Topics that have reached 100 pages.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Wed Jun 17, 2015 1:34 am
XerX wrote:just make the filling black. These tiles would only work good on a solid black background anyways imo.
if I do that, it won't transparent again
Enjl wrote: Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
Murphmario wrote: One word: Masks. You can't edit the mask of a block/bgo with no mask.
that's why I won't make the wood transparent.
about 1x1 pixels, i'll fix it and some blurry tiles. but I still like these gradient hills, so I won't change it expect exit frame
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Jun 17, 2015 9:05 am
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 17, 2015 9:27 am
Wow, looks cool! From what hack (assuming it's from a hack) is it?
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Jun 17, 2015 9:42 am
RudeGuy07 wrote:
Wow, looks cool! From what hack (assuming it's from a hack) is it?
Bowser's Cataclysmic Trap.
Let's kaizo now!
Erm, not really, just showcasing the GFX.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Wed Jun 17, 2015 11:29 am
new kaizo stuff (also the player is supposed to stay a bit higher than the 1st platform)
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Jun 17, 2015 1:10 pm
Finally finished ripping Kopejo's Underground tilesets:
Tileset #1:
Tileset #2:
Tileset #3:

This one is my favourite.
They're now available for download and can be viewed here:
http://www.smbxgame.com/forums/v ... 31&t=10205
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Paintland
- Fighter Fly

- Posts: 38
- Joined: Sun Jun 08, 2014 12:41 pm
Postby Paintland » Wed Jun 17, 2015 3:17 pm
O my god. These tilesets are amazing  . Good work! 
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Postby ShadowStarX » Wed Jun 17, 2015 3:24 pm
WIP of a pyramid level:
Future changes for 100% sure: bit more coins, pepper-red recolor to make it less SMSE copy-ish (bc some ppl can feel that I guess)
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Jun 17, 2015 3:30 pm
Paintland wrote:O my god. These tilesets are amazing  . Good work! 
Thanks!
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Radishl
- Guest
Postby Radishl » Wed Jun 17, 2015 4:11 pm
@H2643
You've outdone yourself, whisper me if you're interested in making secret GFX for my project.
I could use your help!
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Wed Jun 17, 2015 5:23 pm
As simple as 1-1!

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Luiri
- Spiny

- Posts: 28
- Joined: Mon Dec 01, 2014 4:30 pm
Postby Luiri » Wed Jun 17, 2015 5:26 pm
A new lever, maybe the Fortress of the World 4 of my project :
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Wed Jun 17, 2015 11:44 pm
Lwiri wrote:A new lever, maybe the Fortress of the World 4 of my project :
i like this one, colorless cave or castle level with great abstract background . Great job!
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Radishl
- Guest
Postby Radishl » Thu Jun 18, 2015 12:51 am
What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Thu Jun 18, 2015 3:35 am
Radishl wrote:
What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
A recolored Crazy Daisy possibly?
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Zant
- Volcano Lotus

- Posts: 570
- Joined: Sat Dec 21, 2013 2:58 pm
Postby Zant » Thu Jun 18, 2015 7:27 am
Lwiri wrote:A new lever, maybe the Fortress of the World 4 of my project :
Nice combination, I love the color scheme!
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Jun 18, 2015 8:19 am
Radishl wrote:
What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
A Yoshi's Island Fat Guy?
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Thu Jun 18, 2015 8:20 am
I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Jun 18, 2015 8:23 am
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
I really like this, are you going to rip NPCs too?
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Squishy Rex
- Tellah

- Posts: 1986
- Joined: Sat Dec 21, 2013 4:30 am
- Pronouns: he/him
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Postby Squishy Rex » Thu Jun 18, 2015 8:31 am
h2643 wrote:Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
I really like this, are you going to rip NPCs too?
To put it simply, yes, yes I will. NPCs, Bosses etc etc. As far as KA goes in SMBX, there really is nothing graphics-wise, so that's going to change very soon. I've made the Warp Station Backgrounds and tiles, plus one of the Rainbow Resort Level 2 backgrounds so far, plus all of Vegetable Valley 1.
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