Super Mario Legends II: The Power Stars (8/16 Screens)

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SuperMario7
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Re: Super Mario Legends: Part II (Looking for Designers!)

Postby SuperMario7 » Sun Apr 26, 2015 7:30 am

crusher169: You can make any theme you want. I'll be able to fit it in somewhere. Just make sure it's difficulty and length fits with its theme. So if it's a grassland level, make it short and easy. If it's a volcano level, it's longer and hard. Good luck!

MrPunchia: Sounds awesome! Looking forward to seeing it.

Also if anyone is going to make a new level intended to fit in with this project, you can check out the levels in Super Mario Legends Part I to get an idea of the way to design. You don't need to copy that style or anything, but it might help.

Wkay
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Re: Super Mario Legends: Part II (Looking for Designers!)

Postby Wkay » Mon Apr 27, 2015 11:36 pm

Hmmm, I'm in. I have some somewhat interesting level designs. Buy hey, you can always help me too with Super Mario 2 Deluxe.

Erik
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Re: Super Mario Legends: Part II (Looking for Designers!)

Postby Erik » Tue May 12, 2015 3:34 pm

Ehhhm don't you need a judge to qualify the levels sent to you?

RudeGuy
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Re: Super Mario Legends: Part II (Looking for Designers!)

Postby RudeGuy » Tue May 12, 2015 3:35 pm

Ludwig von Koopa wrote:Ehhhm don't you need a judge to qualify the levels sent to you?
He probably judges the levels by himself.

Lx Xzit
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Re: Super Mario Legends: Part II (Looking for Designers!)

Postby Lx Xzit » Sat May 23, 2015 3:05 pm

We have a very important announcement for this project. As you know, there have been many changes since it began, I withdrew from the SMBX and community because my interest completely disappeared at the time, but until recently, I decided, I'm very sorry for what happened, so I'd like to apologize for neglecting the project and leaving too much work for SuperMario7. Now that I'm back, SuperMario7 and I made some small changes to move more quickly and efficiently on the project.

We have decided to reduce the number of levels to 36. The original idea was to make 56 levels (8 levels per world, and 7 worlds) and now 36 levels are planned in total (6 levels per world, and 6 worlds), but the result may vary over time. We are also looking to move faster with the project, so it is likely that we will post updates constantly. And now we no longer need more level designers. We thank the people who were interested in this, and we greatly appreciate it, but the team is now complete again.

This project is currently on a short break, as SuperMario7 nor I have had inspiration to continue, but soon we will work at a normal pace after we fix some minor setbacks. I recently moved my home and I have not managed to settle properly, so we could not move as we should.

Thank you all for your attention, this project will proceed normally in a short time, please excuse the inconvenience.

Gameinsky
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Re: Super Mario Legends: Part II

Postby Gameinsky » Sun May 24, 2015 6:15 am

That's really cool to hear! Best of luck with the project.

Witchking666
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Re: Super Mario Legends: Part II - TPOS

Postby Witchking666 » Sat May 30, 2015 4:30 pm

If you would need help with inspiration you can always ask me
Since i am a level type/gimmick generator
Btw
I am really glad DarkMecha returned to this awesome projecy

SuperMario7
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Re: Super Mario Legends: Part II - TPOS

Postby SuperMario7 » Mon Jun 08, 2015 8:18 pm

Thanks for your comments guys! Now time for some new screenshots of a level I've been working on:
Spoiler: show
Image
Image
Comments are appreciated.

Gameinsky
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Re: Super Mario Legends: Part II - TPOS

Postby Gameinsky » Mon Jun 08, 2015 9:06 pm

Loving the design, but the one pipe that is on the scaffolds doesn't fit IMO. (The one in the first picture)

Lx Xzit
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Re: Super Mario Legends: Part II - TPOS

Postby Lx Xzit » Wed Jun 17, 2015 10:34 pm

GameInSky: Thank you for the suggestion! We will try to fix that.

So it's my turn to do an update, I failed to work a lot for lack of time, but as we said, we will to make updates more often. I have done and recorded this level, I hope you like it, comments are always welcome and appreciated, also the suggestions. :)



YouTube link: https://www.youtube.com/watch?v=zBLOMbl658Q

Alagirez
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Re: Super Mario Legends: Part II - TPOS

Postby Alagirez » Wed Jun 17, 2015 11:50 pm

DarkMecha wrote:


YouTube link: https://www.youtube.com/watch?v=zBLOMbl658Q
I like this forest level. The poison gimmick was cool, the level is not too long and not too hard, and the design is good. I hope to see more videos.

RudeGuy
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Re: Super Mario Legends: Part II - TPOS

Postby RudeGuy » Thu Jun 18, 2015 8:07 am

DarkMecha wrote:
Spoiler: show
The poison water seems more just dark water than poison. Nice level though.

Suckerman7 GM
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Re: Super Mario Legends: Part II - TPOS

Postby Suckerman7 GM » Sun Jun 21, 2015 2:53 am

To DarkMecha (Or SuperMario7 if he's active):

Do I need any level designer kit or something special to make levels for your project? Anyways, I hope this chapter can be better than the first one. But don't think the first chapter is worse. It's good too :roll:

Gameinsky
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Re: Super Mario Legends: Part II (Looking for Designers!)

Postby Gameinsky » Sun Jun 21, 2015 6:46 pm

DarkMecha wrote:And now we no longer need more level designers.

AirSeus
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Re: Super Mario Legends: Part II - TPOS

Postby AirSeus » Mon Jun 22, 2015 11:03 am

Suckerman7 GM wrote:To DarkMecha (Or SuperMario7 if he's active):

Do I need any level designer kit or something special to make levels for your project? Anyways, I hope this chapter can be better than the first one. But don't think the first chapter is worse. It's good too :roll:
First, no you wouldn't, second, you don't just make levels for him, you would have to ask him single handed first through pm but, as the last user stated through quotation, he doesn't want any more level designers, there are more projects like this one that need level designers, why not try them and see if they will give you a chance :)

Lx Xzit
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Re: Super Mario Legends: Part II - TPOS

Postby Lx Xzit » Tue Jun 23, 2015 6:32 pm

andialifbatara: Thank you! and I'm glad that you want to see more videos!

RudeGuy07: Thank you too!

Suckerman7 GM: I said we do not need more level designers so far as SuperMario7 and I, we take care of everything, we appreciate your intention to join the team, but for now it isn't necessary, Thank you. :)

Darkonius Mavakar
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Re: Super Mario Legends: Part II - TPOS

Postby Darkonius Mavakar » Wed Jul 15, 2015 6:57 pm

sorry for bumping this, but is this still being worked on?
you've requested me 1 boss so far and i made it, so uuuuuhm, my pc broke and can't be repaired so i'm tryng to buy a new one, so i cannot make bosses at the moment, but fear not!
once i'll get a new snazzy pc i'll be able to do all the bosses you need!


again, really hoping this isn't cancelled

(srsly 9/36 levels? wat haaaappened?)

Lx Xzit
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Re: Super Mario Legends: Part II - TPOS

Postby Lx Xzit » Wed Jul 15, 2015 8:49 pm

Thanks for the comment Darkonius, and yes, we are actively working on this, for the moment, we want to wait for the CC11 ends for we can publish new screenshots, we are very close to completing the W2, soon we will need make a new boss ;) I hope you can troubleshoot your computer, please let us know when you can work again.

By the way, I would like to take this comment to post this (I uploaded this yesterday)


YouTube Link: https://www.youtube.com/watch?v=Vm_45pQTQlQ

It's a level that I finished recently, although I would like to make some changes, but I know what I could change or what I can improve.. Your level "Uprising Heigths" inspired me to make this c:

Suckerman7 GM
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Re: Super Mario Legends: Part II - TPOS

Postby Suckerman7 GM » Thu Jul 16, 2015 3:43 am

Cool video! I'd like to see the full game! Good Job SuperMario7 and DarkMecha! :)

Darkonius Mavakar
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Re: Super Mario Legends: Part II - TPOS

Postby Darkonius Mavakar » Thu Jul 16, 2015 5:21 am

Very glad to see that one of my levels was inspiring for someone else...

...now that i think about it, i can use this span of time with no pc to "study" and try to imrpve my level design...


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