Green Grove Waterfalls (My CC11 Level, 32nd place)

For the levels that stand out among the rest.

Moderator: Userbase Moderators

Man1234FK
Blooper
Blooper
Posts: 166
Joined: Sun Dec 14, 2014 10:58 am

Green Grove Waterfalls (My CC11 Level, 32nd place)

Postby Man1234FK » Thu Aug 13, 2015 10:48 am

So yeah! This is my CC11 level, unedited and all :D

Download Link:
https://www.dropbox.com/s/3krqffkd0tqef ... s.ZIP?dl=0

Screenshots!
Spoiler: show
Green Grove Waterfalls Pic 1.png
Green Grove Waterfalls Pic 2.png
Green Grove Waterfalls Pic 3.png
Credits for the gfx are in the folder!

The Reviews!
Spoiler: show
32. Man1234FK - Green Grove Waterfalls (6.97/10)
Bomber57 (6.0/10)
Graphics were simplistic but did the job well. Level layout left a little bit to be desired, as it was flat and linear. There apparently were secret areas you would discover similar to the "New" mario games, but I only ever found one and it was by complete accident. I think it was a little much to have that volcano lotus in an untouchable spot with a red koopa above in a cramped area. The level was pretty average overall.
bossedit8 (9.25/10)
Very nice grassy type level with challenge involved and variety of obstacles. Sometimes your enemy placements can be a bit too much at times like those nipper plants that are trying to even get to a SMB3 wooden platform and being a threat. Your overall secrets and multiple ways to discover this level was just amazing. Nothing wrong to say other than the fact that sometimes you give me a little bit too many enemies but still it was a great level.
Chad (6.5/10)
A rather pleasant level. It starts out simple, then transitions into more complicated objectives by making you take alternate routes and explore underground areas for switches. I like the tricky ground placement and line platforms to influence how you go about the route that you take, and the switches are intriguingly placed. Sadly though, after that, the level seems to lose its steam, because the rest of it is a line ride that you almost just sit back and watch, and then the level's over. Still, what's here is enjoyable, and while it feels like it could have been extended, the length is comfortable and not much of a detriment.
Quill (7.1/10)
I thought this was an interesting take on a grassland level. I liked the variations in the terrain. I'm not sure how I feel about having to hit a colored switch to advance, but it mostly never involves backtracking that much so it was alright to deal with. I did like how the level didn't overstay its welcome either. It showed the player what it was all about in a reasonable amount of time and then finished. Great job!
Valtteri (6.0/10)
This is a decent overworld level. There is nothing special going on. It's okay for what it is, though. The level is all bright and happy which I like.

Suckerman7 GM
Eerie
Eerie
Posts: 711
Joined: Fri Jun 19, 2015 9:42 am
Flair: Multiversal Traveller/Prismverse's God of Creation
Pronouns: he/him

Re: Green Grove Waterfalls (My CC11 Level, 32nd place)

Postby Suckerman7 GM » Fri Aug 14, 2015 3:38 pm

"GREEN GROVE WATERFALLS" made by Man123FK

REVIEW:

LEVEL DESIGN: 8.9/10

First of all, the theme is very simple, grasslands. And this level can be a World 1 level if you put it on your projects. There are a few obstacles and hidden passageways which has Dragon Coins and coins. But it was short like Glitch4's level. If you want to know why this level didn't interest me much because it was so simple. I think I saw better level from you. That was disappointing but I'm not going to insult you. :)

GRAPHICS & MUSIC: 9.75/10

I saw the graphics at SML: Chapter I. But they fit the level very much. And SM3DW music also fits grassland levels. I liked it.

TOTAL: 9.325/10 (Please do better levels next time. But I liked your level, don't worry. ;) )

underFlo
Wart
Wart
Posts: 4456
Joined: Mon Jul 14, 2014 10:44 am
Flair: sup im lesbiab
Pronouns: They/She
Contact:

Re: Green Grove Waterfalls (My CC11 Level, 32nd place)

Postby underFlo » Fri Aug 14, 2015 3:47 pm

Suckerman7 GM wrote:TOTAL: 9.325/10 (Please do better levels next time)
oh yes make everything literally 10/10 pls

zlaker
Reznor
Reznor
Posts: 2844
Joined: Fri Dec 20, 2013 1:46 pm

Re: Green Grove Waterfalls (My CC11 Level, 32nd place)

Postby zlaker » Fri Aug 14, 2015 3:50 pm

Suckerman7 GM wrote:TOTAL: 9.325/10 (Please do better levels next time)
why aren't you a level judge yet?

Man1234FK
Blooper
Blooper
Posts: 166
Joined: Sun Dec 14, 2014 10:58 am

Re: Green Grove Waterfalls (My CC11 Level, 32nd place)

Postby Man1234FK » Fri Aug 14, 2015 4:49 pm

Suckerman7 GM wrote:"GREEN GROVE WATERFALLS" made by Man123FK

REVIEW:

LEVEL DESIGN: 8.9/10

First of all, the theme is very simple, grasslands. And this level can be a World 1 level if you put it on your projects. There are a few obstacles and hidden passageways which has Dragon Coins and coins. But it was short like Glitch4's level. If you want to know why this level didn't interest me much because it was so simple. I think I saw better level from you. That was disappointing but I'm not going to insult you. :)

GRAPHICS & MUSIC: 9.75/10

I saw the graphics at SML: Chapter I. But they fit the level very much. And SM3DW music also fits grassland levels. I liked it.

TOTAL: 9.325/10 (Please do better levels next time. But I liked your level, don't worry. ;) )
Hey thanks for the review! But yeah, i have to ask... why almost 10/10 if you didn't even really like the level? :D Nonetheless thanks for giving your opinions, it's always appreciated! :)


Return to “The Best”

Who is online

Users browsing this forum: No registered users and 1 guest

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari