REDO: The Neverending Story

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Danny
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Re: REDO: The Neverending Story

Postby Danny » Mon Feb 23, 2015 1:46 am

lmao age =/= ability to create good looking levels.

bossedit8
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Re: REDO: The Neverending Story

Postby bossedit8 » Mon Feb 23, 2015 3:50 am

Ok, please cut the whole "Age" out and this counts on everyone here!


Well, so far as I see on your Project, it Looks very decent. Almost like what I did on my very, very first Level of the Marios back then in 2007 which was never released anywhere anyway. ^^

To say as of what it necessarily Needs to improve so far on the screenshots, that table with those "Tanooki" Blocks is not a vise decision to have a solid table since first of all, if you really have a tanooki suit and use the statue ability on this room, These blocks will be seen and it Looks awkward if that is there on the table. Second, tables originally aren't fully solid like normally they are either being completly in the Background or just be standable and also be able to go through it like clouds, bridges and sizeable blocks. About the outside where the main house is, that pipe Looks Kind of awkward as of where it has been placed on the Roof. It is better to either put a block as of where the pipe connects to the pipe to prevent cutoffs and so on or remove the pipe altogether. Also, it lacks sceneries on the floors which you should add a bit more sceneries relative to the Level theme and this Counts on the main Levels aswell. Underground sections doesn't really matter even know that there is no screenshots about it yet but that was just a Suggestion for the future. What I do like is that you used These burried NPCs to give the Player more variety. Even with such simplistic design going on, I will look forwardinto this Project.

LordYoshi999
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Re: REDO: The Neverending Story

Postby LordYoshi999 » Tue Aug 25, 2015 10:44 am

Anyways, this episode defiantly looks decent for a first episode, though, there is some kinda big problems, such as:
1st Screen:
The Table, I made the same thing when I was sorta new to SMBX, however, if you don't want those blocks to be there, make the start outside the house.

2nd Screen:
Nothing really wrong here. (mainly because it's the same area, just changed because the blocks would have turned invisible.)

3rd Screen:
The Pipe, it's kinda just floating there, even though I did the same thing, there isn't anyway easy to fix it, unless if you use a pipe background, or a house with a chimney, however that uses custom stuff.
Bland, it's missing background objects like bushes.

4th Screen:
Needs Coins, maybe some other enemies, and it's bland, add more background objects.

5th Screen:
Needs a few more background objects, other than that, looks okay!

6th Screen:
Maybe some coins wouldn't hurt.

7th Screen:
Coins, coins, coins. Also, maybe you would wanna use SMB3's blocks instead of the punch-able blocks.

8th Screen:
COINS!!! And maybe some enemies.

9th Screen:
Bland, needs more enemies, and coins.

10th Screen:
Bland, needs enemies, and maybe some coins?!?!?

This is all my OWN feedback, so don't get angry at me, it's suggestions to make it better.

~Ly999
also bossedit lez see dat episode shall we
:Ppppppppppppppppppppppp

PixelPest
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Re: REDO: The Neverending Story

Postby PixelPest » Tue Aug 25, 2015 12:34 pm

Really, asking for people to show you videos of them playing levels to decide on beta testers doesn't really make sense. You want to find people who can give constructive feedback to help improve the levels. Anyone can practice a level until they get it perfect and post a video. Well, I guess it doesn't matter since this isn't ever going to get finished anyway.


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