Look at me, I'm joining the bandwagon of people who post their levels!
Anyways, yeah, this isn't one of my better levels, but I still enjoyed making it. I was aiming for at least top 15 with it, which I clearly didn't get. I actually made the level and thought of the name a lot later, after the Led Zeppelin song:
Wasn't really meant to represent anything in the level. I just thought the name of the song kind of corresponded with the level theme and thought it would be a clever idea to use the name.
20. TNTtimelord - Over the Hills and Far Away (7.63/10) Bomber57 (8.0/10)
This was a pretty nice open world style level, where you use the propeller block to get around. I really like how you made it look like the Hoopsters were climbing around on the stone walls. Though, the main issue with this, and many other explorative levels, is that all of the side areas are unimportant. There is no reason to stray from the main path in this level as there is only one star. Thankfully the author made a series of arrows throughout the level that lead to the star so you wouldn't get lost. I was also bugged by that red shy guy spawner that dropped them down because I kept getting hit by it, but maybe I just suck. Only other complaint is that the checkpoint was out of the way, and I didn't find it until I looked for it in the editor view. bossedit8 (9.25/10)
Rare to go down in a mountain level at the beginning of the area... at least from what I see. I really liked this level and it was fun to play with the propeller blocks. Your secrets and everything was also nice to discover areas for some power ups and other related stuff like multiple coins worth of collecting and also the red coins giving you reward once you collect them all in time. What I don't like is how some of the Para-Koopa's hitboxes are too unnaturaly large. I do loved the exploration for getting a lot of rewards though. I found one invisible NPC that you're be able to bounce on apparently that is supposed to act as a stopper from the sideways Hoopster enemy. Overall I really liked this level and very few flaws encountered. Chad (6.5/10)
This level is gorgeous to look at and has some nicely rugged design. There's a pleasant variety of terrain layouts and enemy types to keep the level feeling lively, and exploration definitely rewards the player with secrets. I like that this level intends to use the propeller block as the player's normal means of movement, too. However, the way this level handles it, I felt like I spent most of my time floating aimlessly through everything. The arrows are certainly helpful, and while I do like the way this level's crafted, it's also really open, which allows me to just sail by everything in the first place. It's really not designed around the propeller block except for the fact that the jumps couldn't be made normally, when you could have made the block placements more restrictive to demand more careful movements from the player and provided a better sense of level direction that way. The level's not unpleasant as it is, but it's not the most engaging either. Quill (6.9/10)
This level felt surprisingly energetic. I enjoyed all the secrets you hid in your level and the random events such as the red coin hunt which you had to do in a certain amount of time. All these aspects help to make the level more lively and that's a breath of fresh air in my books. I'm not sure if the design of a level is that great if you need arrows to point the player in the right direction. Surely there could have been a way to make an obvious path with optional routes? Valtteri (7.5/10)
So here's a big, explorative level. Something I've personally got tired of playing in SMBX. But it's done in a decent way. Although all the rooms looked the same and I had to walk around the level for quite a while before I could find the exit it still didn't feel like a tedious maze as it wasn't too much of a maze afterall and I appreciate that.
You do the same thing I do in CC10. ( Yeah I listen Slayer - Raining Blood )
But...this looks amazing, very expansive and nice design, I liked the atmosphere
I'm not sure if I've ever told you this, but you're probably one of my favourite designers out there! The level looks beautiful, and I can't wait to play it C: