Renzor Subconpolis

For the levels that stand out among the rest.
Alagirez
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Renzor Subconpolis

Postby Alagirez » Thu Jun 25, 2015 9:58 pm

my old level in MxW2. I spent 4 days to make this level.
Warning : Hard level
Screens
Spoiler: show
Image
Image[
Here is your download link
credits goes to Sednaiur for his awesome SMB2 expanded pack.
pls give feedback.

ShadowStarX
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Re: Renzor Subconpolis

Postby ShadowStarX » Sat Jun 27, 2015 10:55 am

Renzor Subconpolis review

Design & Gameplay: 8.5/10 (counts 70%)
The difficulty and powerup ratio in this level is very balanced for a challenge level, it'd fit in a final world in an episode. The NPC variety was wide and the placement (both coin and NPC) is great. I liked the multiple Shy Guy variety too, and I could see you had put much effort and time into the level. The different parts of the level aren't repetitive, so the level was enjoyable. Also, I don't know about any other SMB2 lava levels, so it's also unique in that way.
The fun factor isn't the best but still high, so the level has just some amount of replay value, but I still say it's a well designed level that can be fun easily for challenge fans.

Atmosphere & Visuals: 10/10 (counts 30%)
The atmosphere of the level is perfect. Music fits the level very well, graphics are great, there are no cutoffs or clash. Also, the level caught the lava cavern atmosphere. True, the level had low amount of BGOs but a lava cavern shouldn't have lots of BGOs anyway, so it's not just not a flaw, but a good thing.

Score: 9/10
Moved to "The Best"
Last edited by ShadowStarX on Sat Jun 27, 2015 2:59 pm, edited 1 time in total.
Reason: some weird stuff in the post

Alagirez
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Re: Renzor Subconpolis

Postby Alagirez » Sat Jun 27, 2015 12:15 pm

thanks for the review! OMG the best section, I can't believe it.

ShadowStarX
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Re: Renzor Subconpolis

Postby ShadowStarX » Sat Jun 27, 2015 12:21 pm

andialifbatara wrote:thanks for the review! OMG the best section, I can't believe it.
The level deserved. Actually it would be 8.95 but I count with 0.1 precision, not 0.01 or 0.05, and if it comes to something like this score, I give the better score. (9.0 instead of 8.9 in this case) But still nice for a challenge level.

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Re: Renzor Subconpolis

Postby PopYoshi » Thu Jul 16, 2015 10:09 pm

I like this level naturally SMB2 style levels I did not really catch the eye but this changed my view of the style of this levels

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Re: Renzor Subconpolis

Postby TheKingOfBoos » Thu Jul 16, 2015 11:36 pm

These graphics tho :o Wow!

Zonnepoes
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Re: Renzor Subconpolis

Postby Zonnepoes » Fri Jul 17, 2015 4:08 am

TheKingOfBoos wrote:These graphics tho :o Wow!
Sednauir's graphics are pretty much eyecandy to the eyes. Get it?

Chip Potato
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Re: Renzor Subconpolis

Postby Chip Potato » Fri Jul 17, 2015 8:04 am

Zonnepoes wrote:eyecandy to the eyes
Isn't that redundant?

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Re: Renzor Subconpolis

Postby Zonnepoes » Fri Jul 17, 2015 10:49 am

Chip Potato wrote:
Zonnepoes wrote:eyecandy to the eyes
Isn't that redundant?
Its true :3


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