SMB3 Cave Tileset (Spritesheet provided)

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deleted_account
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SMB3 Cave Tileset (Spritesheet provided)

Postby deleted_account » Wed May 13, 2015 6:54 pm

Pretty self-explanatory.

It is already SMB3 styled, I'm just too lazy to convert all these to SMBX format.

http://www.mfgg.net/index.php?act=resdb ... 1&id=31176

attws
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Re: SMB3 Cave Tileset (Spritesheet provided)

Postby attws » Wed Jun 17, 2015 5:37 am

Brown spikes replace SMB3 and SMW spikes and SMW Spiny and Spiny egg, some of tiles require LunaDLL.
Grey spikes replace SMW grassland tiles and SMB3 Spiny.
Brown cave replace SMB3 cave and SMB3 Ice cave.
Grey cave replace SMB3 underwater and SMB1 overworld.

Note: Spinies replaced with spikes, to make Spiny invincible, turn off fireballs, star, tail attack, etc, then enemies, other NPCs and Mario/Luigi/Peach/Toad/Link walk, require LunaDLL. Some Spinies, you can set as Don't move, as spike. Because SMBX 3.0.1 lacks some tiles, Spinies also change to invincible and invulnerable to all attacks, as a spike. Requires LunaDLL.

EDIT: Slopes also include.

deleted_account
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Re: SMB3 Cave Tileset (Spritesheet provided)

Postby deleted_account » Thu Jun 18, 2015 10:43 am

what are you talking about?

Waddle
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Re: SMB3 Cave Tileset (Spritesheet provided)

Postby Waddle » Thu Jun 18, 2015 11:04 am

Yeah, he's probably Thealex99 / Koopris.
Have a look at his other Posts and you'll see what I mean.

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Re: SMB3 Cave Tileset (Spritesheet provided)

Postby deleted_account » Fri Jun 19, 2015 12:53 pm

Waddle Derp wrote:Yeah, he's probably Thealex99 / Koopris.
Have a look at his other Posts and you'll see what I mean.
he sent me the exact same thing two times per PM.

attws
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Re: SMB3 Cave Tileset (Spritesheet provided)

Postby attws » Sun Jun 21, 2015 1:13 pm

attws wrote:Brown spikes replace SMB3 and SMW spikes and SMW Spiny and Spiny egg, some of tiles require LunaDLL.
Grey spikes replace SMW grassland tiles and SMB3 Spiny.
Brown cave replace SMB3 cave and SMB3 Ice cave.
Grey cave replace SMB3 underwater and SMB1 overworld.

Note: Spinies replaced with spikes, to make Spiny invincible, turn off fireballs, star, tail attack, etc, then enemies, other NPCs and Mario/Luigi/Peach/Toad/Link walk, require LunaDLL. Some Spinies, you can set as Don't move, as spike. Because SMBX 3.0.1 lacks some tiles, Spinies also change to invincible and invulnerable to all attacks, as a spike. Requires LunaDLL.

EDIT: Slopes also include.
Tiles have no use of LunaDLL. But, only brown can be converted, because he's too lazy to convert all these. Spikes replace SMB3 and SMW spikes and ground replace SMB3 cave and SMB3 underwater. You can recolor to grey yourself.

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Re: SMB3 Cave Tileset (Spritesheet provided)

Postby AirSeus » Mon Jun 22, 2015 1:29 pm

attws wrote:
attws wrote:Brown spikes replace SMB3 and SMW spikes and SMW Spiny and Spiny egg, some of tiles require LunaDLL.
Grey spikes replace SMW grassland tiles and SMB3 Spiny.
Brown cave replace SMB3 cave and SMB3 Ice cave.
Grey cave replace SMB3 underwater and SMB1 overworld.

Note: Spinies replaced with spikes, to make Spiny invincible, turn off fireballs, star, tail attack, etc, then enemies, other NPCs and Mario/Luigi/Peach/Toad/Link walk, require LunaDLL. Some Spinies, you can set as Don't move, as spike. Because SMBX 3.0.1 lacks some tiles, Spinies also change to invincible and invulnerable to all attacks, as a spike. Requires LunaDLL.

EDIT: Slopes also include.
Tiles have no use of LunaDLL. But, only brown can be converted, because he's too lazy to convert all these. Spikes replace SMB3 and SMW spikes and ground replace SMB3 cave and SMB3 underwater. You can recolor to grey yourself.
Oi, stop being so nasty, you have requested gfx so your just as lazy, he just wants graphics.


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