Share and discuss custom SMBX graphics.
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SuperPanCake
- Bot

- Posts: 51
- Joined: Sat Mar 29, 2014 8:21 am
Postby SuperPanCake » Tue Jun 16, 2015 5:17 pm
Hello there!!
This is the SMB Deluxe World Map drawn in my style with SMB3 palette.
It's my biggest project so far! Please take a look!
Now it's updated to V 2.1!
WHAT'S NEW? (2.1)
-Added new scenery: new rocks (they're in the bottom right of the screen)
-Added a Princess Peach's Castle level icon.
-Added Airship and Tank level icons.
-Fixed Light source from castle signs.
SCREENS FOR NEW CONTENT!
OLD SCREENIES:
SCREEN FOR RETRO COMPARISON:
INCLUDE:
-Grass Tileset
-Remade scenery icluding new ones.
-New levels icon like star warp and a toad house
-Horizon in night and sunset (with clouds!)
-An '?' block and ghost house level icon.
-And many more
Hope you like it! I plan on expand this with new tilesets and scenes and any sugestion is always welcome!!
Please give credit if used!
Here's the DOWNLOAD LINK! [V2.1]
Last edited by SuperPanCake on Fri Jul 03, 2015 12:57 pm, edited 2 times in total.
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Zant
- Volcano Lotus

- Posts: 570
- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Tue Jun 16, 2015 6:05 pm
It's always great to have more world map tiles, good job!
However, I think you should remove the black outlines from the clouds, they look too solid at the moment.
Also, the round level ''tokens'' highlights and shadows should be exactly opposite(where it's shadow should be highlight and vice versa), given how the other objects are shaded.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Jun 17, 2015 1:39 am
very nicely done I only wish this came out sooner so I could have used it when I made my world map.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Jun 17, 2015 5:29 am
I always wanted someone to make something like this, great job! It looks really good, especially since it's SMB3 recolored.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 17, 2015 8:23 am
Wow, this looks really good. I really like all the stuff you made.
By the way, you should also make a path like this:

So you don't get any cutoffs when you make a world map with this stuff.
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Rawr
- Monty Mole

- Posts: 109
- Joined: Sat May 23, 2015 6:20 am
Postby Rawr » Sat Jun 20, 2015 11:06 am
Woah, looks amazing! It would be great for a SMB3-styled Lost Levels.
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NopeToster
- Bob-Omb

- Posts: 23
- Joined: Sun Jun 21, 2015 10:15 pm
Postby NopeToster » Wed Jun 24, 2015 5:19 pm
Looks like Mario Land + SMBD World maps
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SuperPanCake
- Bot

- Posts: 51
- Joined: Sat Mar 29, 2014 8:21 am
Postby SuperPanCake » Fri Jun 26, 2015 9:01 am
Zant wrote:It's always great to have more world map tiles, good job!
However, I think you should remove the black outlines from the clouds, they look too solid at the moment.
Also, the round level ''tokens'' highlights and shadows should be exactly opposite(where it's shadow should be highlight and vice versa), given how the other objects are shaded.
Removed outline from the clouds and fixed the light souce from the tokens. Thanks!!
RudeGuy07 wrote:Wow, this looks really good. I really like all the stuff you made.
By the way, you should also make a path like this:

So you don't get any cutoffs when you make a world map with this stuff.
Added in those in this update!! Thanks!!
UPDATED TO VERSION 2.0!
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jun 26, 2015 9:50 am
The moon looks nice, but unfortunately the castle signs have a shading problem.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Jun 26, 2015 3:49 pm
very nicely done. I like the new scenery. The sign's shading is in reverse though.
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SuperPanCake
- Bot

- Posts: 51
- Joined: Sat Mar 29, 2014 8:21 am
Postby SuperPanCake » Sat Jun 27, 2015 12:16 pm
FanofSMBX wrote:The moon looks nice, but unfortunately the castle signs have a shading problem.
PROX wrote:very nicely done. I like the new scenery. The sign's shading is in reverse though.
Yeah, true. Gonna fix that soon. Thanks!
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CraftedPbody
- Snifit

- Posts: 224
- Joined: Mon Aug 11, 2014 9:26 am
Postby CraftedPbody » Wed Jul 01, 2015 10:12 pm
If you still have path graphics left, you should make the diagonal paths... I could see how they'd work out.
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SuperPanCake
- Bot

- Posts: 51
- Joined: Sat Mar 29, 2014 8:21 am
Postby SuperPanCake » Fri Jul 03, 2015 12:59 pm
CraftedPbody wrote:If you still have path graphics left, you should make the diagonal paths... I could see how they'd work out.
Sure there are path graphics left but I don't think diagonal paths would work since in the world map you can only move straight.
~UPDATED TO V 2.1~
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PopYoshi
- Charged Spiny

- Posts: 1808
- Joined: Sat Jun 07, 2014 12:48 pm
Postby PopYoshi » Fri Jul 03, 2015 1:05 pm
I like the new stuff, is a good recreation of the worldmap of Super Mario Bros Deluxe
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Fri Jul 03, 2015 3:46 pm
really awesome stuff. Might I suggest making other world themes as well? Like the Ice world, Lava world, Desert world, etc.
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Fri Jul 03, 2015 4:41 pm
Cool graphics, I've never seen anyone who made this one before this came out. It's awesome.
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BlueShell
- Bob-Omb

- Posts: 23
- Joined: Wed Jan 29, 2014 1:46 pm
Postby BlueShell » Fri Jul 03, 2015 4:48 pm
The graphics look very good!  I like these sunset graphics 
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SamyPlaysSMBX
- Tweeter

- Posts: 139
- Joined: Wed Jul 30, 2014 4:05 pm
Postby SamyPlaysSMBX » Fri Jul 03, 2015 7:29 pm
You got to be kidding me, I just downloaded it, and now a update. xD. Anyway, I love these graphics. I hope you can make more of these (:
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CraftedPbody
- Snifit

- Posts: 224
- Joined: Mon Aug 11, 2014 9:26 am
Postby CraftedPbody » Fri Jul 03, 2015 8:21 pm
SuperPanCake wrote:
Sure there are path graphics left but I don't think diagonal paths would work since in the world map you can only move straight.
~UPDATED TO V 2.1~
I have a 'diagram' of how moving on the diagonal path could work.
\ \
x\ \
xx \ \____
xxx \____
[ Down ] [ right ] [ down ] [ right ]
I hope that made sense...
Last edited by CraftedPbody on Sat Jul 04, 2015 11:06 am, edited 1 time in total.
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Sewpah
- Volcano Lotus

- Posts: 554
- Joined: Wed Jul 09, 2014 10:07 pm
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Contact:
Postby Sewpah » Sat Jul 04, 2015 9:04 am
This world map looks fantastic. I would use it for an episode in the near future.
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