How to make a Dimentio style boss

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TheKingOfBoos
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How to make a Dimentio style boss

Postby TheKingOfBoos » Tue Aug 04, 2015 12:43 pm

The premise is simple: a NPC that teleports around the screen and shoots rinkas and takes a certain number of hits. Sounds easy, right? Well it's not. I tried it. I made 10 layers (1.1, 1.2, 1.3... 2.1, 2.2, 2.3 on to 5 for 1. and 2.). The first thing that happened was the 1 layers cycled through perfectly- this part worked without a hitch. When any of the 1. layers was hit, it triggered an event that hid all the 1. layers and started cycling the 2. layers. Unfortunately, because the 1. layers run on an infinite loop, they keep reshowing themselves at the same time the 2. layers were showing themselves. Am I making sense? Try it yourself, you'll see what I mean. Am I missing something totally obvious?

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Re: How to make a Dimentio style boss

Postby Marina » Tue Aug 04, 2015 1:03 pm

Did you mean: http://www.smbxgame.com/forums/v ... 804#p55804

Nah but seriously, it's impossible to make endable loops in SMBX unless you make the phase end by teleporting the player into another section with the next loop. If you're too lazy to do that I suggest you have Dimentio teleport around a few times and then have him have an "exhausted" phase, where he is then hittable by the player, which activates the next chain of events for the second phase. That's how most people do advanced bosses. A good example is the boss in Windy Woodtops by Darkonius.

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Re: How to make a Dimentio style boss

Postby TheKingOfBoos » Tue Aug 04, 2015 1:07 pm

According to the reviews, in that level Dimentio is just a Lakitu and doesn't actually teleport.

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Re: How to make a Dimentio style boss

Postby Marina » Tue Aug 04, 2015 1:26 pm

Read the whole post pls.


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