Can I use your recolor GFX? it looks very beautiful (especially the SMB2 ones)
and your level design was great, I like the wooden level.
I'm looking forward for this.
andialifbatara wrote:Can I use your recolor GFX? it looks very beautiful (especially the SMB2 ones)
and your level design was great, I like the wooden level.
I'm looking forward for this.
Yeah, feel free to use the recolors. But be sure to credit me and the original creators of the tilesets. (look in "credits for this folder.txt" to see who made them)
Ludwig von Koopa wrote:Well, you've done it, mate. This project looks aesthetically very great. The only level I've played is Island Exploration (it was awesome).
Thanks
For anyone who wanted to be a level designer for this project, I can now start taking submissions. The computer guy finally got back to me and said the new GFX card I installed required too much power, and it fried my motherboard , so I had to transfer all my data to my old computer to continue this project while I save up money to buy new parts.
Darkonius Mavakar wrote:this is shaping up really well, uhm...
keep it up, that's all i can say, the new screenies look great, and i like the HUD
I'm glad you like it. It took DAYS to design my HUD and code it into SMBX.
I just updated the first post, adding a logo and some other stuff to make it look nicer. Also, if anyone has downloaded the level designer kit, I have ironed out lots of bugs and updated it to work fully with lunaLUA 7.0.
This took me about a week to code. The shops in Demo 2.0 will contain 3 powerups you can buy plus a Star only available on the shop on Mario's Island. Newer versions will contain unlockable items that you can unlock by visiting other worlds.
This took me about a week to code. The shops in Demo 2.0 will contain 3 powerups you can buy plus a Star only available on the shop on Mario's Island. Newer versions will contain unlockable items that you can unlock by visiting other worlds.
OMG you need a Cookie!
But seriously this is amazing you got to give me the code!
This took me about a week to code. The shops in Demo 2.0 will contain 3 powerups you can buy plus a Star only available on the shop on Mario's Island. Newer versions will contain unlockable items that you can unlock by visiting other worlds.
OMG you need a Cookie!
But seriously this is amazing you got to give me the code!
This version isn't the final version. Right now It can only show 4 items correctly. I'll probably post it when it's completely finished. It'll require a bit of coding knowledge for you to set up though.
FanofSMBX wrote:Is the Power Star a starman or SM64 star?
It's just a SM64 Star. Do you code? If you do you might want to check this out. It has an example code that makes the player kill all NPCs he touches. You could probably make a Starman using that as a base.
SuperMario12345 wrote:Also the HUD won't work! how do i get it to work!?
What version of LunaLUA do you have? I've just added a patch for the demo to work with the latest version (7.0.1).
I mean, I'll use your level designer kit for my project. Because I used most of the graphics from there. Sorry about that
That's fine. Look in the "credits for this folder.txt" to see who to credit. However, you may NOT use my custom HUD in your episode. You may design your own and use my code to display it, but my HUD images may not be used. (you can keep the items that appear in the reserve box though.)