Mario & the 7 Orbs - New Userbar, Looking for LDs

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Alagirez
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Re: Mario & the 7 Orbs (Results Are In! Level Designers Want

Postby Alagirez » Tue Jun 02, 2015 11:05 pm

Can I use your recolor GFX? it looks very beautiful (especially the SMB2 ones)
and your level design was great, I like the wooden level.
I'm looking forward for this.

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Re: Mario & the 7 Orbs (Results Are In! Level Designers Want

Postby Erik » Mon Jun 08, 2015 4:13 pm

Well, you've done it, mate. This project looks aesthetically very great. The only level I've played is Island Exploration (it was awesome).

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Re: Mario & the 7 Orbs (Results Are In! Level Designers Want

Postby Sambo » Tue Jun 16, 2015 5:36 pm

andialifbatara wrote:Can I use your recolor GFX? it looks very beautiful (especially the SMB2 ones)
and your level design was great, I like the wooden level.
I'm looking forward for this.
Yeah, feel free to use the recolors. But be sure to credit me and the original creators of the tilesets. (look in "credits for this folder.txt" to see who made them)
Ludwig von Koopa wrote:Well, you've done it, mate. This project looks aesthetically very great. The only level I've played is Island Exploration (it was awesome).
Thanks :)

For anyone who wanted to be a level designer for this project, I can now start taking submissions. The computer guy finally got back to me and said the new GFX card I installed required too much power, and it fried my motherboard :( , so I had to transfer all my data to my old computer to continue this project while I save up money to buy new parts.

Darkonius Mavakar
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Re: Mario & the 7 Orbs (Level Designers Wanted!)

Postby Darkonius Mavakar » Thu Jun 18, 2015 5:18 pm

this is shaping up really well, uhm...
keep it up, that's all i can say, the new screenies look great, and i like the HUD

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Re: Mario & the 7 Orbs (Level Designers Wanted!)

Postby Sambo » Thu Jun 18, 2015 9:34 pm

Darkonius Mavakar wrote:this is shaping up really well, uhm...
keep it up, that's all i can say, the new screenies look great, and i like the HUD
I'm glad you like it. It took DAYS to design my HUD and code it into SMBX. :D

I just updated the first post, adding a logo and some other stuff to make it look nicer. Also, if anyone has downloaded the level designer kit, I have ironed out lots of bugs and updated it to work fully with lunaLUA 7.0.

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Re: Mario & the 7 Orbs (Logo Added! Looking for LDs)

Postby Suckerman7 GM » Fri Jun 19, 2015 10:48 am

I'm going to make a sky level for your Project. I'll PM you and send your email.

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Re: Mario & the 7 Orbs (Logo Added! Looking for LDs)

Postby andregemeo23 » Fri Jun 19, 2015 11:04 am

This project is awesome! Everything about him is amazing!

The quality of level design, graphics, everything is great!

Just did not like this screen, I found it very polluted, it's difficult to distinguish BGO of tiles:
Spoiler: show
Image
I look forward to playing this!

Sambo
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Re: Mario & the 7 Orbs (Logo Added! Looking for LDs)

Postby Sambo » Fri Jun 19, 2015 8:00 pm

Just did not like this screen, I found it very polluted, it's difficult to distinguish BGO of tiles:
I don't see what you mean. It looks fine to me.

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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby Sambo » Thu Jul 23, 2015 9:10 pm

Shops!

This took me about a week to code. The shops in Demo 2.0 will contain 3 powerups you can buy plus a Star only available on the shop on Mario's Island. Newer versions will contain unlockable items that you can unlock by visiting other worlds.

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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby Suckerman7 GM » Fri Jul 24, 2015 2:32 am

Perfect update! I'd like to make a level for your project. But I have to look for level designers for my project. I'll credit on you.

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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby Sambo » Fri Jul 24, 2015 7:30 pm

Suckerman7 GM wrote:I'll credit on you.
What?

PersonNamedUser
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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby PersonNamedUser » Fri Jul 24, 2015 7:52 pm

Sambo wrote:Shops!

This took me about a week to code. The shops in Demo 2.0 will contain 3 powerups you can buy plus a Star only available on the shop on Mario's Island. Newer versions will contain unlockable items that you can unlock by visiting other worlds.
OMG you need a Cookie!

But seriously this is amazing you got to give me the code!

FanofSMBX
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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby FanofSMBX » Fri Jul 24, 2015 9:05 pm

Is the Power Star a starman or SM64 star?

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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby Sambo » Sat Jul 25, 2015 12:30 am

SuperMario12345 wrote:
Sambo wrote:Shops!

This took me about a week to code. The shops in Demo 2.0 will contain 3 powerups you can buy plus a Star only available on the shop on Mario's Island. Newer versions will contain unlockable items that you can unlock by visiting other worlds.
OMG you need a Cookie!

But seriously this is amazing you got to give me the code!
This version isn't the final version. Right now It can only show 4 items correctly. I'll probably post it when it's completely finished. It'll require a bit of coding knowledge for you to set up though.
FanofSMBX wrote:Is the Power Star a starman or SM64 star?
It's just a SM64 Star. Do you code? If you do you might want to check this out. It has an example code that makes the player kill all NPCs he touches. You could probably make a Starman using that as a base.

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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby PersonNamedUser » Sat Jul 25, 2015 2:11 pm

Also the HUD won't work! how do i get it to work!?

Suckerman7 GM
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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby Suckerman7 GM » Sat Jul 25, 2015 2:56 pm

Sambo wrote:
Suckerman7 GM wrote:I'll credit on you.
What?
I mean, I'll use your level designer kit for my project. Because I used most of the graphics from there. Sorry about that :oops:

Sambo
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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby Sambo » Sat Jul 25, 2015 4:13 pm

SuperMario12345 wrote:Also the HUD won't work! how do i get it to work!?
What version of LunaLUA do you have? I've just added a patch for the demo to work with the latest version (7.0.1).
I mean, I'll use your level designer kit for my project. Because I used most of the graphics from there. Sorry about that :oops:
That's fine. Look in the "credits for this folder.txt" to see who to credit. However, you may NOT use my custom HUD in your episode. You may design your own and use my code to display it, but my HUD images may not be used. (you can keep the items that appear in the reserve box though.)

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Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Postby Suckerman7 GM » Sun Jul 26, 2015 3:35 am

I'll be a level designer, I'm sure. Can I create more than 1 level, or only 1 level? Please let me know.

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Re: Mario & the 7 Orbs (Updated to LunaLUA 7.0! Looking for

Postby Sambo » Tue Jul 28, 2015 12:02 am

Suckerman7 GM wrote:I'll be a level designer, I'm sure. Can I create more than 1 level, or only 1 level? Please let me know.
You can create as many levels as you like. If the levels are well made I'll put them in, and you'll be credited for your work, of course. :)

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Re: Mario & the 7 Orbs (Shops! Looking for LDs)

Postby XerX » Tue Jul 28, 2015 1:51 am

Sambo wrote:
SuperMario12345 wrote:Also the HUD won't work! how do i get it to work!?
What version of LunaLUA do you have? I've just added a patch for the demo to work with the latest version (7.0.1).
Latest is 7.0.3. But besides that point, your episode looks really nice so far. I really love the 1st and 3rd screenshots on the first page.


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