Topics that have reached 100 pages.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat Jun 06, 2015 9:30 am
You could put some herbs on trees that have logs (for secrets). Also the "log" Ninji is standing on, could be lowered on 64 pixels, so the player won't accidently die. And what's wrong with that waterfall?!
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sat Jun 06, 2015 9:53 am
RudeGuy07 wrote:
6-2 of my project also wip
the platform line looks weird....
but the design was okay.
h2643 wrote:And what's wrong with that waterfall?!
the waterfall cutoff will disappear in gameplay.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Sat Jun 06, 2015 10:47 am
bossedit8 wrote:I want that E Coin!!!
Look at my GFX pack, though it's the old version.
Enjl wrote:
Nice mix of colours! I think you should add red pipes. If you're feeling fancy, have red and blue coins 
I forgot about the red pipes. I myself don't think golden coins fit the level. I'm gonna recolor them anyway.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 06, 2015 11:02 am
h2643 wrote:And what's wrong with that waterfall?!
Well I tried putting it under the water... ill try to make foreground water (replacing an NPC)
andialifbatara wrote:the platform line looks weird....
but the design was okay.
That's how blue hoopsters works.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sat Jun 06, 2015 11:51 am
RudeGuy07 wrote:Well I tried putting it under the water... ill try to make foreground water (replacing an NPC)
NPCs may randomly disappear.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 06, 2015 11:53 am
h2643 wrote:RudeGuy07 wrote:Well I tried putting it under the water... ill try to make foreground water (replacing an NPC)
NPCs may randomly disappear.
They don't if they're not moving.
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Sewpah
- Volcano Lotus

- Posts: 554
- Joined: Wed Jul 09, 2014 10:07 pm
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Postby Sewpah » Sat Jun 06, 2015 1:47 pm
Here are screenshots from the beginning of 4 of my separate custom levels (1 of them is complete, but I'm thinking whether or not release it to the public):
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Contact:
Postby Mable » Sat Jun 06, 2015 3:31 pm
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sat Jun 06, 2015 4:35 pm
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Jun 06, 2015 4:53 pm
To be a standard looking SMB3 level, the screen looks pretty cool!
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 06, 2015 5:01 pm
Sewpah wrote:Here are screenshots from the beginning of 4 of my separate custom levels (1 of them is complete, but I'm thinking whether or not release it to the public):
Interesting how all of these start out with coins or special blocks and a small increase on the y-axis, as well as enemies which kill you if you just stand around.
inb4 Superiorstar hate comment
Changelog:
-platforming tweaks
-removed herobrine
-standard stuff
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sat Jun 06, 2015 6:29 pm
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sat Jun 06, 2015 6:39 pm
andialifbatara wrote:
I see 7 enemies in that entire screen. I think you should get rid of that volcano lotus, then I think it would be fine. Also, fix the tree BGO.
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DatDude
- Lakitu

- Posts: 490
- Joined: Wed Sep 03, 2014 5:58 am
Postby DatDude » Sun Jun 07, 2015 4:32 am
Two different castles, two different (and badly-designed) level screenshots.

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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Sun Jun 07, 2015 5:43 am
Upcoming Custom Boss:

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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Sun Jun 07, 2015 5:49 am
bossedit8 wrote:Upcoming Custom Boss:
Creative using of blocks and BGOs. Nice job!
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ElTipsta
- Lakitu

- Posts: 485
- Joined: Fri Dec 20, 2013 3:16 pm
- Pronouns: she/her
Postby ElTipsta » Sun Jun 07, 2015 6:07 am
bossedit8 wrote:Upcoming Custom Boss:

The image is broken.
E: Nevermind, it works. Looks quite impressive actually. I'd like to see gameplay when it's finished.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sun Jun 07, 2015 6:18 am
What's that boss supposed to be?
Looks quite cool, anyway.
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Sun Jun 07, 2015 6:34 am
RudeGuy07 wrote:
What's that boss supposed to be?
Looks quite cool, anyway.
Use ur imagination
I like the aesthetics in the boss room. Are you going to post it soon?
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