Topics that have reached 100 pages.
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sun Mar 30, 2014 5:10 pm
Dragonmaster146 wrote:Just showing off a new tileset of mine as well as the beginning of a level(things may change later).
What do you think?
I like this alot, reminds me of Ape Escape a bit.
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xtremegamer51
- Guest
Postby xtremegamer51 » Sun Mar 30, 2014 7:23 pm
DragonMaster:The tileset looks awesome!  Really well made IMO.
Sednaiur:Looks great as always  Just a request though...do you think your next pack can be of smb3?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Mar 30, 2014 7:34 pm
xtremegamer51 wrote:DragonMaster:The tileset looks awesome!  Really well made IMO.
Sednaiur:Looks great as always  Just a request though...do you think your next pack can be of smb3?
Actually I would recommend SMB1. If you need any SMB3 things, they're almost all in Phil's episode (except fire, boomerang, and possibly sledge bros, but those are in the ultimate graphics pack).
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Mar 31, 2014 12:43 am
I can't find Sedinaurs post?
DragonMaster:The tileset looks awesome!  Really well made IMO.
Sednaiur:Looks great as always  Just a request though...do you think your next pack can be of smb3?[/quote]
Can you tell me which post you are referring to to be made by Sedinaur? Has to be quite in the past because it's not on the two most recent pages.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Mar 31, 2014 12:45 am
Sednaiur wrote:My WiP of the SMB2-Worldmap GFX, that will be released with the final Update of my SMB2 GFX-Pack:
I guess this will take a long Time to finish :-/
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Mar 31, 2014 1:03 am
Wow how did I overlook that post?
That actually looks kinda neat.
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Dragonmaster146
- Spike

- Posts: 265
- Joined: Mon Dec 30, 2013 2:49 pm
Postby Dragonmaster146 » Mon Mar 31, 2014 8:56 am
Natsu wrote: One question though, is the cracked wood supposed to replace the SMW turnable block?
Shit you got it right!
Natsu wrote:That's really nice, it'd be great if you could do more tilesets of DKC, like a DKC3 factory tileset.
Well I did do a DKC1 Factory Tileset a long time ago but I never released it because I wanted to taunt everyone with a tileset they don't have. I don't know but ill probably release it in the next release of my gfx pack.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Mon Mar 31, 2014 10:52 am
Dragonmaster146 wrote:Natsu wrote:That's really nice, it'd be great if you could do more tilesets of DKC, like a DKC3 factory tileset.
Well I did do a DKC1 Factory Tileset a long time ago but I never released it because I wanted to taunt everyone with a tileset they don't have. I don't know but ill probably release it in the next release of my gfx pack.
No no, I mean the DKC3 facotry tileset, not the DKC1. But anyway, thanks for the details, looking forward to it. =P
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Mon Mar 31, 2014 12:16 pm
Sednaiur wrote:My WiP of the SMB2-Worldmap GFX, that will be released with the final Update of my SMB2 GFX-Pack:
I guess this will take a long Time to finish :-/
It looks amazing Sednaiur! It looks so good in 3D. Good job. Can't wait for the full pack!
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Mon Mar 31, 2014 3:37 pm
Sednaiur wrote:My WiP of the SMB2-Worldmap GFX, that will be released with the final Update of my SMB2 GFX-Pack:
I guess this will take a long Time to finish :-/
Wow! This looks top notch. You've actually sort of inspired me now..I may get back into level making 
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Apr 02, 2014 5:49 pm
@Dragonmaster146: I don't see any difference with the last time you posted it ...
@Darkonius: Nice, really nice idea. I don't know why but those blocks remind me of when you have to make different styles and colors when collecting the Bean star peaces on M&LSS. Really nice, I like the shading and the design.
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Wed Apr 02, 2014 7:34 pm
Natsu wrote:@Dragonmaster146: I don't see any difference with the last time you posted it ...
@Darkonius: Nice, really nice idea. I don't know why but those blocks remind me of when you have to make different styles and colors when collecting the Bean star peaces on M&LSS. Really nice, I like the shading and the design.
They are actually from Mario and Wario for the Snes.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Apr 02, 2014 8:19 pm
Oh, ok. Didn't know that.
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Kuribo
- Buster Beetle

- Posts: 88
- Joined: Sat Jan 04, 2014 4:36 am
Postby Kuribo » Wed Apr 02, 2014 9:38 pm
Dragonmaster146 wrote:Still in early beta.
The foreground water looks weird because it's identical to the background water. To be honest I think you should use a background that doesn't have a lake, it makes the perspective look really out of whack.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Apr 02, 2014 9:43 pm
Kuribo wrote:I think you should use a background that doesn't have a lake, it makes the perspective look really out of whack.
What's the purpose of making a Harbour tileset if it can't be used on a lake/ocean like atmosphere? I do find your statement somewhat correct though.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Apr 03, 2014 10:55 am
Here something cool that you can do in SMBX without LUNA.DII:
First of all, Luigi with hearth

and playing within 4 different characters

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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Apr 03, 2014 10:57 am
That looks pretty cool, but how are suppose to share items?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Apr 03, 2014 10:59 am
zlakerboy357 wrote:That looks pretty cool, but how are suppose to share items?
I do all with an only cheat.
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