Desert Run

They're not that bad, but they're not that good either.

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aero
Palom
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Desert Run

Postby aero » Sat Mar 29, 2014 3:53 pm

Screenshots:
Spoiler: show
Image Image Image Image
Debugger:
Spoiler: show
Image
Tried to make a "World 1" type of desert level. Reply with what you think.
Last edited by aero on Sat Mar 29, 2014 4:05 pm, edited 1 time in total.

RudeGuy
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Re: Desert Run

Postby RudeGuy » Sat Mar 29, 2014 4:01 pm

The download?

aero
Palom
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Re: Desert Run

Postby aero » Sat Mar 29, 2014 4:06 pm

Christian07 wrote:The download?
Should be there now. Checked if I had everything uploaded EXCEPT the level. xD

FanofSMBX
Ludwig von Koopa
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Re: Desert Run

Postby FanofSMBX » Sat Mar 29, 2014 4:09 pm

Some of your screenshot's graphics clash with SMB3. Use this recolor pack to fix the clash.
http://www.smbxgame.com/forums/v ... =31&t=1297

Emral
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Re: Desert Run

Postby Emral » Sat Mar 29, 2014 4:10 pm

FanofSMBX wrote:Some of your screenshot's graphics clash with SMB3. Use this recolor pack to fix the clash.
http://www.smbxgame.com/forums/v ... =31&t=1297
Although it doesn't have a clear, distinguishable style, it looks fine the way it is.

Danny
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Re: Desert Run

Postby Danny » Wed May 07, 2014 11:57 pm

The level was incredibly short and rather easy to complete. The graphics were vanilla SMB3 graphics, so there's not much to say here. The only secret is the Yoshi secret, and it was incredibly easy to obtain from the beginning, which made the level a piece of cake. I found the key exit but I decided not to use it because I wanted to find the real exit, which was the SMB3 star.

I honestly don't have much to say about this level, it was rather generic and pretty short, it could have used a gimmick or two, and the Yoshi secret definitely needed to be hidden better, it was far too easy to get Yoshi and beat the level.

4.5/10


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