPG

Arceus88
Blooper
Blooper
Posts: 190
Joined: Sat Jan 24, 2015 7:00 am

Re: Pixel Island

Postby Arceus88 » Mon Aug 24, 2015 5:11 am

Missing bridge parts. :(

This is more like an SMW episode, too bad Larry wasn't SMW, probably you didn't used custom gfx. :lol:

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Fri Aug 28, 2015 9:26 am

ok im fixing the logs now. *fixfix* ok done!

Blocky2334
Swooper
Swooper
Posts: 50
Joined: Thu Jul 09, 2015 11:27 am

Re: Pixel Island

Postby Blocky2334 » Wed Feb 03, 2016 1:04 am

Erm...i guess i was too lazy to fix the logs so now i'm making a new episode called weekend stroll.. :T sorry.

CynicHost
Level Reviewer
Level Reviewer
Posts: 455
Joined: Fri Dec 25, 2015 9:28 am
Flair: heck

Re: Pixel Island

Postby CynicHost » Wed Feb 03, 2016 7:32 am

You were too lazy to fix the logs?! It just takes like, a minute to do.


Return to “Episodes”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari