Postby TheKingOfBoos » Tue Aug 04, 2015 12:43 pm
The premise is simple: a NPC that teleports around the screen and shoots rinkas and takes a certain number of hits. Sounds easy, right? Well it's not. I tried it. I made 10 layers (1.1, 1.2, 1.3... 2.1, 2.2, 2.3 on to 5 for 1. and 2.). The first thing that happened was the 1 layers cycled through perfectly- this part worked without a hitch. When any of the 1. layers was hit, it triggered an event that hid all the 1. layers and started cycling the 2. layers. Unfortunately, because the 1. layers run on an infinite loop, they keep reshowing themselves at the same time the 2. layers were showing themselves. Am I making sense? Try it yourself, you'll see what I mean. Am I missing something totally obvious?