Topics that have reached 100 pages.
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HenryRichard
- Reznor

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Mon Aug 24, 2015 9:10 pm
Enjl wrote:Every frame, Mario dies. Yes, the sound plays.
It's almost soothing.
Then I notice that it's a dead guy, and it's suddenly not soothing.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Mon Aug 24, 2015 11:34 pm
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Mon Aug 24, 2015 11:39 pm
Those corridors look too tight, you might wanna space them.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Aug 25, 2015 5:36 am
Superiorstar wrote:
Those corridors look too tight, you might wanna space them.
To be honest I don't see any problem with them
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Aug 25, 2015 6:17 am
Enjl wrote:
Cutoff 0/10
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Radishl
- Guest
Postby Radishl » Tue Aug 25, 2015 7:24 am
XerX wrote:Enjl wrote:
Cutoff 0/10
Yea for reall man.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Aug 25, 2015 8:14 am
RudeGuy07 wrote:Superiorstar wrote:
Those corridors look too tight, you might wanna space them.
To be honest I don't see any problem with them
Some areas are actually incredibly cramped.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Aug 25, 2015 8:42 am
ok

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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Tue Aug 25, 2015 9:37 am
Which one should I finish?
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BlazingZtar755
- Buster Beetle

- Posts: 83
- Joined: Sat Apr 11, 2015 9:57 pm
Postby BlazingZtar755 » Tue Aug 25, 2015 11:04 am
Eh, heres a bowser graphic im working on.

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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Aug 25, 2015 5:00 pm
Yes I know it looks like Castlevania, but the tileset is custom made.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Aug 25, 2015 5:16 pm
More like "Looks like nothing" because I need a flashlight to even see the blocks.
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Superiorstar
- Birdo

- Posts: 2153
- Joined: Tue Jul 22, 2014 5:49 pm
Postby Superiorstar » Tue Aug 25, 2015 5:33 pm
Enjl wrote:More like "Looks like nothing" because I need a flashlight to even see the blocks.
You are always the one to complain about the brightness all the time, those blocks are very easy to see.
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underFlo
- Wart

- Posts: 4456
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Postby underFlo » Tue Aug 25, 2015 5:35 pm
Superiorstar wrote:Enjl wrote:More like "Looks like nothing" because I need a flashlight to even see the blocks.
You are always the one to complain about the brightness all the time, those blocks are very easy to see.
Not really. Especially the spikes are quite hard to see.
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Sevennights
- Rex

- Posts: 1529
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Postby Sevennights » Tue Aug 25, 2015 5:41 pm
What is funny is that i can see it clearly....
It just depends on your eyes i guess.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Aug 25, 2015 5:47 pm
Superiorstar wrote:Enjl wrote:More like "Looks like nothing" because I need a flashlight to even see the blocks.
You are always the one to complain about the brightness all the time, those blocks are very easy to see.
That's not about brightness, that's about if you can clearly see something without problems. And that stuff is too much dark, especially the red-purple blocks.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Aug 25, 2015 5:58 pm
Screen-wise I can see everything just fine aswell. I could go on questioning the upside-down gravestone, but I'll leave it be for now. My issue is that a player playing this level will overlook enemies and traps 90% of the time, because they blend in too much and are too indistinguishable from anything else. While this issue can occur in any kind of level, the darker/ more monotone (independend from one another, but add up) the level is, the more often it occurs.
And of course I complain if you do something wrong. I'm not here to praise you for making mistakes. I'm here to give you a push and point out where you did wrong, so you can avoid it the next time you do something similar. And I think it's fair, because you're doing the same thing (which I appreciate).
Example:
<Superiorstar> Emral: the new one looks worse than the old one
<Superiorstar> the purple clashes with the blue.
Last edited by Emral on Tue Aug 25, 2015 6:00 pm, edited 1 time in total.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Tue Aug 25, 2015 6:00 pm
Enjl wrote:
And of course I complain if you do something wrong. I'm not here to praise you for making mistakes. I'm here to give you a push and point out where you did wrong, so you can avoid it the next time you do something similar.
Yes. You do that exceptionally well. It can be galling, but your criticism is always helpful so I guess I won't complain.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Tue Aug 25, 2015 8:32 pm
Spinda wrote:Superiorstar wrote:Enjl wrote:More like "Looks like nothing" because I need a flashlight to even see the blocks.
You are always the one to complain about the brightness all the time, those blocks are very easy to see.
Not really. Especially the spikes are quite hard to see.
this
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XerX
- Phanto

- Posts: 1487
- Joined: Fri Dec 20, 2013 3:33 pm
Postby XerX » Tue Aug 25, 2015 8:37 pm
Superiorstar wrote:
Yes I know it looks like Castlevania, but the tileset is custom made.
Gonna be honest here. That's the ugliest tileset I've seen in years. (And it's way too dark like Enjl said.)
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