I haven't seen or played the testfire actually but everything I've seen of this so far looks great. The game mechanics are super creative and interesting. Hopefully it'll be able to have a thriving competitive community as well.
I can't quite remember the last time I was so excited for a game that I wasn't familiar with. Splatoon is definitely going to be in my competitive field.
alright this game is sick i've played for a few hours and
1) singleplayer is pretty fun but it seems like its prolly pretty short i beat the first world or wtv in 30 minutes
2) everyone IS AWFUL, including japanese players who are at/near the level cap. i have a 10 game+ winstreak (only losing my first game ever played) and i have yet to switch out any gear from the standard stuff you start with. the amount of people who don't understand the game's basic concepts Is insane.
3) i wish the map rotation changed more often.
I have exams so I can't play this at the moment. Although it looks good, I'm waiting for it to have more content first, as I've heard it's a bit light on it. Plus I want to pay Neptunia Re;Birth3 in early July.
PaperPlayerX wrote:Does anyone know if the bonus effects from gear stack?
Like, if all my gear had a swimming speed bonus, would I swim super fast?
I've seen someone on r/splatoon analyse the strength/defense buffs, there might be different contributions on thr subreddit if you check there. But as a rule of thumb the main effect has the biggest impact.
These are the rules of thumb with Splatoon right now;
-If someone else has a roller type weapon, you will be dominated. Repeatedly.
-If YOU are using a roller type weapon, you will fail horribly.
-You will always be pitted against people twice your level, with teammates that are half your level.
-There will always be a big push by the other team at the 1 minute left mark, and you will lose. Guaranteed!
-dynamo roller OP volvo plz nerf