The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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underFlo
- Wart

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Postby underFlo » Mon Aug 10, 2015 11:01 am
man its really hot ouside better sit inside all day and play mafia
Mafia 23
We're looking for your quality mafia hosting skills and your quality mafia games for our next game!
You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!
Sorry to PaperPlayerX, but he will not be hosting. :(
How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.
After you have posted, your three Game Masters, FallingSnow, Pseudo-Dino and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.
Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 10 to 16 players.
Have about 1 mafia member for each 4/5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.
Ready for Mafia?
Think up some ideas!
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Mon Aug 10, 2015 11:28 am
It's just something.
TOWN OF HOUSES
Background story: Welcome to the new town! Here is where you can enjoy pleasant houses that are peaceful! However, some rumors came up about someone wanting this town down! Just so you know, to stay in this town, you must own a house to stay in this town! By the meantime, we'll bring up some searchers and house kickers to those that have been hated enough to no longer be a part of this town. Until then, good luck!
12 players
Roleflip game
Lynch Majority(insta lynch can occur)
The "Bad" House owners(MAFIA)
These people grouped up as they all had something in common: they hate this new town, but in different ways. So they'll try to get rid of it, one by one. The mafia wins tie against town(except the miller) Players who gain a mafia role will appear red upon death on the list(or the main post).
Disguised House Owner(GodFather): This person is rich though... So the investigators(or the cops/sheriffs) can't find the illegal weapons. Cardflips green.
The Dancer's House: Dances to please a target, causing that person to be role-blocked. Cardflips red.
The Regular Hater's House: Cardflips red.
The townspeople(TOWN)
These people just wanted to move in. They don't know that there are haters invading but as for now, they are just enjoying life in this town. Players who doesn't cardflip blue and are part of the town will appear green when dead. Those who do will appear blue when dead on the list(or main post).
The Sheriff's House: Checks someone's color during the night. Cardflips blue.
The Insurance Employee's House(Doctor): Gets to save someone's house during the night from destroyers. Cardflips blue.
Mysterious Mailer's House(Penguin): Message someone anonymously(PM me what and who to say) once per night. Cardflips green.
The Unhired's House: Cardflips green. Automatically takes the role and the color of either the sheriff or the doctor, whoever first has been knocked down. (Can only pick one) Does not know who the sheriff/doctor if either are alive.
(Note on this role: For example, if the cop has been knocked out first before the doctor, you will know and you will take over the cop's role/color. However, you won't know who the doctor is even if the doctor is knocked out.)
Regular House(Townsperson) x3: Cardflips green.
The Suspicious' House(Miller): Vote counts as 2, but Cardflips red. Thinks he's just a regular Townsperson. Wins tie against Mafia only.
Other Houses(Third Party)
This person does not care about the town, but rather the land. If this player dies, that player will appear orange on the list(or the main post).
The Bomber's House:(Arsonist): Douses a player's house once per night. Can burn every doused house, but can't douse that night if the player decides to do this. If the player doesn't do anything, cardflips green for that night. Cardflips orange. Wins tie against anyone.
GOALS:
Town: Kick out the Mafia and the Serial Killer.
Mafia: Outnumber the town and kick the Serial Killer out.
Bonber: Get every person out of the town.
Pseudo-dino wrote:It's a balanced game, approved.
However, people don't tend to enjoy playing as the Jester, so I might suggest changing it to a different role somehow. This isn't a requirement, though.
EDIT: Great.
Spinda wrote:Seems good!
However, I feel like you should clarify how the Unhired gets to choose whether to turn into the doc or cop.
Last edited by RoundPiplup on Thu Aug 13, 2015 12:17 pm, edited 6 times in total.
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Zeldamaster12
- Cid

- Posts: 4105
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- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Mon Aug 10, 2015 12:13 pm
Could we do some sort of gimmick for host signups this time around?
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underFlo
- Wart

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Postby underFlo » Mon Aug 10, 2015 12:19 pm
Zeldamaster12 wrote:Could we do some sort of gimmick for host signups this time around?
That's actually a good idea! I'll have a talk with the other GMs about how we'll run this, you can discuss any gimmick ideas in the Mafia Discussion thread in the meantime.
Edit: So, we decided that we're not gonna have these gimmicks for now because we don't have too much activity anyway atm.
So, I feel like Mystery Games are really underrated, so here's a Mystery Game!
M23: Nice Meme!
14 Players
Upon death, a player's role PM gets revealed
Game starts on a day
Item mechanic: Certain roles distribute or start with certain items. Every day or night, you can choose to give an item of yours to another player. That player will receive the item at the beginning of the next phase. Items can be forged and have other effects than they say.
So, seeing as this is a mystery game, I can't reveal any roles, but I can say that all of the roles are memes of some sort. Also, I'll reveal three of the items that appear in this game:
Flame Shield
Haha! By using this high-tech device, you can block off all the haters and evade getting killed once.
Hate Wave
I’M SO ANGRY! With this weapon, you can make another user feel your HATE because his opinion is WRONG! Your wave of pure HATE is so strong that he doesn’t survive your attack. However, your identity may get revealed in 50% of the cases.
Hipster Glasses
You totally know what’s up! That’s why you can see a user’s motives just by looking at them and find out whether they’re evil or not!
Also, I can give the game's details to the other GMs, but that'd ofc mean that they wouldn't be able to participate if my game gets picked.
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Hyperme
- Monty Mole

- Posts: 101
- Joined: Sat Feb 14, 2015 1:28 pm
Postby Hyperme » Tue Aug 11, 2015 2:10 pm
Invaders Must Die!
12 Players
Once upon a time, a town was attacked by Aliens! Unlike the Mafia, they had limited kills, but also possessed strange powers...
Town People:
Townie x5
FBI Agent - Determines if a player is an Alien during the night
Spaceman - Appears to be an Alien to the FBI Agent, but is town. (Flips Green)
Doctor - Protects players from attacks. (Protection is not revealed the follow morning.)
2-Shot Man in Black - Can kill on two separate nights.
The Aliens!
Alien Psyker - Once per game, prevents Town Night powers.
Alien Assimilator - Once per game, can take a dead player's power
Alien Vaporizer - Once per game, can make the Alien's kill bypass the Doctor, and cause the player to flip Black. This also prevents Assimilation.
Aliens only have 4 kills, so they need to be careful when using them. Aliens win when they outnumber the town.
When a player dies, their colour is revealed.
Spinda wrote:This is really nitpicky, but I feel like with most of your roles having names related to aliens, having the generic "Doctor" and "2-Shot Vigi" is kinda eh.
Is the Alien Psyker's power related to all actions, including the aliens'?
Other than that, there's nothing wrong with your game.
Pseudo-dino wrote:Agreed with Spinda, clarify the Alien Psyker's power and you're approved.
Last edited by Hyperme on Wed Aug 12, 2015 6:51 am, edited 1 time in total.
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Sevennights
- Rex

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Postby Sevennights » Tue Aug 11, 2015 3:07 pm
Ayy we got an new mechanic as we never have roleflip, and I'm am just following other games so idk anymore well this game.
TSUIBAYSNP 1.4
12 players - roleflip - 3 mafia, 8 town - Starts at day not night. - Mafia members know each other when night starts - cops know each other when night starts - insta is not present in this game - can decide not to lynch for the purpose of not have reasons to lynch anyone or, for role abilitys.
Mafia
Lawyer: Chooses one player a night, if the chosen player is killed we appear townie and/or inspected will appear sided with town. Can not lawyer self. Sided with mafia.
Hooker: Can hook a player a night, (e.g. roleblock them) Sided with mafia.
Mafiso 2x: A regular mafia member. There are two of them. Sided with mafia. (Hint, hint would be nice to claim cop, even if you were shot, it might help, as you can get the cop shot instead, ad long as your people don't slip. give out an report.)
Town
Sheriff: Can shoot a player during the day once, if the sheriff already shot a player, then the sheriff is just a regular townie. (Hint: should claim day 1, if anyone claims sheriff, shoot them.) Sided with town.
Cop 2x: Two cops. They know each other. They inspect the same person. Can inspect a player a night. If one of them is roleblocked they both are. Sided with town. (Hint: mafia can claim cop, they are minor, as it is two, but still. At least fight against the those who claim cop. Also if you claim cop, say your report, dont say your partner though.)
BlackSmith: Can vest a player each night. If a player is vested they can survive one hit. Can not vest the same person twice. Has 3 vests to give out. Can vest player after day1, then day3, and so on, (examples, vest night one, can vest night 3. Vests night 2, can vest night 4, instead vests night 5. Vests night 1, vests night 3, can vest night 5, instead vest night 7)Can not vest self.(BTW, vests only protect against night kills and one shot from the sheriff, nit lynches) Vest lasts until the vest is hit. Sided with town.
Townie 3x: A townie, blue, or clear, Something. Can only lynch along with every other role. There are 3 of them. Sided with town.
Miller: Ahh it is good to be, miller? Appears town to self. When inspected is as "Sided with mafia". Is actually sided with town.
Pseudo-dino wrote:The Blacksmith seems too powerful, if he can get a reliable alliance with the cops he can easily vest most of the town and make them invincible. I would change it to a standard doctor clone.
EDIT: Approved.
Spinda wrote:Seems good.
Does the Blacksmith have to vest N1, N3 etc. or is it just that there's one night cooldown between giving out vests?
Can the Lawyer lawyer himself?
Last edited by Sevennights on Sat Aug 15, 2015 2:12 am, edited 2 times in total.
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Hyperme
- Monty Mole

- Posts: 101
- Joined: Sat Feb 14, 2015 1:28 pm
Postby Hyperme » Wed Aug 12, 2015 6:52 am
I've made some clarifications to the Psyker and Doctor role as requested. Additionally, the Vigilante has been re-themed as a Man in Black.
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Sevennights
- Rex

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Postby Sevennights » Wed Aug 12, 2015 8:04 pm
Edited up game a bit, mainly blacksmith and lawyer.
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Thu Aug 13, 2015 12:08 pm
For some reason I feel like there were more Host sign ups in the past ones than this one. Or maybe I just said it too early. I don't know.
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Sevennights
- Rex

- Posts: 1529
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Contact:
Postby Sevennights » Thu Aug 13, 2015 11:28 pm
Ok are we just waiting for Joey or fallingsnow or something to review them?
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underFlo
- Wart

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Postby underFlo » Fri Aug 14, 2015 4:36 am
Yeah, we're waiting for FS.
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Sevennights
- Rex

- Posts: 1529
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Postby Sevennights » Mon Aug 17, 2015 2:21 pm
Well i think we should we get the poll up, i think he is not coming...
:\
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underFlo
- Wart

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Postby underFlo » Mon Aug 17, 2015 3:09 pm
Bloodedge wrote:Well i think we should we get the poll up, i think he is not coming...
:\
Yeah, I agree. Putting the poll up now.
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RoundPiplup
- Dolphin

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- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Mon Aug 17, 2015 6:59 pm
I guess Spinda automatically wins.
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Zeldamaster12
- Cid

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Postby Zeldamaster12 » Tue Aug 18, 2015 3:09 pm
I like Hyperme's game, but I don't really want to play regular Mafia this time around so my vote goes to ma boi Spinda.
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underFlo
- Wart

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Postby underFlo » Tue Aug 18, 2015 4:43 pm
So, it doesn't seem like much will change about the votes. If there aren't any objections I'll stop the poll in a few hours.
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Zeldamaster12
- Cid

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- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Tue Aug 18, 2015 4:53 pm
I highly doubt you'll lose at this point.
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underFlo
- Wart

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Postby underFlo » Tue Aug 18, 2015 5:02 pm
Yeah, you have a point I guess. I'll put up sign-ups asap.
Also keeo in mind the game was made a few months ago so prepare for outdated memes. I did update it a bit, though.
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