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Radishl
- Guest
Postby Radishl » Tue Jul 21, 2015 10:23 am
Darkonius Mavakar wrote:I mean you have nailed the things that unfortunately makes smbx levels insta good(?):
-ruins
-pillars
-WATERFALLS EVERYWHERE COMING OUT OF NOWHERE
but yeah, pretty nice and simple, the way i like it.
Also it has floating land masses and it's a cloud level somewhat.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jul 21, 2015 12:29 pm
Radishl wrote:Darkonius Mavakar wrote:I mean you have nailed the things that unfortunately makes smbx levels insta good(?):
-ruins
-pillars
-WATERFALLS EVERYWHERE COMING OUT OF NOWHERE
but yeah, pretty nice and simple, the way i like it.
Also it has floating land masses and it's a cloud level somewhat.
Unfortunately it isn't in a starry night sky.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Tue Jul 21, 2015 1:54 pm
FanofSMBX wrote:Radishl wrote:Darkonius Mavakar wrote:I mean you have nailed the things that unfortunately makes smbx levels insta good(?):
-ruins
-pillars
-WATERFALLS EVERYWHERE COMING OUT OF NOWHERE
but yeah, pretty nice and simple, the way i like it.
Also it has floating land masses and it's a cloud level somewhat.
Unfortunately it isn't in a starry night sky.
With atmospheric music and graphics and npcs with "deep and phylosophical" speech
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FanofSMBX
- Ludwig von Koopa

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- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jul 21, 2015 2:06 pm
Don't forget a science/lab theme and KO'd toad scientists, switch blocks, being non-linear, having 3 secret stars, and a Mother Brain style boss.
Also the pillars have to be broken.
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Emral
- Cute Yoshi Egg

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Postby Emral » Tue Jul 21, 2015 2:30 pm
FanofSMBX wrote:Don't forget a science/lab theme and KO'd toad scientists, switch blocks, being non-linear, having 3 secret stars, and a Mother Brain style boss.
My level is actually linear except for the one secret star, what are you talking about.
Also, boss is Mouser, not Mother Brain. And there are two ways to kill him. Get your fags straight.
Cherry Blossom Woods map beta.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Tue Jul 21, 2015 2:41 pm
That map looks pretty nice.... And flat
But then again it's a "beta" so i suppose it's going to look better!
Also did you make those graphics?
They look very YI-y
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RudeGuy
- Bowser

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Postby RudeGuy » Tue Jul 21, 2015 2:52 pm
Enjl wrote:
Cherry Blossom Woods map beta.
It's really flat, but I like the graphics.
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Emral
- Cute Yoshi Egg

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Postby Emral » Tue Jul 21, 2015 3:03 pm
Yeah I'll study hill-side forests in a sec. Here's a pic if you want to learn something too:

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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Tue Jul 21, 2015 3:16 pm
Enjl wrote:Get your fags straight.
Quit being homophobic and quit telling gay people to become straight. For shame.
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underFlo
- Wart

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Postby underFlo » Tue Jul 21, 2015 3:18 pm
FanofSMBX wrote:Enjl wrote:Get your fags straight.
Quit being homophobic and quit telling gay people to become straight. For shame.
whoosh
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Marina
- Cecil

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Postby Marina » Tue Jul 21, 2015 3:29 pm
Spinda wrote:FanofSMBX wrote:Enjl wrote:Get your fags straight.
Quit being homophobic and quit telling gay people to become straight. For shame.
whoosh
Also Capri Sun update
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bossedit8
- Banned
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Postby bossedit8 » Tue Jul 21, 2015 3:33 pm
Marina wrote:Also Capri Sun update
You bring stars to my eyes since now I'm really looking forward to this level right here... even though I probably won't be able to play it earlier until it's release.
Edit: WIP:

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Sewpah
- Volcano Lotus

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Postby Sewpah » Tue Jul 21, 2015 4:52 pm
bossedit8 wrote:Edit: WIP:

I love the blue and green of the grass. It iooks good.
Here's the world map of the 1st demo of my project:
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Tue Jul 21, 2015 6:29 pm
Based on looking at demo 1's world map of yours, it looks like there will be a lot of levels to play. (Unless if the ice part isn't world 1).
I do like how you placed the BGOs though. I'll possibly try out the demo when it's done.
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Tue Jul 21, 2015 9:23 pm
Little preview of the second section of that forest level I'm doing.
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Navi
- Foo

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Postby Navi » Wed Jul 22, 2015 6:29 am
bossedit8 wrote:
Don't tell me that's the waterfall level you're gonna make
It looks good, especially that background.
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bossedit8
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Postby bossedit8 » Wed Jul 22, 2015 6:35 am
Alex48 wrote:Don't tell me that's the waterfall level you're gonna make.
No, it's something entirely different but you'll see what this kind of level has to offer in the future. Right now you just gotta wait.
Thank you for your feedback though.
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Navi
- Foo

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Postby Navi » Wed Jul 22, 2015 7:21 am
is it touhou?
The first, short introductory level for World Bamboo:
level music:
feedback please
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RoundPiplup
- Dolphin

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Postby RoundPiplup » Wed Jul 22, 2015 9:54 am
You might want to remove a cheep cheap or 2(also a hammer bros) to prevent players from dodging madness. Otherwise it looks good(yes, the bamboos looks nice).
I never have played tou hou games yet(because I didn't heard about it yet), so I can't really tell if it's tou hou or not.
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Marina
- Cecil

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Postby Marina » Wed Jul 22, 2015 10:32 am
Chip Potato wrote:
Little preview of the second section of that forest level I'm doing.
You might want to color those black parts on the ghost house tiles so only the outline is black. It looks weird otherwise.
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