The most different top 10 I've seen. Without FireLink, sezixor, Shinbison, TNTimeLord and others...
And the scores is a bit low IMO, I'd expected +8,5. We have lower places because the scores is much near.
Quill wrote:holy shit what i loved eltipsta's level
I just... I don't know, it didn't seem that special to me. I mean the gimmick was pretty neat but nothing extremely mind-blowing. In retrospective I really should've given him a higher score :/
It's nice to see that people enjoyed my level. I'll have to remember that one thing about the uneven npc values for the future contests. I had to adjust the npc sizes very carefully to make the hit boxes work correctly.
Good luck to everyone in top 10, but especially for FrozenQuills, who I believe is there for the first time.
Edit: I'd probably been in the top ten if it was not for his computer.
Last edited by Willhart on Fri Aug 14, 2015 2:23 pm, edited 1 time in total.
...And I got pipped at the post, one off from able to reach the top 10, which always sucks. I guess I held out well, which isn't surprising considering the level that was worked on for nearly a year. Good luck to the finalists.
12th place, not bad for a level that had a boss that i had to redesign 4 times.
Well, i'm satsfyed, good luck to the top 10!
Now i shall read the reviews more carefully and cook up the next contest level...
When i get the new laptop...
I'm flabbergasted that I'm in the top ten. Wow.
I'm not even sure how to react here but I guess may the best level designer win? Good luck to the rest of the contestants!
Oh man... I'm literally past 11th and that's rather shocking because my level is one of the longer ones rather than most of the previous levels that I made.
After finding out what the other judges gave him I feel really bad now ;~;
Oh well... at least you made it to the top 15... right?
Echh I feel bad now. Anyways.
TOP TEN BOYS~
Tbh I was sort of expecting a wide range of scores, it's knocked me down before in contests. Valtteri's Bladder and Distinctive Level Name are the first to come to mind (but the first one doesn't really count, as it's a joke level)
Marina wrote:
Quill wrote:holy shit what i loved eltipsta's level
I just... I don't know, it didn't seem that special to me. I mean the gimmick was pretty neat but nothing extremely mind-blowing. In retrospective I really should've given him a higher score :/
To be fair, this is one reason why the levels are judged anonymously. People can have biases towards particular designers and this can influence how they score. I reckon if you had known it was me you may have scored it higher, like say a 7.5. Don't worry too much though. It's just a contest
And thanks for the compliment/stunning review Quill
Linik wrote:...And I got pipped at the post, one off from able to reach the top 10, which always sucks. I guess I held out well, which isn't surprising considering the level that was worked on for nearly a year. Good luck to the finalists.
Your level name made me laugh lol, which I guess was the point. Either way, we're both in top 20, and you beat me.
My purely random bets just for my entertainment is:
-Enjl/bossedit8 take bronze and silver
-ForzenQuills/Uzendayo in top 5
-Bomber57/SuperMario7 take 9th and 10th.
-Valtteri wins and everyone cries bias again like in CC1
My prediction
10. Uzendayo
9. Mudkip
8. FrozenQuills (this will probably be the same story as Frozen Rex & Sambo (some guy we've never heard of who turns out to be a fantastic level designer)
7. Valtteri (this will probably be one of his best levels we've ever seen)
6. bossedit8
5. Marina
4. Bomber57
3. zlakerboy357
2. Emral
1. SuperMario7
Last edited by Erik on Fri Aug 14, 2015 2:33 pm, edited 1 time in total.
EU Computers couldn't advance this level due to an uneven number at the size of some NPC codes. I would of really liked this level if it wasn't for that issue at the beginning just for US and EU differences of code functions. I really liked this level though like the whole saws, those weird tank enemies and some of those... jumping enemies. Difficulty was great and yeah, it was a good level but the whole issue of what I mentioned before was a unnoticeably pain.
I'm a little concerned about the details on this one. Did some of the npcs turn invisible for him due to this glitch? Was he still able to complete the level with the wrong saw/enemy sizes? The level must have been really difficult to navigate and almost unplayable, if this was the case.
Willhart wrote:I'm a little concerned about the details on this one. Did some of the npcs turn invisible for him due to this glitch? Was he still able to complete the level with the wrong saw/enemy sizes? The level must have been really difficult to navigate and almost unplayable, if this was the case.
Yes. The NPCs in this level are simply invisible due to the whole uneven size on the NPC codes like 1, 3, 5, 7, 9, 11, 13, 15 and so on. In US it works fine but in EU they won't work apparently. I still was be able to play the level but not legitimately.