Topics that have reached 100 pages.
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Sednaiur
- Volcano Lotus

- Posts: 580
- Joined: Fri Dec 20, 2013 2:16 pm
Postby Sednaiur » Fri Mar 28, 2014 4:32 pm
My WiP of the SMB2-Worldmap GFX, that will be released with the final Update of my SMB2 GFX-Pack:
I guess this will take a long Time to finish :-/
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Mar 28, 2014 4:37 pm
May I suggest a Wart Mouth over the Bowser Mouth? Also wow, those paths and that tileset, looks pretty realistic and HD to me!
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Mar 28, 2014 6:26 pm
Nice, I like the detail on the graphics. I'd suggest you to add a better connection between the cliffs and the water, though. But other than that looks great.
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Fri Mar 28, 2014 8:09 pm
Some fire temple like dungeon level with lava.
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Fri Mar 28, 2014 8:33 pm
Raster wrote:
Some fire temple like dungeon level with lava.
Looks good, but the door graphic has some black pixels outside of the white border, and the symbol on the bricks isn't centered properly (which actually bugged me a bit), I don't know if that was intentional or not. The bridge in the first screenshot could be recoloured, and maybe you can change up the lava a bit. I do like the burst effect in the lava though, it looks nice.
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Raster
- Banned
- Posts: 798
- Joined: Fri Dec 20, 2013 12:35 pm
Postby Raster » Fri Mar 28, 2014 8:44 pm
Those symmetrical irregularities were included to add variety to the scenery. I know some people are sensible about it but having a perfectly recolored level with perfectly symmetrical decors really feels boring to me. Oh, and the burst effect is actually caused by a podoobo. I captured that screenshot right after it entered the lava.
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Eternity
- Snifit

- Posts: 214
- Joined: Fri Dec 20, 2013 3:27 pm
Postby Eternity » Fri Mar 28, 2014 10:21 pm
@Raster: Looks pretty nice! I'd recommend having some more enemy variety, but I can't really say much on the level design with two screens.
@Sednaiur: Great graphics! They look pretty nice and fit well with the SMB2 theme, and the doors are a great idea. I believe it would look better with a black outline, though.
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ElTipsta
- Lakitu

- Posts: 485
- Joined: Fri Dec 20, 2013 3:16 pm
- Pronouns: she/her
Postby ElTipsta » Sat Mar 29, 2014 6:50 am
Sednaiur wrote:My WiP of the SMB2-Worldmap GFX, that will be released with the final Update of my SMB2 GFX-Pack:
I guess this will take a long Time to finish :-/
Wow, those world map graphics look amazing and I really hope somebody uses these when you release them! 
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Mar 29, 2014 12:23 pm
Why don't show this?

Here I missing a tile and the boo is a bit glitchy. credits to Valterri and Ace, because with their graphics I could make the river tiles. Also...

Credits to KILROCK for made the first and the second sprite.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sat Mar 29, 2014 12:40 pm
What is mario for?
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Mar 29, 2014 12:59 pm
FanofSMBX wrote:What is mario for?
It is the SMB2 Small Mario playable
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sat Mar 29, 2014 2:08 pm
So, decided to make a background that'd fit my new tileset and finally made something that in my opinion fits really good.
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m4sterbr0s
- Snifit

- Posts: 248
- Joined: Mon Dec 23, 2013 5:42 pm
Postby m4sterbr0s » Sat Mar 29, 2014 6:31 pm
Natsu: It looks very nice, but it doesn't seem to go with the rest of colors (especially that light blue), making those hills really look like BG objects. I suggest try incorporating the hills into a darker part of a background.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sat Mar 29, 2014 7:36 pm
In my opinion that skyblue makes it look more lively, but I do agree with your point there about the hills. What about now?
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Axiom
- Phanto

- Posts: 1471
- Joined: Tue Dec 24, 2013 2:23 pm
Postby Axiom » Sat Mar 29, 2014 9:00 pm
thatwasclose.png
Threw the key down and it landed there. The Invasion 2, Dungeon of Agony.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Mar 30, 2014 1:58 pm
I like Scarlet Devil Mario
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Mar 30, 2014 2:14 pm
Emral wrote:I like Scarlet Devil Mario
It looks very good! Remember to change the graphics of the bwser statues and the "Yoshi" torpedo.
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Dragonmaster146
- Spike

- Posts: 265
- Joined: Mon Dec 30, 2013 2:49 pm
Postby Dragonmaster146 » Sun Mar 30, 2014 2:31 pm
Just showing off a new tileset of mine as well as the beginning of a level(things may change later).
What do you think?
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Sun Mar 30, 2014 3:08 pm
Really, it was time someone would get to make a tileset of DKC3's harbour level (forgot the name right now), pretty cool. I like the shading on all of them, but I find the roof's shading over mario has a strange design, but doesn't look bad at all. One question though, is the cracked wood supposed to replace the SMW turnable block? That's really nice, it'd be great if you could do more tilesets of DKC, like a DKC3 factory tileset.
Anyway, looking forward to new stuff from you.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Sun Mar 30, 2014 4:54 pm
Dragonmaster146 wrote:Just showing off a new tileset of mine as well as the beginning of a level(things may change later).
What do you think?
thanks for fufilling the request that i pm'd you! it sure will be useful for my project!
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