[New Screenshot and Video] Hotel Koopa

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Sewpah
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Re: [New Screenshot and Video] Hotel Koopa

Postby Sewpah » Sat Jan 10, 2015 12:06 pm

This episode looks different. And when I see some project like that, it means that the project looks interesting by far. It seems that you're putting a lot of effort into this project (It's obviously a good thing). I might download it when it's finished.

superhammerbros100
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Re: [New Screenshot and Video] Hotel Koopa

Postby superhammerbros100 » Sun Jan 18, 2015 11:35 am

This doesn't look bad so far, But how you're going to make like 8 playables if there are only 5 playables on SMBX?
I'll get the demo when you release it.

(Also, I was making a project called "Hotel Mario" lol)

Tango
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Re: [New Screenshot and Video] Hotel Koopa

Postby Tango » Mon Jan 19, 2015 7:24 am

I go update the topic tonight or tomorrow, because i already made all the power-ups of the game. Sorry the delay, i also as making the Cucckos (Fatso was the hardest). I also changed Smoke's size and changed the visual of Lucy and Koopanne. Really, this old Koopanne looks like Koopa's mother.

I am not in my SMBX computer, so i only will quote some questions and comments from the fans members!
Nickname wrote: All games perfect except Remix 10 :^)
But yeah I like how RH gets attention. Looks pretty nice overall, keep it up!
Rhythm Heaven have very different style of gameplay. It's like Wario Ware, mainly on remixes, but with music and without Wario.

And yes, Remix 10 was a hell of hard. I'm sure that Hotel Koopa Simulator will be hard as Remix 10. Thanks for the feedback!
Pivot40Channel wrote:This is looks good. Also i see your project looks so far. Keep up !
Keep my project is a challenge, since i am a kid and i have to study. I tried work hard in the vacations, but my mom launched me to a state that i don't like for 2/3 of my vacations. But thanks for the feedback!
Sewpah wrote: This episode looks different. And when I see some project like that, it means that the project looks interesting by far. It seems that you're putting a lot of effort into this project (It's obviously a good thing). I might download it when it's finished.
Yeah, the hardest thing was the Lilac sprites, since she is respectively bigger than Koopa, Tails, Capt. Toad and until his own hitbox (Peach). But i am downloading Illustraitor, my brother said that this program let you big the size of the sprites without make them ugly (like MS Paint do). Thanks for the feedback!
superhammerbros100 wrote: This doesn't look bad so far, But how you're going to make like 8 playables if there are only 5 playables on SMBX?
I'll get the demo when you release it.
Do you mean 7 playables.

That's simple.

Koopa, Tails, Lilac and Capt. Toad are the main characters, that are playable in all default worlds. Koopa=Mario, Tails=Luigi (he can replace Peach, but soon you will know why i replaced Luigi), Lilac=Peach (same for Lilac), Capt Toad. guess what=Toad.

However, remains Koopanne, Squishy Rex, and Grandpa Koopa's Transformations. And since SMBX have only 5 playables, only is possible have one transformation, right?

Wrong. Like you can make different Npcs, Background and tiles in different levels of a same episode, you can also make own Playable for a only level.

Grandpa Koopa's Transformations replaces Link. And each world, Link's graphic changes.

About Squishy Rex and Koopanne, they have his own worlds. Squishy Rex have Digital Zone, and Koopanne have Candy Heaven, that are special worlds.

Squishy Rex replaces Mario, and Koopanne replaces Luigi. Why Luigi? Because Yes (other thing that will understand soon)

And is this way that the game have 7 playables. About Demo, i think that i don't go launch any demos. Like i say, play a demo and after play a episode makes the episode lost the good surprises and the adventure spirit. Thanks for the feedback!
--------------------------------
Now, only wait for tonight or tomorrow, and i will launch the new visual of Smoke, Lucy and Koopanne, and the power-ups!
Well, i think that the questions are finished. Thanks for all your feedback!

@Edit: I just upload the images! The power ups are here:

Image

They are: Red Ring, Token, Gold Ring, Grandpa Koopa's Feather, Bee Mushroom (made by someone that i forget, i will check later), Koopa's Skateboard, Button (why there's a P in original?), Shell, Lava Flower, Flying Boots, Telecube, Hammer Bro Suit (by Nintendo), I.C.E., Magnetic Anvil, Clurrie and Epic Button.

Maybe a let only some power ups to download like Clurrie, Buttons and Skateboard, but power ups like Telecube can't be downloaded, because there's no exist Telecube, Lava Lotus, and other power ups sprites to Mario, Luigi, Peach, Toad or Link.

Well, let's go see in the Before and After of the characters.

Koopanne
Before
[rimg]http://i.imgur.com/8KICRia.png[/rimg]

After
Image

Oh yeah, that was the most important change. Imagine if the before Koopanne be next the Koopa? Koopa probably was called that day of Koopa the Quick, heheheh... More band humor...

Lucy
Before
Image

After
Image

Maybe everyone think that Lucy is a cat because of his old tail. To be true she is a fox. She's entire name is Lucy Foxan. I already don't explain about her hole in game. Well, you maybe only go know when the game launched.

Smoke
Before
[rimg]http://i.imgur.com/8ozmuak.png[/rimg]

After
Image

Only changed Smoke's width. Thanks god here is this way, because he was bigger than MTR! Wonder if i make some day a playable of him...

Well only this for now. More updates soon!

HarrisonTheKitsune
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Re: [New Screenshot and Video] Hotel Koopa

Postby HarrisonTheKitsune » Mon Mar 16, 2015 7:53 pm

Why don't you send the demo to a few people and ask them to send feedback in return?

HenryRichard
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Re: [New Screenshot and Video] Hotel Koopa

Postby HenryRichard » Tue Mar 17, 2015 4:05 pm

I'm slightly worried that Lilac is going to be too big and look odd with only 3 walking frames...
Other than that though, this seems very interesting and I hope to play it soon!

PersonNamedUser
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Re: [New Screenshot and Video] Hotel Koopa

Postby PersonNamedUser » Tue Mar 17, 2015 5:23 pm

This project looks pretty interesting because of level design and worlds. maybe I'll play it some time when its done! :)

Wkay
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Re: [New Screenshot and Video] Hotel Koopa

Postby Wkay » Sun Apr 26, 2015 11:12 pm

"Nice of the Koopalings to kidnap the princess, gay Bowser Jr?"
But still, I support this.

UltraEpicLeader100
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Re: [New Screenshot and Video] Hotel Koopa

Postby UltraEpicLeader100 » Wed May 20, 2015 9:51 pm

let me just be the first to say that this is hands down the best smbx episode ever!

PersonNamedUser
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Re: [New Screenshot and Video] Hotel Koopa

Postby PersonNamedUser » Fri May 22, 2015 1:52 am

UltraEpicLeader100 wrote:let me just be the first to say that this is hands down the best smbx episode ever!
No that would be Mario Classic.

You Suck Because you think this is the best

Squishy Rex
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Re: [New Screenshot and Video] Hotel Koopa

Postby Squishy Rex » Fri May 22, 2015 3:43 am

SuperMario12345 wrote:
UltraEpicLeader100 wrote:let me just be the first to say that this is hands down the best smbx episode ever!
No that would be Mario Classic.

You Suck Because you think this is the best
SuperMario12345, although I assume the "you Suck" comment was a mere joke, it can be taken the wrong way by users. Please don't do that in future.

PersonNamedUser
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Re: [New Screenshot and Video] Hotel Koopa

Postby PersonNamedUser » Fri May 22, 2015 2:08 pm

Squishy Rex wrote:
SuperMario12345 wrote:
UltraEpicLeader100 wrote:let me just be the first to say that this is hands down the best smbx episode ever!
No that would be Mario Classic.

You Suck Because you think this is the best
SuperMario12345, although I assume the "you Suck" comment was a mere joke, it can be taken the wrong way by users. Please don't do that in future.
OK sure Squishy Rex!

Tango
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Re: [New Screenshot and Video] Hotel Koopa

Postby Tango » Mon Jul 06, 2015 8:28 pm

Sorry to the this timelong off, people! Now i am 9000% working on those episode! Let's answer some questions before i tell some news.
HarrisonTheKitsune wrote:Why don't you send the demo to a few people and ask them to send feedback in return?
Because i like to let the people anxious so i never will be a underrated member anymore and then i conquest Antarctica with my waifu Lilac i think this a bit of bullshit, since the people will need to replay the worlds that they already made. At least for me is it, but i think i will consider in the future.
HenryRichard wrote:I'm slightly worried that Lilac is going to be too big and look odd with only 3 walking frames...
Other than that though, this seems very interesting and I hope to play it soon!
So, i think that the news you answer your question, Henry! Check it out:

Image

Lilac is ready to enter in the Red Plumber's universe! When i completly finish her sprites, i will open a new topic where you guys will can download playable Lilac over Peach and Toad for your own episodes!

Other sprites changes:

Dave
Before:
Image
After:
Image

First, it was super impossible make he looks another place that isn't the center! So i did a super mega update on him. I confess that my instant exit from here was because i was working in another official game with him. But now i finished his and other sprites, let's focuses only in them!

I'm too, making custom enemies! Let's me show some:

Qlurrie
Image
Evil counterparts of Clurries, Qlurrie are mischievous and hyper active creatures. They usually wear a bandanna and have a wooden sword.

Alligashell
ImageImage
Name: Alligator. Species: Crocodile. Looks like: Koopas. Profit.
Yeah, these guys was a deal in their design and names. I was planing only normal Alligators/Crocodilles. Inclusively, The Green Shell ones was often called Alligashell and the Red Shell ones Crocoshell, but i was decided called by the same name. So, i put a shell, just also to fit to the enemy. Also, was be so strange see Koopa steping in Koopas, huh?

And for last:
Pumped Jack
Image
(Yeah, don't had any idea for Piranha Plants)
This one is crazy! Smoke put some Artificial Intelligence chips on these Pumpkins and now them got nuts! Be careful, they don't only appear in pipes, but in vases, and dirt/grass places too!

Well, it's only this, but now i'm truly back you can except any more from me!

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Re: [New Screenshot and Video] Hotel Koopa

Postby bossedit8 » Tue Jul 07, 2015 5:27 am

This for sure will be one of the most interesting SMBX project I have seen due to the huge amount of custom NPC variety right here rather than just having Goombas and Koopas everywhere... but that's how I see as a whole for now. I wish you good luck working further on this project! Currently it's amazing so far!

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Re: [New Screenshot and Video] Hotel Koopa

Postby Suckerman7 GM » Fri Jul 10, 2015 8:05 am

Yeah, this project looks amazing! But not for only name, It has a great amount of NPCs. I'm looking forward to see the episode!

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Re: [New Screenshot and Video] Hotel Koopa

Postby HarrisonTheKitsune » Sun Jul 26, 2015 6:49 am

It's obvious he's not gonna make it for a WHILE, I mean he's gotta make SMBX from scratch again really.

SO STOP YOUR GODDAMN COMPLAINTS.

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Re: [New Screenshot and Video] Hotel Koopa

Postby Mable » Sun Jul 26, 2015 6:54 am

HarrisonTheKitsune wrote:It's obvious he's not gonna make it for a WHILE, I mean he's gotta make SMBX from scratch again really.

SO STOP YOUR GODDAMN COMPLAINTS.
And nobody has a clue what the hell you talking about. Nobody is complaining expect you writing in caps.

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Re: [New Screenshot and Video] Hotel Koopa

Postby UltraEpicLeader100 » Tue Aug 18, 2015 5:06 pm

I orgasamed from the awsomeness of this

HeroLinik
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Re: [New Screenshot and Video] Hotel Koopa

Postby HeroLinik » Thu Aug 20, 2015 10:07 am

Mah boi, I wonder what's for dinner? I hope she made lotsa spaghetti!
Oh wait, better not get carried away with the YTP references. This project looks quite good so far, and I'm liking the story idea. You should bring in those YTP references into your episode and include them, as it'll make the project more fun to play, considering that the name can be taken as a rip-off of Hotel Mario, a game commonly used in YTPs.

HarrisonTheKitsune
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Re: [New Screenshot and Video] Hotel Koopa

Postby HarrisonTheKitsune » Mon Aug 31, 2015 5:18 pm

Does this mean that Hotel Koopa won't happen cause the forum will be locked?

TheKingOfBoos
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Re: [New Screenshot and Video] Hotel Koopa

Postby TheKingOfBoos » Mon Aug 31, 2015 6:20 pm

HarrisonTheKitsune wrote:Does this mean that Hotel Koopa won't happen cause the forum will be locked?
What do you mean the forum will be locked?


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