Share and discuss custom SMBX graphics.
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ChainedMetroid
- Swooper

- Posts: 69
- Joined: Tue May 12, 2015 7:02 pm
Postby ChainedMetroid » Thu Aug 06, 2015 4:56 pm
Wow! I'm guessing it replaces the SMB1 Koopa or something?
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 4:58 pm
I didn't think about that  It replaces the SMB3 green koopa.
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ChainedMetroid
- Swooper

- Posts: 69
- Joined: Tue May 12, 2015 7:02 pm
Postby ChainedMetroid » Thu Aug 06, 2015 5:06 pm
TheKingOfBoos wrote:I didn't think about that  It replaces the SMB3 green koopa.
Ah cool! I'm gonna use these!
EDIT: Dude, your missing a download. Your also missing the faces and tree toppers in the autumn trees too 
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 5:16 pm
Wait, you mean my download link for the trees isn't complete??????
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Aug 06, 2015 5:17 pm
The colors look very nice  I like this snail NPC, so good job!
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ChainedMetroid
- Swooper

- Posts: 69
- Joined: Tue May 12, 2015 7:02 pm
Postby ChainedMetroid » Thu Aug 06, 2015 5:26 pm
TheKingOfBoos wrote:Wait, you mean my download link for the trees isn't complete??????
It only has the broken trunk and the branches. Includes the mask of course.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 5:27 pm
Aigo!  I'll fix that for you, hold on...
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 5:53 pm
You forgot the effects and instructions on which enemy to save-as.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 6:50 pm
It's a koopa, when you step on it it becomes a shell. No effects needed 
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 6:59 pm
TheKingOfBoos wrote:It's a koopa, when you step on it it becomes a shell. No effects needed 
So if you throw a fireball
oh I forgot to mention the .txt file
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Thu Aug 06, 2015 7:18 pm
But ahem we all know the hammer/other shells kicking it
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 8:33 pm
Enjl wrote:TheKingOfBoos wrote:It's a koopa, when you step on it it becomes a shell. No effects needed 
So if you throw a fireball
oh I forgot to mention the .txt file
Oops, you're right. This NPC should be nofireball=1 for sure. I mean, it is a snail.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 8:34 pm
TheKingOfBoos wrote:Enjl wrote:TheKingOfBoos wrote:It's a koopa, when you step on it it becomes a shell. No effects needed 
So if you throw a fireball
oh I forgot to mention the .txt file
Oops, you're right. This NPC should be nofireball=1 for sure. I mean, it is a snail.
So you throw a hammer
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 8:35 pm
If you're trying to annoy me, it's not working  Jk jk I know you're trying to be helpful. Well I need to update the trees download link so I'll do an effect when I do that.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Aug 06, 2015 8:37 pm
TheKingOfBoos wrote:If you're trying to annoy me, it's not working  Jk jk I know you're trying to be helpful. Well I need to update the trees download link so I'll do an effect when I do that.
I'm just making sure you don't forget the basics of importing NPCs into SMBX.
Make sure to add a .txt file for hitbox and sprite size.
gfxwidth and gfxheight are sprite size.
width and height are hitbox.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Aug 06, 2015 8:38 pm
Enjl wrote:TheKingOfBoos wrote:If you're trying to annoy me, it's not working  Jk jk I know you're trying to be helpful. Well I need to update the trees download link so I'll do an effect when I do that.
I'm just making sure you don't forget the basics of importing NPCs into SMBX.
Make sure to add a .txt file for hitbox and sprite size.
gfxwidth and gfxheight are sprite size.
width and height are hitbox.
Been there, done that. I just forgot to tell you guys to do it.
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antonioflowers056
- Monty Mole

- Posts: 100
- Joined: Mon Jul 20, 2015 5:14 pm
Postby antonioflowers056 » Tue Aug 11, 2015 7:44 am
TheKingOfBoos wrote:what is it?
You could updated blue and yellow snail.
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