Run time error overflow '6'

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Quixenare
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Run time error overflow '6'

Postby Quixenare » Sun Jul 19, 2015 12:29 pm

Hello, I'm having a problem with SMBX.
So i have been spending alot of time on my levels and suddenly, an error occurs when i open some of my levels: Run time error overflow '6'.
But, it doesnt happen with all of my levels, and I didnt edit these levels last time I used SMBX so it just happened all of a sudden.
I tried removing my custom graphics, and the error was gone, but why?
I've always used these custom graphics, so it doesn't really make sense to me.
I know this error occurs when the level has too many blocks or stuff, whatever in it, but as I said, I haven't edited these levels in a long time.
Any ideas? Removing custom graphics is not an option, I really need it.

bossedit8
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Re: Run time error overflow '6'

Postby bossedit8 » Sun Jul 19, 2015 12:42 pm

Do you have like a lot of memory running in the background like other program devices up and running? Check your task-manager as of what takes a lot of bytes and memory on your PC and try playing SMBX with less memory involved.

RudeGuy
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Re: Run time error overflow '6'

Postby RudeGuy » Sun Jul 19, 2015 12:58 pm

http://www.smbxgame.com/forums/v ... ow#p140201
This topic says something about some causes of this error. Maybe your graphic was just too large.

Quixenare
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Re: Run time error overflow '6'

Postby Quixenare » Sun Jul 19, 2015 1:04 pm

Tried closing all programs, and I've checked the my task-manager, not much going on, however, I did make a new level last time.
Maybe that's the case? even though there's only like 23 levels I made, and they aren't that big.

bossedit8
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Re: Run time error overflow '6'

Postby bossedit8 » Sun Jul 19, 2015 1:15 pm

This isn't because how many levels you have since they are singular level files, it's all because as of how much you have in a level like content wise.

How many custom graphics are you using by the way?

Valtteri
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Re: Run time error overflow '6'

Postby Valtteri » Sun Jul 19, 2015 1:16 pm

Have you tried to reinstall SMBX? You don't need an installer, you can just redownload all the data such as graphics. A lot of confusing errors tend to be the result of a file missing from the graphic folders.

Quixenare
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Re: Run time error overflow '6'

Postby Quixenare » Sun Jul 19, 2015 1:31 pm

Thanks for the answers guys,
and since you asked about how much graphics i used about 152 graphics for one of my levels I can't access.
But I don't think it's too much, it's like one tileset, 2 backgrounds, and 5 npcs for almost every level.

Oh and Valterri, I think that's the case, I always check my graphics folder so i can replace some custom graphics's names and such.
Also, where do I download the SMBX Data/Graphics instead of downloading the installer again?

edit: Never mind, reinstalled it! ...Even though it was so obvious, but thanks. Fixed.

TheEnderPhoenix
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Re: Run time error overflow '6'

Postby TheEnderPhoenix » Sun Aug 16, 2015 1:20 pm

I'm getting the same error but this time, when i'm trying to play the game. Anyone have a solution to this problem or am I the first person to have this happen

bossedit8
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Re: Run time error overflow '6'

Postby bossedit8 » Sun Aug 16, 2015 1:43 pm

What exactly is happening in a level? How much content does it have like it's best to check the debugger in that specific level in order to figure out as of why it causes such an issue during gameplay.

TheEnderPhoenix
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Re: Run time error overflow '6'

Postby TheEnderPhoenix » Sun Aug 16, 2015 1:45 pm

i mean in the actual game itself not level editor.

tested the levels from the princess cliche in the level editor and also got the error

the smbx version is 1.3.0.1

bossedit8
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Re: Run time error overflow '6'

Postby bossedit8 » Mon Aug 17, 2015 3:46 am

What did you do while playing these levels? Is your performance like your overall memory or CPU usage low? I can't really specify as of what at the moment because "Overflow" can be literally anything relative to process in SMBX that's getting overflowed like it's too much to handle for the main SMBX program or something like that.


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