Share your completed SMBX episodes or play and discuss others.
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Alagirez
Ludwig von Koopa
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Post by Alagirez » Mon Jul 13, 2015 12:19 pm
Suckerman7 GM wrote: I can be a level-designer. Just I can make at least 5 or 6 levels. Do I need extra kit or something?
no, just make a level in any style. And make 3 or 4 levels only.
and thanks for helping me
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Mon Jul 13, 2015 1:09 pm
If I make a level how long does it have to be? Does it have to use events?
Alagirez
Ludwig von Koopa
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Post by Alagirez » Mon Jul 13, 2015 10:23 pm
FanofSMBX wrote: If I make a level how long does it have to be? Does it have to use events?
- the level can long but not too long
- of course Yes use layer and events
- Pls don't use lunadll because this project is not using lunadll
The Thwomp King
Boss Bass
Posts: 1270 Joined: Tue Feb 17, 2015 12:09 pm
Post by The Thwomp King » Mon Jul 13, 2015 11:17 pm
andialifbatara wrote: FanofSMBX wrote: If I make a level how long does it have to be? Does it have to use events?
- the level can long but not too long
- of course Yes use layer and events
- Pls don't use lunadll because this project is not using lunadll
Levels have been sent with no Luna!
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Tue Jul 14, 2015 10:08 pm
I realized that I can't make a 11000+ block and vertical+horizontal level, so it wouldn't be as much quality as the levels already made. Sorry.
Alagirez
Ludwig von Koopa
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Post by Alagirez » Thu Jul 16, 2015 9:53 am
I forgive that
------------------------------------------------------------------
I didn't take any screens, but I added a video!
Level 177 (thanks for MECHDRAGON777 for the Video)
VIDEO
My BLC entry.
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Thu Jul 23, 2015 3:35 pm
[14:34] <FanofSMBX> MiX World 2 has inventive level themes and varied, long levels, but it doesn't use lunadll
[14:34] <FanofSMBX> 1.53/10
[14:34] <Spinda> good review
[14:34] <Spinda> i'd approve
Alagirez
Ludwig von Koopa
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Post by Alagirez » Sun Jul 26, 2015 12:14 pm
NEW SCREENS!
Pls give feedback
Alagirez
Ludwig von Koopa
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Post by Alagirez » Sat Aug 01, 2015 12:31 pm
Goodbye July, Welcome August!
give feedback.
RudeGuy
Bowser
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Flair: local guy
Post by RudeGuy » Sat Aug 01, 2015 12:36 pm
The water level needs more BGOs in my opinion, but everything looks good so far.
Alagirez
Ludwig von Koopa
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Post by Alagirez » Sat Aug 01, 2015 12:49 pm
RudeGuy07 wrote: The water level needs more BGOs in my opinion, but everything looks good so far.
i didn't find SMB1 underwater BGOs. But thanks for the nice comment.
RudeGuy
Bowser
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Flair: local guy
Post by RudeGuy » Sat Aug 01, 2015 1:01 pm
andialifbatara wrote: i didn't find SMB1 underwater BGOs. But thanks for the nice comment.
What about making some things like corals darker so they can be BGOs?
Alagirez
Ludwig von Koopa
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Post by Alagirez » Sat Aug 01, 2015 1:39 pm
RudeGuy07 wrote: andialifbatara wrote: i didn't find SMB1 underwater BGOs. But thanks for the nice comment.
What about making some things like corals darker so they can be BGOs?
Ok i'll try to do that.
The Thwomp King
Boss Bass
Posts: 1270 Joined: Tue Feb 17, 2015 12:09 pm
Post by The Thwomp King » Mon Aug 03, 2015 11:58 am
That bramble level looks pretty familiar.
hahaha
Alagirez
Ludwig von Koopa
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Post by Alagirez » Fri Aug 07, 2015 12:42 am
The Thwomp King wrote: That bramble level looks pretty familiar.
hahaha
oh yes i think...... thx
new screens will be coming soon and sorry for slow progress.
Alagirez
Ludwig von Koopa
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Post by Alagirez » Tue Aug 11, 2015 9:20 am
added one screen, my factory level contest entry.
other screenshots in the first post.
RoundPiplup
Dolphin
Posts: 1141 Joined: Sun Jun 15, 2014 12:03 pm
Post by RoundPiplup » Tue Aug 11, 2015 1:03 pm
The Thwomp King wrote: That bramble level looks pretty familiar.
hahaha
That factory level also looks familiar...
Erik
Eerie
Posts: 761 Joined: Fri Dec 12, 2014 2:46 pm
Post by Erik » Tue Aug 11, 2015 4:50 pm
@andialifbatara: Perhaps you could revamp the December - February levels.
FanofSMBX
Ludwig von Koopa
Posts: 3878 Joined: Sun Dec 22, 2013 12:01 pm
Post by FanofSMBX » Tue Aug 11, 2015 4:56 pm
Ludwig von Koopa wrote: @andialifbatara: Perhaps you could revamp the December - February levels.
I think it's cool how it uses more custom graphics, layers, and events in the later levels. It makes the later levels looked forward to.
Erik
Eerie
Posts: 761 Joined: Fri Dec 12, 2014 2:46 pm
Post by Erik » Wed Aug 12, 2015 10:36 am
FanofSMBX wrote: Ludwig von Koopa wrote: @andialifbatara: Perhaps you could revamp the December - February levels.
I think it's cool how it uses more custom graphics, layers, and events in the later levels. It makes the later levels looked forward to.
But he could at least give them a little makeover, just taking out everything which isn't good.
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