This forum is for projects that are a work in progress.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Apr 07, 2015 10:21 am
101th post here wooo!1! and 11th page
By the way I'd like if you say more about this. After all, I know it's a bit interesting, there are more than 10 pages!
Whatever.
I finally finished this level. (and I know there's a lack of coins)
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andregemeo23
- Bit

- Posts: 76
- Joined: Mon Mar 24, 2014 4:15 pm
Postby andregemeo23 » Mon May 04, 2015 9:31 am
Wow! This project is amazing !!
The graphics in SMB 2 style are sensational! And the level design is rich, very well done.
The level of detail and fidelity to the SMB2 style is awesome! Can't wait to play it! Good work!
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h2643
- Birdo

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Thu Jun 04, 2015 3:10 pm
Any progress on this project, RudeGuy? Anyway if you can, please use my Snifit Suit (it replaces Hammer Suit) and additional effect-graphics, which you can find the level I sent you a few days ago.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Thu Jun 04, 2015 3:26 pm
h2643 wrote:Any progress on this project, RudeGuy?
For a month my laptop was broken, I got it only yesterday, this means i didnt do anything for a month
Expect to see a new thing tomorrow i guess
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 06, 2015 9:11 am
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sat Jun 06, 2015 9:14 am
The spikes are unnecessary. And they look like they're in the wrong place.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 06, 2015 9:15 am
lighthouse64 wrote:The spikes are unnecessary. And they look like they're in the wrong place.
how are they unnecessary?
and I've added them there for difficulty, since its world 6
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sat Jun 06, 2015 9:50 am
RudeGuy07 wrote:lighthouse64 wrote:The spikes are unnecessary. And they look like they're in the wrong place.
how are they unnecessary?
and I've added them there for difficulty, since its world 6
NVM that. Maybe you could make the spikes more wood like.
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Emral
- Cute Yoshi Egg

- Posts: 9861
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Jun 06, 2015 12:05 pm
lighthouse64 wrote:The spikes are unnecessary. And they look like they're in the wrong place.
I'm more concerned about the SMW platform circles and the mindbending floating vines. Also the severe lack of coins.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Sat Jun 06, 2015 2:48 pm
Blue Hoopsters replaces the platform NPC, so I have to put the SMW platform things.
What's the problem about floating vines?
I'll fix the last problem.
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Sat Jun 06, 2015 3:43 pm
I love the design. I'd like to see screenshots of the levels with non-SMB2 level types, keep up the good work!
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lighthouse64
- Charged Spiny

- Posts: 1804
- Joined: Sat Apr 26, 2014 6:28 am
Postby lighthouse64 » Sat Jun 06, 2015 11:17 pm
Enjl wrote:lighthouse64 wrote:The spikes are unnecessary. And they look like they're in the wrong place.
I'm more concerned about the SMW platform circles and the mindbending floating vines. Also the severe lack of coins.
Smb2 doesnt have many coins.
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Suckerman7 GM
- Eerie

- Posts: 706
- Joined: Fri Jun 19, 2015 9:42 am
- Flair: Multiversal Traveller/Prismverse's God of Creation
- Pronouns: he/him
Postby Suckerman7 GM » Tue Jul 14, 2015 8:47 am
I can be a beta-tester.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Jul 14, 2015 4:20 pm
Suckerman7 GM wrote:I can be a beta-tester.
I appreciate that you want to help me but I think your review skills aren't good enough.
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Suckerman7 GM
- Eerie

- Posts: 706
- Joined: Fri Jun 19, 2015 9:42 am
- Flair: Multiversal Traveller/Prismverse's God of Creation
- Pronouns: he/him
Postby Suckerman7 GM » Wed Jul 15, 2015 2:22 am
I understand.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Fri Jul 24, 2015 1:38 pm
I don't know why didn't I post this before, but I'll do it now:
It's a remake of the 1-1, and yes I know it lacks coins and herbs.
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Aug 03, 2015 3:01 pm
hi just to tell you I'm working on something about this:

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Ace
- Volcano Lotus

- Posts: 579
- Joined: Sun Mar 23, 2014 4:50 pm
- Pronouns: he/him
Postby Ace » Tue Aug 04, 2015 12:36 am
Am I allowed to report somebody for making a section like this?
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RudeGuy
- Fry Guy

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Aug 04, 2015 2:47 pm
Ace wrote:Am I allowed to report somebody for making a section like this?
Just forget about that. The level's pretty old and I'm gonna remake it entirely because of bad design.
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Radishl
- Guest
Postby Radishl » Tue Aug 04, 2015 3:26 pm
RudeGuy07 wrote:Ace wrote:Am I allowed to report somebody for making a section like this?
Just forget about that. The level's pretty old and I'm gonna remake it entirely because of bad design.
Its not bad design, it looks extremely fun and interesting.
Please keep it, atleast as a bonus level.
EDIT: Focus on your own unique design and do not succumb to what the community wants.
I believe level's like this are fun and memorable, kinda like unique nintendo level design back in the day.
This is what sets an episode apart from the rest.
How unique it is
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