Topics that have reached 100 pages.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Jul 23, 2015 12:32 pm
This is what happens when SMBX somehow doesn't import any custom graphics for my world maps
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Thu Jul 23, 2015 12:48 pm
Enjl wrote:This is what happens when SMBX somehow doesn't import any custom graphics for my world maps
10/10 masterpiece map design.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Jul 23, 2015 12:50 pm
Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Thu Jul 23, 2015 1:25 pm
Enjl wrote:Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
No pls keep it that way.
My eyes are being blessed.
Also i didn't know about that worldmap thingy, well, now i know!
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ROA
- Fighter Fly

- Posts: 31
- Joined: Sun Jul 12, 2015 2:21 am
Postby ROA » Thu Jul 23, 2015 1:40 pm
Spinda wrote:If you're really that set on using 1x1 pixels, please do everything in that style, not just some things.
Don't worry im doing it, also im trying to make the World Map too:

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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Thu Jul 23, 2015 1:41 pm
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Thu Jul 23, 2015 3:07 pm
Enjl wrote:Yeah don't you think it's weird that you can't make a subfolder for your map graphics? They all have to be in the same directory as the .wld. Unless if you're using PGE.
I think, he missed one thing which I noticed in the common documentation: http://engine.wohlnet.ru/pgewiki/Episod ... 64%20Notes
SMBX64 Notes
These notes do not apply to the PGE standard!
- Episodes do not support a custom directories for world maps.
- World maps do not support custom music
and also here: http://help.engine.wohlnet.ru/customizi ... de_folders
...Accordingly, the same goes for creating a World Custom Folder, the folder which has the same name as the world map file. Note: If you're going to play your episode with the SMBX game engine, you shouldn't make a world custom folder, as SMBX does not support custom folders for world maps. Instead you'll have to place the graphics in the episode folder along with the world map files.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Jul 23, 2015 4:24 pm
A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Thu Jul 23, 2015 5:54 pm
Wow, this big cave level looks like a labyrinth. I like the design but it lacks of coins.
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Thu Jul 23, 2015 6:11 pm
RudeGuy07 wrote:
A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...
Definitely bigger than any of the sections I made so far. But I'm going to agree, it sure could be better with a little bit of coin magic.
Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Thu Jul 23, 2015 11:06 pm
Two pictures... both with a excessivelylarge amount of waterfalls... these are good for water worlds. (Or waterfall worlds.) Though there aren't that many coins just by looking at this picture. Good NPC placement though.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Postby h2643 » Fri Jul 24, 2015 2:51 am
RoundPiplup wrote:RudeGuy07 wrote:
A remake of the 1-1 in my project. Before it was just a SMB2 1-1 copy...
Definitely bigger than any of the sections I made so far. But I'm going to agree, it sure could be better with a little bit of coin magic.
Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.
The thing that is missing is Herbs imo (since this is an SMB2 level).
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Fri Jul 24, 2015 4:10 am
1-4 wip of someone's new island
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Fri Jul 24, 2015 7:36 am
looks like real SMW
i love it
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ROA
- Fighter Fly

- Posts: 31
- Joined: Sun Jul 12, 2015 2:21 am
Postby ROA » Fri Jul 24, 2015 11:39 am
Well i finished the World 3 map:

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Radishl
- Guest
Postby Radishl » Fri Jul 24, 2015 11:44 am
ROA wrote:Well i finished the World 3 map:

I don't get it, is this a visual effect level or is it something else?
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
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Postby Darkonius Mavakar » Fri Jul 24, 2015 11:47 am
Radishl wrote:ROA wrote:Well i finished the World 3 map:

I don't get it, is this a visual effect level or is it something else?
Have you ever played merio forevurh
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ROA
- Fighter Fly

- Posts: 31
- Joined: Sun Jul 12, 2015 2:21 am
Postby ROA » Fri Jul 24, 2015 11:49 am
Nope , i've replaced all the tilesets , is the world.wld
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Jul 24, 2015 1:04 pm
andialifbatara wrote:Wow, this big cave level looks like a labyrinth. I like the design but it lacks of coins.
RoundPiplup wrote:But I'm going to agree, it sure could be better with a little bit of coin magic. Rather than the coin thing, it looks quite nice to see something like this. Usually levels like this are building-styled.
I forgot in fact to place coins and herbs... And don't worry, the section is not big as you think.
Thanks for your comments, anyway.
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